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NBA 2K10 Demo Available, Post Impressions Here (360)

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Old 09-29-2009, 11:30 AM   #201
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Re: NBA 2K10 Demo Available, Post Impressions Here (360)

Has anyone figured out how to make the inbounder roll a longer "walk the dog" inbound?? He keeps rolling it to about the FT line and it stops rolling.

I know people are complaining about shooting percentages....I too was scorched for 85% shooting when i 1st tried the demo....Idk what level its on but I think once people figure out the D in this game it should drop. I did have a good quarter where I held the cpu down....they did go on a mini-run toward the last minute...but D in this game will take some time to get down. Once we have all of our strategic options things will change.
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Old 09-29-2009, 11:31 AM   #202
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Re: NBA 2K10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by Pared
This is on by default. Can you turn it off in the demo?
probably, it was turned on so VC gave a double team. matters would be fine if it was turned off, as the user wishes.
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Old 09-29-2009, 11:31 AM   #203
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Originally Posted by TheBadazz
I liked the demo, but that's all it is, just a demo. For the ppl saying, "the shot %'s are too high", this demo wasn't made for you. It was made for the ****** gamer who, want to see his shot go in most of the time. Most demos are on easy/rookie or pro. If it's too hard from the start, the ****** gamer doesn't want it.

The only thing that annoys me is defensive assist, and Pared said there was a slider for that. Problem solved. Now most ppl wanted this game to be different than 2K9, now it feels different to me. But now ppl says, it feels total different, I'm going to Live. Then please go.

BTW, I hit Vince with a nice fastbreak oop over Artest. It was beautiful.
I would otherwise agree with you...

HOWEVER...

These are habitual problems that NBA 2K has had for a few years now. The shot percentages have always been a tad on the hiogh side and, as Pared said, you have to play almost stellar D to keep them even close to reasonable.

Great defense should have your opponents shooting around 35 to 40% for an entire game.

I find myself playing great D just to keep them sub 50%.
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Old 09-29-2009, 11:32 AM   #204
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Originally Posted by and1product
The game feels fresh and different to me also. I do not know what game some others are claiming they played. It is a lot better than the draft combine and 2k9 just from this demo alone. I cannot wait for next tuesday. WOW.


Exactly. Kobe came in and did some serious motion capture for 2k. So, if you don't his shot, blame it on Kobe - LOL!!! Tell Kobe he has his shot wrong.


Zoneblitz this is funny what you said. I can see osers telling kobe to shoot his jumper correctly because he shoots his shots wrong. LOL
Im with u on that. I just had a little argument with my boy about the demo. He played it one time and said it was the same thing, but he kept playing it and started noticing a lot of new fitures. Like when u are garding the oponent you start loosing stamina if u hold the left trigger to long or when u press the turbo button your energy starts going low too. I dont understand people sometimes, the gameplay in 2k whas never wrong it just needed some tweeks.
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Old 09-29-2009, 11:34 AM   #205
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Re: NBA 2K10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by FatalHussien
It's funny that you mention this...

I tried the same thing with Live 10 last night, except with the Alley-Oop button.

For two games I tried to throw and alley each play down. I would say 95% of them either missed the intended target altogether or the player caught the ball and laid it up. I only saw 2 dunks.

I say that to say this...

I haven't been able to abuse any moves in Live yet, which is a plus. I was really hoping for the same with 2K this year...

Please post any more abuse-able (if that's a word...lol) moves that you find. Thanks.
Quote:
Originally Posted by Stumbleweed
Big fat meh from me... doesn't help that there's no difficulty or slider adjustment available -- playing Live on Pro isn't a great experience, but it was a lot better than this.
Apparently you guys missed this.

Quote:
Originally Posted by aholbert32
Enough with the game vs. game talk. We didnt allow it in the Live demo thread and we wont allow it here.
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Old 09-29-2009, 11:36 AM   #206
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For everyone that feels that the controls are restrictive, I wouldn't sweat it. The controls in the 2K9 Demo last year didn't feel that great either. But when I got the actual game I felt much more freedom in what I could do on the court. So 2K10 (the actual game) should feel better than this demo.

Besides, with a demo this small and (free) you can't really expect it to resemble the actual game.
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Old 09-29-2009, 11:36 AM   #207
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Originally Posted by KBLIDAK
Im with u on that. I just had a little argument with my boy about the demo. He played it one time and said it was the same thing, but he kept playing it and started noticing a lot of new fitures. Like when u are garding the oponent you start loosing stamina if u hold the left trigger to long or when u press the turbo button your energy starts going low too. I dont understand people sometimes, the gameplay in 2k whas never wrong it just needed some tweeks.
I think different people interpret the term "gameplay" different ways...

IMO, gameplay encompasses a formidable AI, clean controls, and presentation (graphics, sounds, colors, etc.)

I think 2K always falls short in the AI dept. Sure the animations are smooth, the crowds are nice, and the modes are deep, but...

I never quit feel like the AI is organic enough. It feels too hard coded and isn't intuitive enough.
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Old 09-29-2009, 11:38 AM   #208
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Originally Posted by Pared
Apparently you guys missed this.
I didn't see anything wrong with a logical comparison but, if I'm breaking house rules, my apology...
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