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It would be a total Buzz kill if Association mode is as broken...

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Old 10-07-2010, 04:09 AM   #89
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Re: It would be a total Buzz kill if Association mode is as broken...

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Originally Posted by TooTall
So all you did was lower the potential and not worry about the overall ratings?
I too would like to know this
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Old 10-07-2010, 04:14 AM   #90
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Re: It would be a total Buzz kill if Association mode is as broken...

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Originally Posted by TooTall
So all you did was lower the potential and not worry about the overall ratings?
Overall can't be lowered. It's greyed out. At least it is when you go into the edit at the start of the season.

I guess with lowering their potential so much you might have a shortage of great superstars, but I think that's how the league should be any ways. The guys coming in rated 80 and have over 90 potential should still develop into stars if you bump their potential down.
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Old 10-07-2010, 04:48 AM   #91
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Re: It would be a total Buzz kill if Association mode is as broken...

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Originally Posted by Fiasco West
Overall can't be lowered. It's greyed out. At least it is when you go into the edit at the start of the season.

I guess with lowering their potential so much you might have a shortage of great superstars, but I think that's how the league should be any ways. The guys coming in rated 80 and have over 90 potential should still develop into stars if you bump their potential down.
I could be wrong (haven't looked into editing draft classes for myself), but if you edit the individual skill ratings, the overall will fluctuate. I'm strictly speaking from common sense. I guess the question would be "Can you edit individual skill ratings?" If the answer is yes, then the overall rating should fluctuate.
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Old 10-07-2010, 06:20 AM   #92
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Re: It would be a total Buzz kill if Association mode is as broken...

Yes you can lower individual ratings which then affects the overall. Naturally, it would be best if we could edit the overall and then game would sitribute that to the individual ratings (lower a post players overall would mean worse ratings in key attributes for his type of player)

Has anyone tested if they are year-sensitive again ? So editing a class in the main menu and loading it in 2014 would result in a bunch of 15 and 16 year olds entering the draft ? (i know it was fixed later, but well ...)

Last edited by Whomario; 10-07-2010 at 06:23 AM.
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Old 10-07-2010, 06:24 AM   #93
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Re: It would be a total Buzz kill if Association mode is as broken...

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Originally Posted by Whomario
Naturally, it would be best if we could edit the overall and then game would sitribute that to the individual ratings
Ehm no. Quicker, not better.
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Old 10-07-2010, 06:33 AM   #94
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Re: It would be a total Buzz kill if Association mode is as broken...

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Ehm no. Quicker, not better.
fair enough. Trying again : Ideally weŽd have the option to use either method and that would be better. Agreed ?
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Old 10-07-2010, 06:43 AM   #95
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Re: It would be a total Buzz kill if Association mode is as broken...

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Originally Posted by Whomario
fair enough. Trying again : Ideally weŽd have the option to use either method and that would be better. Agreed ?
Sure more options is always better. And if it's in the context of quickly editing rookie classes to just tone 'm down I understand.

But imo overall rating is just an average. Especially for existing players, not future rookies, I care more about their individual skills being right then what the overall is.
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Old 10-07-2010, 08:45 AM   #96
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Re: It would be a total Buzz kill if Association mode is as broken...

Still have a question that hasn't been answered. How are draft classes saved?

There is no opinion on this. Overall rating is based on all the individual attributes. Change the attributes to change the overall.

It is now known that lowering the rookie class as far as players in the high 70's and the 80's (lowering their attributes which in turn lowers their overall) solves the problem with lack of trades and FA signings.

The large number of excellent rookies makes it unnecessary for teams to trade or sign FA's. They fill their needs with all those rookies.

Someone else mentioned doing nothing but lowering potential for all the draft class guys. Does that also work to alleviate the problem?

That person hasn't yet answered/clarified if that's what was really done - did he do nothing but lower potentials and did that result in decent numbers of trades and FA signings.

Not sure if anyone else has done it, but I've added this as well as the constant playoff blowouts (mega-high home court advantage) to the glitch list.

One issue with the mega high HCA is can it be tuned separately in sim and actual played games. I just played a 7 game CPU v CPU series in which HCA seemed well tuned. It was the modern Bulls, with MJ on the team, vs the Pacers. It was a 7 game series in which the Bulls won handily on their HC while the Pacers took big leads, then held off late surges by the Bulls in Indiana.

The final game saw the Pacers take an early 12 point lead. The Bulls bench sparked a 15-2 run to take the lead going into the half. The Pacers tied it early in the 3rd, but the Bulls pulled away in the late 3rd Q for a 12 point lead. The Pacers tied it in the early 4th quarter, but the Bulls pulled away for a 12 point win.

HC in played games seems, from that series and another played CPU v CPU Heat vs Orlando, to be decent. If toning it down in sim means toning it down in played games to the point there is no decent HCA in played games, it would be better to leave it as it is.
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