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NBA 2K12 Preview (Part One)

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Old 08-29-2011, 10:10 PM   #57
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THIS WILL OUTSELL 2k11 and be better than 2k11 in every way. 2k11 is one of my all time favorite games and the only game i play on my 360 and 2k12 will no doubt blow it out of the water. these articles just boost up my excitement for this game. I WANNA PLAY THE DEMO NOW!!!
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Old 08-29-2011, 10:11 PM   #58
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by aloncho11
That's because current players have to earn it
They have Kapono's sig shot and another players, but not Aldridge or Brandon Roy? (and I'm sure other stars doesn't have their own sig shot or it's really bad represented.

This is 2k12, not 2k80's, they need to focus on current players 1st.
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Old 08-29-2011, 10:20 PM   #59
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Re: NBA 2K12 Preview (Part One)

The key word isnt current but "players" ... so, are the current guys players ? ... not more than those "legends", not even close
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Old 08-29-2011, 10:39 PM   #60
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by kingg d
They have Kapono's sig shot and another players, but not Aldridge or Brandon Roy? (and I'm sure other stars doesn't have their own sig shot or it's really bad represented.

This is 2k12, not 2k80's, they need to focus on current players 1st.
Man I'm just having fun and joking. I know current NBA is priority.


P.S. 1. When I'm serious, I'm always joking.

P.S. 2. When I'm joking, I'm always serious.
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Old 08-29-2011, 10:52 PM   #61
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sry but never ran plays either, 2k is a more run and gun game and nothing more...
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Old 08-30-2011, 12:12 AM   #62
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by Da_Czar
Guys wait for the insight to give you the total control scheme. Using the Y button for post up becomes second nature after you use it for awhile and makes sense with the rest of the controls.

Since they didn't say anything to the guys playing the game I assume that means they want to wait until the insight to tell you more about the games controls.

I found the controls to be the best in the series so far in my opinion. Some may not like it but the control offered in a 2k game to me has no equal( IE the best in the 2k series).

The other positive about the button press is that you don't have to hold it like you held the triggers. It also makes for seemless transition from your faceup game to your back to the basket game including spins out of it.

Think of the controls as evolving from last year as opposed to staying static.
Czar,

Yeah we will just have to wait no way around it. Once we obtain a tidbit of information, it is like a pack of hyenas in here.
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Old 08-30-2011, 01:20 AM   #63
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Re: NBA 2K12 Preview (Part One)

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Originally Posted by blues rocker
wrong...the hopstep needs to be included in the game. it's a move that is used in the NBA on a regular basis...to not include one of the most common moves in basketball would be ridiculous.

the mistake they made in 2k11 was that the hopstep button was completely uninterruptable..meaning, if your opponent performed it, the game would automatically make your defender move out of the way and prevent you from cutting off the hopstep..

the solution is not to remove it...the solution is to just make the hopstep less powerful and actually allow defenders to prevent the hopstep animation with body contact and proper positioning.
exactly...it has to be part of the game ...taking it away would be like taking away the crossover...all 2k has to do is make it so you can defend the move and less affective when properly guarded

Last edited by SwagDoc101; 08-30-2011 at 01:38 AM.
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Old 08-30-2011, 08:27 AM   #64
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To be completely Honest, I don't care about current NBA, This game Has all the great 90's teams I will be in Heaven, I can stay stuck in the 90's NBA forever Best era EVER!!!!
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