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NBA 2K12 - Between the Lines (Sim Citi)

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Old 09-04-2011, 03:02 PM   #49
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Re: NBA 2K12 - Between the Lines (Sim Citi)

On a side note, I'm really glad to hear that player control will be even better than it was in 2K11. That game represented a very large step forward in terms of control, but there were still some infuriating instances of loss of control that resulted in silly turnovers or other otherwise avoidable errors on both offense and defense. It was especially aggravating when it happened on defense, because whilst mistakes on offense just prevent you from scoring, mistakes on defense cause you to get dunked on or allow a three point shot.

For instance, sometimes I'll be trying to guard my man tightly and prevent him from making a three, and the controls will suddenly become awkward as the player I'm controlling goes in some weird direction, thus allowing the opponent to score an easy three. Sometimes, this happens because the momentum mechanics get pretty unpredictable.
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Old 09-04-2011, 03:12 PM   #50
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Quote:
Originally Posted by rockchisler
Corner 3's wont be impossible, corner 3's are usually spot up shots, Let the computer run there and kick it to them, most people that never played bball in there life take 2k and they will turbo dribble to the corner and shoot, very unrealistic..

I agree totally with this. Some people step back with only like a foot of space. Even NBA players would have major problems staying in bounds with that little space. Yes, their court awareness is off the charts, but they still are human. Ray Allen runs the baseline without the ball. You will almost never see him dribble at full speed in one direction then stepback and get both feet behind the line. He's moving without the ball, which is a lot easier than with it.

Czar, this is the kinda stuff I love. Helps the defense, which in video game basketball needs way more attention than offense. Great read.
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Old 09-04-2011, 03:21 PM   #51
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Quote:
Originally Posted by Knickerbocker
I must say i've played countless of games offline and online (over 300 online) and I never had any kind of problem with stepping over the line, and neither did anyone of the over 300 players I played against. Sure it happens once or twice every few games but that was that. Far from being a problem.

Oh, the only instance where it was a bit wierd was when you were in the corner with a defender in front of you and if u pressed turbo and moved your player, he would go into a running in place animation and always step out of bounds.

I feel that removing the force field will make the users more cautios around the lines as it should be and running near the lines aint much of a problem when u get used to it. It's true it might be hard with some of the cameras though.
I agree. I think this makes the game far more realistic, will help to reduce cheesing and forces us to think more carefully about how we play the game and be more thoughtful.

Good job 2k.
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Old 09-04-2011, 03:44 PM   #52
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Re: NBA 2K12 - Between the Lines (Sim Citi)

I just hope they fixed the back court violation problem....theres to many times when someone steps on the backcourt line or has a whole foot behind the backcourt line and it isnt called a backcourt violation... that was a huge problem..
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Old 09-04-2011, 03:45 PM   #53
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Czar,

Do you know ifmthis impacts the fast break? I am concerned that this will be yet another item the engine uses to cheat you out of th fast break against the CPU on All-Star and above.

By the way, can we run a fast break against the CPU on all All-Star and above without the computer overriding your controls, making the defense get back super fast, forcing you into errant passes, etc...?
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Old 09-04-2011, 03:50 PM   #54
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Again thanx to Da Czar for your clarity on our inquiries. A very frustrating aspect of defense I saw in 2k11 was the lack of charging calls when the defender was in position. Sometimes even if I beat the ball handler to the paint, hold the charge button (B on xbox) and wait for him to barrel into me. I still get called for blocking. This occurs to both me and the cpu when if it also attempts to draw a charge (even with the slider at 100). Now with the out of bounds force field gone and corner or baseline trapping more effective, what happens if the ball handler tries to force his way thru the trap? A blocking foul every time? In other words IS THE CHARGING GLITCH FIXED?
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Old 09-04-2011, 03:58 PM   #55
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Re: NBA 2K12 - Between the Lines (Sim Citi)

Daczar? Do defenders still have the ability to force ballhandlers to pick up their dribble? I hope that has not been taken away..
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Old 09-04-2011, 04:00 PM   #56
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Im lovin it..
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