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Double shimmy = automatic foul

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Old 10-12-2011, 12:52 PM   #9
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Re: Double shimmy = automatic foul

I don't get this.

Of course it's in the player's power to stop using a broken mechanic, but it's 2K's obligation to fix this mechanic.

What's next? Problem with the foul mechanic, so in order to avoid the problem we should commit no fouls?

And it's not about a game being perfect. It's about making sure its fundamentals work. If they don't why include them in the first place?

Last edited by Lyvean; 10-12-2011 at 12:58 PM.
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Old 10-12-2011, 08:44 PM   #10
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Re: Double shimmy = automatic foul

Quote:
Originally Posted by chyau.00
a dribble left..dribble right..dribble left...turbo in the lane...stop...pumpfake...shot is also an automatic foul or score. i avg 25+freethrows per game in myplayer. its ridiculous.
Did you post this in the glitches thread ? if not would you please ?
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Old 10-13-2011, 02:28 AM   #11
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Re: Double shimmy = automatic foul

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Originally Posted by Trigg
Its a game, nothing will ever be perfect in that sense. So if you complain about something the AI does then thats fine. As you can't really counter/stop that.

However, if its the human player doing the exploit then I say he's a glutton for punishment if its that much of a problem, or s/he like to get 25 free throws per game.
Agreed, it is just a game. Sports gamers are the oddest breed. You never would see someone posting on a forum "How do I make it through Super Mario without jumping on the turtles" or "The whip in Castlevania is overpowered. Slider suggestions?"
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Old 10-13-2011, 03:42 AM   #12
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Re: Double shimmy = automatic foul

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Originally Posted by necrobeast
Agreed, it is just a game. Sports gamers are the oddest breed. You never would see someone posting on a forum "How do I make it through Super Mario without jumping on the turtles" or "The whip in Castlevania is overpowered. Slider suggestions?"
That's kind of a silly comparison. The complaint here is more like a racing sim where weaving back and forth to keep your position in front of another car will cause them to automatically crash if you weave two times too many then blip the throttle. You're *supposed* to be weaving back and forth to keep your lead, and it's one of the tools given to you as you try your best to win, but if trying to do something that's moderately conceivable breaks the *simulation*, that's a problem. Plus wouldn't this lead to possible abuse online?

Also, neither turtle jumping or the whip in Castlevania is overpowered, but people complain about overpowered mechanics in all types of game all the time. It's called poor game balance, and it's not "strange" to desire mechanics to be fixed if possible for a game to be both more realistic, more balanced, and more fun as a whole.
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