That's kind of a silly comparison. The complaint here is more like a racing sim where weaving back and forth to keep your position in front of another car will cause them to automatically crash if you weave two times too many then blip the throttle. You're *supposed* to be weaving back and forth to keep your lead, and it's one of the tools given to you as you try your best to win, but if trying to do something that's moderately conceivable breaks the *simulation*, that's a problem. Plus wouldn't this lead to possible abuse online?
Also, neither turtle jumping or the whip in Castlevania is overpowered, but people complain about overpowered mechanics in all types of game all the time. It's called poor game balance, and it's not "strange" to desire mechanics to be fixed if possible for a game to be both more realistic, more balanced, and more fun as a whole.