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2k's "slip n slide" physics and lack of contact (youtube video included)

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Old 03-21-2012, 08:40 AM   #73
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)


I have the second part to this video uploading. Watch in HQ if you want.

I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

Part 2, you'll see another part of this.



Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
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Last edited by WTF; 03-21-2012 at 09:54 AM.
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Old 03-21-2012, 10:58 AM   #74
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

Quote:
Originally Posted by WTF
I have the second part to this video uploading. Watch in HQ if you want.

I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

Part 2, you'll see another part of this.


Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
yeah...there's some questionable stuff going on with the physics and animations in this game.


i made a whole separate thread about these bad contextual layup animations which suck your player towards defenders and force your the player to use the wrong hand just so the defenders can block your layups. i put up a bunch of videos there as well.

http://www.operationsports.com/forum...ome-later.html

Last edited by blues rocker; 03-21-2012 at 11:14 AM.
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Old 03-21-2012, 11:12 AM   #75
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

Quote:
Originally Posted by WTF

I can't go higher than pro difficulty or else this type of stuff starts happening. You'll see Granger drive initially, the defender, who was in the act of biting on his shot fake, miraculously recovers and slides back in front of him, only to get entirely faked out on the crossover. Coincidentally, the help defense slides 5' in one secondand is stuck to Granger like glue. Granger still has the option of going to the left side of the basket, using the rim to stay between he and D. Jordan, but instead, the contact animation draws me in, and I get blocked.

Part 2, you'll see another part of this.

Part 2, you'll see after all of this "non existent" rubber band AI, make "great plays" on defense to stop my scoring effort, they get a fast break. But thankfully, I have Paul George down on the other end to set up for the charge. Not exaggerating, was there for 2 seconds, set up in position to draw a charge. What happens? I get slid out of the way, AND... They called the foul on Paul George. They went on to make the 2 free throws. Really?
I love how billups immediately knew to just slide over to barbosa right when you spun on him. No basketball player ever has had def awareness that high.
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Old 03-21-2012, 11:28 AM   #76
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

It was absolutely ridiculous. And to beat it all, they go down and get 2 free throws to tie the game. I'm sorry, but that's cheap.
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Old 03-21-2012, 11:31 AM   #77
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

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Originally Posted by iLLosophy
I love how billups immediately knew to just slide over to barbosa right when you spun on him. No basketball player ever has had def awareness that high.
Didn't even notice that he was in perfect defensive position after that "switch/rotation".
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Old 03-21-2012, 12:24 PM   #78
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

Yesterday, the CPU controlled Center literally jumped through my pg and scored. I saved the replay but I'm trying to figure out how to post it on here. At this point, aren't we just laughing at 2k for how flawed this game is, or are we expecting change in this years version? For me, I've used up all my anger towards this game, now, I try to enjoy the things this game does well, while laughing at all the bad.

To me, everything posted in this thread and numerous threads like it, is explained by the fact that I've yet to play a sports videogame that has been able to be believably competitive. Eventually every sports game has made the user choose between 1. Winning easily 2. Losing regularly 3. Being at the mercy of the A.I. Option 3 means when you lose, it'll be because the CPU becomes godlike, glitches will hurt the user, and the game feels scripted.
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Old 03-21-2012, 05:44 PM   #79
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)



I had no problem with bumping and 2k11....getting to the paint was harder and there were a lot of contacts....I think that would better mimic real NBA.

IMHO those stuff were a lot better in 2k11:
- Double Teams ( in 2k12 CPU never use that animation....instead they use a better help D)
- Contact (expecially in the paint)
- Pick'n Roll & Pick'n Pop plays
- Game tempo/pace


that said 2k12 has a lot of wonderful stuff inside.....let's hope 2k13 will be a perfect blend between the two ^_^
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Last edited by mauro78; 03-21-2012 at 05:58 PM.
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Old 03-21-2012, 08:30 PM   #80
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Re: 2k's "slip n slide" physics and lack of contact (youtube video included)

WTF,

That Billups sliding into perfect position to rotate to the help man without knowing where the Pacer player was, is just wrong. Who gets beat off of spin move and rotates to the help? The CPU just knows everything and picks and chooses when to exert its will on the game. They have to put the CPU on some level of realness "SIM on one difficulty setting is all I am asking for.

Here is what I think they need to do every sequence in the paint needs alternate outcomes or animations that can be broken at any time as long as they are not defying physics or realism.

1. When Granger spun off of Billups the following should have occured think of this as a big IF/THEN scenario
a. Granger should have shot the ball with his left. This should have been a difficult shot but makeable.
b. Jordan should have rotated much sooner therefore no need for 2K to allow 5 foot slides by the defense to contest everything.
c. If Jordan rotated he could have shot the ball and Jordan could have jumped to block, missed the block or fouled Granger. In order to balance any cheesy play the spin layup should get a lower success rate ie. the degree of difficulty goes up.
d. If Jordan rotated Granger could have passed the ball in traffic to his man. Now here is the other option. The pass could have been tipped out of bounds, it could have reached his man and then the man could have taken the shot.
e. In real life Billups would not have rotated to a help defender perfectly that is unreal. What should happen is Billups would most likely watch it play out "take pictures" is what we call it. If Granger passes the ball then he rotates to the open man not before the pass is made.

If 2k can get the small nuances right they don't have to make the CPU magically slide any and everywhere. Therefore no need to cheapen the defense being played to unrealistic basketball. I hope 2K reads this probably should be in the wishlish thread but you actually have the video evidence here.

Last edited by stillfeelme; 03-21-2012 at 09:19 PM.
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