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Why did they nerf the post game for 2k13?

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Old 04-03-2013, 05:50 PM   #9
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Re: Why did they nerf the post game for 2k13?

People dont talk about 2k10 but that was the begining of great post play then came 2k11 and it was even better... in 2k12 it got bad since you could press y repeatedly and get open and in 2k13 is a joke really only up an under spins... the fadeways are too hard the hooks work great but i have a problem wit the fadeways kobe cant make em for ****... i just hate the way they changed the controls this year
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Old 04-03-2013, 06:47 PM   #10
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Re: Why did they nerf the post game for 2k13?

Move the right stick in a circle to get some nice spin moves. The hook shots, fades, and dream shake are still there. I don't see anything wrong with the post game.
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Old 04-04-2013, 11:47 AM   #11
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Re: Why did they nerf the post game for 2k13?

I finally found the key to hitting hook shots. Those little fake spins and jabs with the right stick before the shot create some space and for some reason or another my shots drop more effectively when i do those first. Fadaways you just need a good jumpshooter, timing, and space. like a normal shot. But andrew nicholson only has 70 in each category and I go ham on lowely post defenders. Dropped 31 with him one game and 90% was in the post. Its really tricky but it works. & a nerf from last year was necessary when I dropped 60 a game with Beasley in the post
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Old 04-04-2013, 01:35 PM   #12
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Re: Why did they nerf the post game for 2k13?

I'll test it see if it works.
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Old 04-04-2013, 04:07 PM   #13
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Re: Why did they nerf the post game for 2k13?

The up and unders are easy to stop. Just stand in place and hold the LT. I agree that there should be other ways to stop the up and under (stripping the ball, taking a charge, or blocking the shot), but for right now just stand there and hold the LT.

They really need to let the tendencies for up and unders prevent certain players from doing it effectively.

The only issue I see with the post game (other than the overall lack of contact in the paint) is that they allow the offensive player to travel to often. However, traveling is a problem with every area of the game, and makes playing defense way harder than it should be. Traveling on fast breaks, in the post, while driving, and in general is a key thing that needs to be corrected in 2k14.

The animations in this game do not require an offensive player to have the ball in their hands to start another move, and this creates unrealistic advantage to players in the post, and outside of the post.
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Old 04-04-2013, 08:54 PM   #14
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Re: Why did they nerf the post game for 2k13?

Quote:
Originally Posted by alabamarob
The up and unders are easy to stop. Just stand in place and hold the LT. I agree that there should be other ways to stop the up and under (stripping the ball, taking a charge, or blocking the shot), but for right now just stand there and hold the LT.

They really need to let the tendencies for up and unders prevent certain players from doing it effectively.

The only issue I see with the post game (other than the overall lack of contact in the paint) is that they allow the offensive player to travel to often. However, traveling is a problem with every area of the game, and makes playing defense way harder than it should be. Traveling on fast breaks, in the post, while driving, and in general is a key thing that needs to be corrected in 2k14.

The animations in this game do not require an offensive player to have the ball in their hands to start another move, and this creates unrealistic advantage to players in the post, and outside of the post.
I think, unless the players have a good ball security/dribbling/post rating, then travels should be called when players do more than 1 pump fake inside.
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Old 04-06-2013, 02:51 PM   #15
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Re: Why did they nerf the post game for 2k13?

Post moves are awesome in 2k13. There are some variations and combo that u can use besides up and under and hook shot. I've been practising spin drive cum fade away. The animation is jus cool.
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