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dribble after or thru contact tendency
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dribble after or thru contact tendency
One of the main problems with 2k13 is the ability of ball handlers to dribble thru contact and traffic with no penalty. If 2k added a dribble thru contact tendency, this would prevent players who don't dribble thru contact and traffic from doing so while still allowing chris paul types to do such.
What do you think?Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesTags: None -
Re: dribble after or thru contact tendency
Players shouldn't be covered in baby oil PERIOD#SIMNATION
fighting for truth, justice and SIMULATION gameplay -
Re: dribble after or thru contact tendency
are you talking about the animations where guys seem to slither under/around someone once they get touched
and things like making contact with the ball handler should make his dribble be picked up?Comment
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Re: dribble after or thru contact tendency
1) If a defender initiates contact with a ballhandler then that is a blocking foul and should be called such.<O</O
<O</O
2) If a ballhandler rams into a defender then it should be called a charge.<O></O
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<O</O
3) The dribble after/thru contact tendency could be applied when the ballhandler is initiating contact with a defensive player who is moving his feet in a legal guarding position. This type of interaction happens on a regular basis in the NBA. An example of this happened last night as Lebron and Kevin Durant attempted to drive into, thru, and around multiple defenders without a foul being called. Usually the refs only call a foul on this type of "acceptable" contact when a shot is being attempted. <O</O
<O</O
2k is trying to create the "acceptable" contact scenario on their game, but it comes off wrong because they don't call the blocks and fouls when the defender or ballhandler is improperly initiating contact.
<O</O
4) If 2k brought back the live ball then a high thru contact/traffic tendency/rating would give those players animations to avoid dribbling the ball off of another player, and to keep the dribble alive. Whereas a lower rated player would lose the ball in a crowd or dribble it off of a body.<O
</O
<O</O
5) If 2k did not bring back the live ball then a high thru contact/traffic tendency/rating could again give that player animations to keep a live dribble, whereas a player with a low thru traffic rating would pick up their dribble as opposed to dribbling it off of another person or losing the ball. <O></O
>
<O</O
I am basically trying to find a way to prevent the over dribbling that is now in the game, and was attempting to give and get ideas on how to do that.<O</O
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: dribble after or thru contact tendency
1) If a defender initiates contact with a ballhandler then that is a blocking foul and should be called such.<o</o
<o</o
2) If a ballhandler rams into a defender then it should be called a charge.<o></o>
<o</o
3) The dribble after/thru contact tendency could be applied when the ballhandler is initiating contact with a defensive player who is moving his feet in a legal guarding position. This type of interaction happens on a regular basis in the NBA. An example of this happened last night as Lebron and Kevin Durant attempted to drive into, thru, and around multiple defenders without a foul being called. Usually the refs only call a foul on this type of "acceptable" contact when a shot is being attempted. <o</o
<o</o
2k is trying to create the "acceptable" contact scenario on their game, but it comes off wrong because they don't call the blocks and fouls when the defender or ballhandler is improperly initiating contact.
<o</o4) If 2k brought back the live ball then a high thru contact/traffic tendency/rating would give those players animations to avoid dribbling the ball off of another player, and to keep the dribble alive. Whereas a lower rated player would lose the ball in a crowd or dribble it off of a body.<o
</o
<o</o
5) If 2k did not bring back the live ball then a high thru contact/traffic tendency/rating could again give that player animations to keep a live dribble, whereas a player with a low thru traffic rating would pick up their dribble as opposed to dribbling it off of another person or losing the ball. <o></o>
<o</o
I am basically trying to find a way to prevent the over dribbling that is now in the game, and was attempting to give and get ideas on how to do that.<o</o
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Re: dribble after or thru contact tendency
the pick up dribble animation needs to happen much more, even when i bang into a big with 25 handle/security he just keeps going...i think ive forced 3 pick ups in the last 30-40 gamesComment
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Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: dribble after or thru contact tendency
Very, very, very few people would have the patience to learn how to play that game without 100 block/charge calls a game.Comment
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Re: dribble after or thru contact tendency
It should be like in 2k11 if you dribble with someone that has a low ball handling rating in traffic they should pick up their dribble. That doesnt happen enough.
You should also be able to take charges without having your feet set when the ball handler just keeps turboing into you again just like in 2k11.Comment
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Re: dribble after or thru contact tendency
I don't think the issue would be fixed with a tendency, because the simple fact of the matter is, LeBron James isn't going to keep his handle, when running at top speed into another defender. He's going to certainly lose the ball, possibly his balance and might fall. There are so few collision animations outside the paint, 2K would have us believe that IRL when two people collide, the ballhandler is supposed to go into a "Mario-animation" and the defender is supposed to act like he's having an epileptic fit. Using turbo and running straight at a defender seems to be a more reliable way of getting past a defender than actually using the right stick dribble moves.
This is another one of those arcade elements that holds back the game. It's just another case of the developers holding the consumer's hand. It needs to stop. People need to be taught that they have to be careful when handling the ball, especially at top speed.Originally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: dribble after or thru contact tendency
Raising on ball D really just increase the sliding and that shoulder block animation that makes the dribbler pick up the ball (which is a foul 90% of the time in real life).True bout my business, Mane!Comment
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Re: dribble after or thru contact tendency
Agreed. I think the pickup animation should be triggered when a poor ballhandler starts dribbling into bodies (assuming there is no live ball). Don't want to skew player ratings to prevent over dribbling. I never believe in adjusting attributes. Without ratings its not an nba game to me.
Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: dribble after or thru contact tendency
i never like how turbo is applied in 2k games. turbo should always cause some type of forceful collision if used by offense or defense. I think that 2k is avoiding using physics because of this turbo problem.
As useful as that animation was (although it was kinda cheesy), it didn't stop people turboing from the inbounds. The main problem is contact doesn't register enough when someone is turboing, so it was actually easier to avoid making contact with a defender when you were turboing in 2k11 and when you're doing it now. Sometimes the ballhandler just slips off them as if they were an oil slick.
I don't think the issue would be fixed with a tendency, because the simple fact of the matter is, LeBron James isn't going to keep his handle, when running at top speed into another defender. He's going to certainly lose the ball, possibly his balance and might fall. There are so few collision animations outside the paint, 2K would have us believe that IRL when two people collide, the ballhandler is supposed to go into a "Mario-animation" and the defender is supposed to act like he's having an epileptic fit. Using turbo and running straight at a defender seems to be a more reliable way of getting past a defender than actually using the right stick dribble moves.
This is another one of those arcade elements that holds back the game. It's just another case of the developers holding the consumer's hand. It needs to stop. People need to be taught that they have to be careful when handling the ball, especially at top speed.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: dribble after or thru contact tendency
One of the main problems with 2k13 is the ability of ball handlers to dribble thru contact and traffic with no penalty. If 2k added a dribble thru contact tendency, this would prevent players who don't dribble thru contact and traffic from doing so while still allowing chris paul types to do such.
What do you think?Comment
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