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NBA 2k14 Dribbling Questions and Tips

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Old 10-04-2013, 09:33 AM   #49
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Re: NBA 2k14's Dribbling questions

Quote:
Originally Posted by jersez
http://www.youtube.com/watch?v=PxRjhIGvQqY they do it's about reading and reacting
Jersez is definitely isomotion achieved. I think the 2K cam may be the best cam to perform this. I am a broadcast person myself on absolute controls this year. Seems like you are a hesi, cross, cross, hesi, penetrate depending on how the defense is reacting. I need to get back in the lab and use this.
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Old 10-04-2013, 03:01 PM   #50
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Re: NBA 2k14's Dribbling questions

Anyone figure out how to lean back or bend down in the post dorm a standing position!
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Old 10-04-2013, 03:34 PM   #51
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Re: NBA 2k14's Dribbling questions

It's quite a feat when learning the new NBA2K14 controls are more difficult than my computer architecture class.
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Old 10-04-2013, 03:36 PM   #52
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Re: NBA 2k14's Dribbling questions

Quote:
Originally Posted by blues rocker
hey, Beluba.
why was the hopstep/eurostep button removed? in 2k13 i liked using the hopstep button on the perimeter to create space and branch into jumpshots...but now that's impossible since you can only do hopsteps in the paint while driving. seems like an odd choice to remove the button because it removes control of perimeter hops and forces you to cram too much into the pro stick leading to high occurance of accidental eurosteps when using the RS. if there were a separate hopstep/eurostep button, holding the RS left or right could've provided more layup control (handedness of layup). the pick control from 2k13 was fine, so i don't know why it needed its own button. I always thought it made more sense to have a separate hopstep button (because you can't accidentally trigger a hop/euro when you just wanted a regular layup...like i mentioned above, a separate button would also allow room for more layup control with the RS)...every other year when the hopstep button is removed i'm baffled as to why.
The hop step button on the perimeter to create space was essentially replaced by the new Escape crossover and hesitation moves, and standing stepback. Strictly from an animation standpoint, the new escape crosses and hesis effectively do the same thing that the standing hop steps (1-step pullups) used to do but also keep your dribble live. It was a matter of redundancy.

The shot button doubles as a hop step button this year. If you're driving, keep the LS deflected (in any direction) and tap the Shot Button. These are all the same types of hops you could do in 2k13, including stepback hops. Hop Step layups can also be done on the Pro Stick by holding Turbo, and holding the Pro Stick left or right.

I'm working on bringing layup left/right control back.

Quote:
Originally Posted by blues rocker
also, what's up with the turbo trigger? it seems like my player doesn't speed up when i press it, or he'll only speed up in certain contextual situations rather than at my command...for example: i'll be moving to the right with the left stick, then i'll hit the sprint trigger, but he won't speed up...then maybe 3 seconds later he will speed up, but it wasn't when i pressed the trigger...it's like he just decided to speed up on his own rather than when i pressed the trigger. player speed almost seems automatic/contextual and not controllable.
If sprints seem delayed, it's usually because the dribbler needs to build up enough momentum before taking off. Otherwise, you get unrealistic speed bursts. Either that or I screwed something up.

Quote:
Originally Posted by blues rocker
explosive launches from 2k13 seem to be mostly gone as well. when i want to explode forward around a pick, out of the triple threat, or off a crossover...the explosive speed of the launches from 2k13 just isn't there. was the speed of these launches deemed unrealistic?
The most explosive launches are off of sizeup moves. Try doing a quick hes or cross before driving. Many of the launches were slowed down a bit to help the onball defender stay in front of the ball handler. For much of the dev cycle, it was blowby city and not very fun for onball defenders.

Quote:
Originally Posted by blues rocker
also, why was regular right stick passing removed? (R1 + RS towards desired teammate). i know flashy passes are there with RS, but what if we want to use RS to just do normal passes like in 2k13? i can't think of any reason why it was removed since it wouldn't seem to conflict with any of the new controls.
It was a code conflict moreso than a design conflict. We may bring the functionality back. Although now I'm leaning toward making Pro Stick passes just be "normal" passes with flashy passes either being contextual or triggered by holding both triggers. Not sure about that one.
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Old 10-04-2013, 04:05 PM   #53
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Re: NBA 2k14's Dribbling questions

Quote:
Originally Posted by Beluba
The hop step button on the perimeter to create space was essentially replaced by the new Escape crossover and hesitation moves, and standing stepback. Strictly from an animation standpoint, the new escape crosses and hesis effectively do the same thing that the standing hop steps (1-step pullups) used to do but also keep your dribble live. It was a matter of redundancy.

The shot button doubles as a hop step button this year. If you're driving, keep the LS deflected (in any direction) and tap the Shot Button. These are all the same types of hops you could do in 2k13, including stepback hops. Hop Step layups can also be done on the Pro Stick by holding Turbo, and holding the Pro Stick left or right.

I'm working on bringing layup left/right control back.



If sprints seem delayed, it's usually because the dribbler needs to build up enough momentum before taking off. Otherwise, you get unrealistic speed bursts. Either that or I screwed something up.



The most explosive launches are off of sizeup moves. Try doing a quick hes or cross before driving. Many of the launches were slowed down a bit to help the onball defender stay in front of the ball handler. For much of the dev cycle, it was blowby city and not very fun for onball defenders.



It was a code conflict moreso than a design conflict. We may bring the functionality back. Although now I'm leaning toward making Pro Stick passes just be "normal" passes with flashy passes either being contextual or triggered by holding both triggers. Not sure about that one.
wow...thanks, Beluba - you are the man for coming on here and being this open with the community. you VC devs spoil us. if i could give 10 likes to your post i would. haha.

cool, i didn't realize we could tap the shot button for those moving hops on the perimeter...very good to know. i was missing doing that little moving hop into a jumper, so to find out that i can still do it is a big plus.

i love the controls, but i still prefer a separate hop/euro button from 2k13. again my problem with the euros being exclusively on the stick is that in the heat of the moment you can sometimes accidentally trigger a euro when you just wanted a normal layup...or accidentally trigger a hopstep when you just wanted a dunk. having a separate button eliminates the possibility for those errors. i'm not sure why pick control needed to be mapped to the circle button. the new "pick button" requires the same amount of button presses as last year except you just hit circle first instead of L1. so what did the pick button really add?

Quote:
Originally Posted by Beluba
I'm working on bringing layup left/right control back.
how are you going to pull that off? with the "left" and "right" directions already controlling euros, it doesn't seem like there's room left on the right stick for layup control (another reason why a separate hop/euro button might help since it would free up some real estate on the stick).

yeah, i'm starting to get a feel for the speed bursts. it's like there are only certain times/windows when you can speed up. i'll have to play with it more. the explosive launches and speed increases definitely seem to be less controllable and toned down from 2k13. i don't like having less control of speed, but i guess it was necessary for the sake of balance.

Last edited by blues rocker; 10-04-2013 at 06:43 PM.
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Old 10-04-2013, 04:06 PM   #54
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Re: NBA 2k14's Dribbling questions

Let me begin by explaining that I am an older gamer and do not invest tons of hours in any games. That said, when I dump the ball to the low post, I press y, back down my man, turn & more often than not throwing a pass or alley-oop rather than going up for a layup or a dunk. What am I doing wrong?
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Old 10-04-2013, 04:08 PM   #55
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Re: NBA 2k14's Dribbling questions

Quote:
Originally Posted by UofMTigerFan
Let me begin by explaining that I am an older gamer and do not invest tons of hours in any games. That said, when I dump the ball to the low post, I press y, back down my man, turn & more often than not throwing a pass or alley-oop rather than going up for a layup or a dunk. What am I doing wrong?
Pressing LT? If so, thats the new flashy pass. Just hold RS down to shoot no more LT needed. If that's not the prob. then I dunno and need more info to help.
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Old 10-04-2013, 04:12 PM   #56
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Re: NBA 2k14's Dribbling questions

Quote:
Originally Posted by UofMTigerFan
Let me begin by explaining that I am an older gamer and do not invest tons of hours in any games. That said, when I dump the ball to the low post, I press y, back down my man, turn & more often than not throwing a pass or alley-oop rather than going up for a layup or a dunk. What am I doing wrong?
Let go of Left trigger or L2 I think you are holding that when you don't need it Left trigger and X are alley oops. To aggressive back down you use RT
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