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NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Old 10-25-2013, 11:22 AM   #185
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by swiftychampleone
Yawn...all of this RPG stuff sounds great and all, but can I have my 30 team control? It's simple. I play the MyGM Mode and run my entire team's operation. Then just let me just go into roster management menu in options and edit the lineups of the other teams and do some trades for them. They can do their own salary management, coach firing or whatever. The CPU logic in trading and roster management is flawed in sports gaming. History shows this but then you have gamers yelling, "Give it a chance! Give it a chance!"

Honestly, it's not an argument of how great the trade logic and roster management is in a sports game anymore. It's an argument of how developers got the stupid idea of taking customization options from the gamer? When you take choice away from a consumer, you push them to the choice of not purchasing. Now, 2K has a chance to save face if enough people blast their forums and complain about it. I believe they could be able to create patch the fix the coding to allow players to edit rosters and 30-team control.
You cannot say the trade logic is already broken without playing the game. They claim its improved and I think 2K has the track record that we can trust them.

With next gen, hopefully comes smart AI decisions with the new hardware, if not, then yes, we complain then, but it does no good to say its bad when you haven't even tried it.
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Old 10-25-2013, 11:23 AM   #186
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by Slater James
24, you've been around long enough to know that these guys have a poor track record when it comes to implementing new features. The skepticism isn't coming out of the blue. It's been well earned.

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There's warranted skepticism...

Then there's posts like "bye bye classic team association".....then it being confirmed to still be in the game 5 minutes later...
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Old 10-25-2013, 11:29 AM   #187
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

If you pick the Nets you better do well really quick, since they are like 86 mil over the cap.
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Old 10-25-2013, 11:34 AM   #188
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by The 24th Letter
Agreed.

Now what are all these freedoms and options besides 30 team control that have been taken?

I feel like I haven't read what you guys are reading...I genuinely want to know?
Ok in a 30 Team Association you can do everything.

1. You can set rotations the way you want them. Manu and Jason Terry not being starters are one of my major things I do. Also having role players start but not log a lot of minutes (Deshawn Stevenson and UD come to mind) is another. You can edit players on every team according to how you view their personal games. If I think Rudy Gay is overrated in one area but can improve over the course of the season then I'll but his Def Awareness down and do various drills to get it up.

2. Prospect Scouting and Drafts: Certain teams shouldn't be looking at multiple point guards when they have guys like Rondo, Kyrie, Westbrook etc. The CPU has always had a tendency to overstock certain positions during the draft.

3. Coaching Staff/Cap/Realistic Simulation in Free Agency: Like the draft things happen where you scratch your head and say that type of team would never get that player or let that coach go. Certain teams don't behave like they should. People may think that consumers that play 30 team Associations do it to make things easier on themselves but for the most part they keep it true to the actual league itself.

4. Simply not being able to choose one team: I for the life of me can never just choose one team. I love being able to see and help direct every team in the league. But I do it realistically. If the Spurs are on the decline and need to make a move to keep Tim in the title race for one more year then I'll make a financial move that the Spurs would make to get a solid player to keep them as contenders.

Those are things that come to my head right away. Things that I for one am afraid of losing the ability to do. MyGM to me simply has to have the option to have a 30 teams usable by the consumer. That gives people this fresh experience coupled with the old feel of being in control of their league.
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Old 10-25-2013, 12:22 PM   #189
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So, I'm not going to be able to play COACH mode?!? I like letting CPU vs. CPU play games too. This is a shame if they took this control from us. We didn't get any information about the CAP create a player yet, did this get scaled down or up?
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Old 10-25-2013, 12:32 PM   #190
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

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Originally Posted by SHAKYR
So, I'm not going to be able to play COACH mode?!? I like letting CPU vs. CPU play games too. This is a shame if they took this control from us. We didn't get any information about the CAP create a player yet, did this get scaled down or up?
Where did you see you cannot play CPU vs CPU?

I am sure you can..
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Old 10-25-2013, 12:41 PM   #191
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Re: NBA 2K14: My GM Interview, Hands-On Impressions, More! (Next-Gen)

I'm usually not a fan of coach/gm type modes, but this looks very intriguing. I only hope this push for realism doesn't stop with the GM mode.
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Old 10-25-2013, 12:42 PM   #192
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Originally Posted by TheBleedingRed21
You cannot say the trade logic is already broken without playing the game. They claim its improved and I think 2K has the track record that we can trust them.

With next gen, hopefully comes smart AI decisions with the new hardware, if not, then yes, we complain then, but it does no good to say its bad when you haven't even tried it.
Once again, it's not a matter of trade logic being flawed or not. It's always going to be "flawed" when I can't have an option to control it. CPU does a trade? What if I don't like the trade they made? What do I do then?
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