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Old 09-26-2013, 07:28 PM   #9
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Re: Digital Download/Steam

Hey guys, just one quick question, can the digital version (steam) be modded at will?thanks!
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Old 09-26-2013, 09:56 PM   #10
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Re: Digital Download/Steam

yes you can mod the steam version...

I don't think there's anything hybrid with this years version....I'm ok with this....first mod I always looks for are MSG and the other missing stadium names....
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Old 09-27-2013, 03:41 AM   #11
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Re: Digital Download/Steam

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Originally Posted by Goffs
yes you can mod the steam version...

I don't think there's anything hybrid with this years version....I'm ok with this....first mod I always looks for are MSG and the other missing stadium names....
Even if 2k14 is like 2k13 i wont be mad and ill still end up getting it for the pc
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Old 10-01-2013, 08:05 AM   #12
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Re: Digital Download/Steam

Well game is still not available on Steam yet, Rumor has it it'll pop up when they update at 1pm EST. Lets see.
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Old 10-01-2013, 08:34 AM   #13
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Re: Digital Download/Steam

The most important thing is gameplay and not graphics. I hope they nerf the player-development in Association Mode. You can't play it after Year3 or so - all the Rookies get 85+ way too fast. After 2017 or so - evry team has at least 2-3 85+ players.
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Old 10-01-2013, 09:16 AM   #14
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Re: Digital Download/Steam

Quote:
Originally Posted by Andarus
The most important thing is gameplay and not graphics. I hope they nerf the player-development in Association Mode. You can't play it after Year3 or so - all the Rookies get 85+ way too fast. After 2017 or so - evry team has at least 2-3 85+ players.
Thats if your using 2k generated rookies and roster. After the season starts I normally do a massive roster overhaul. 90% of players in my association have 50 or under potential. Most role players are rated 65 and under. Takes me about an hour or so but results are great.

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Old 10-01-2013, 10:27 AM   #15
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Re: Digital Download/Steam

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Originally Posted by DonWuan
Thats if your using 2k generated rookies and roster. After the season starts I normally do a massive roster overhaul. 90% of players in my association have 50 or under potential. Most role players are rated 65 and under. Takes me about an hour or so but results are great.

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Nope! Was using only Custom Draft Classes. But even with all Potentials below 85 (only wiggins randle with 86/90) Rookies were still way too strong in 2K13. Even with Potential of 83 players developed really fast into Superstars and the Superstars did not lose Rating fast enough.
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Old 10-01-2013, 11:19 AM   #16
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Re: Digital Download/Steam

Quote:
Originally Posted by Andarus
Nope! Was using only Custom Draft Classes. But even with all Potentials below 85 (only wiggins randle with 86/90) Rookies were still way too strong in 2K13. Even with Potential of 83 players developed really fast into Superstars and the Superstars did not lose Rating fast enough.
It takes a little work but im hands on with my association. I manually do alot of things that 2k wont. Like lowering stats for older superstars, making sure role players arent overrated, turning off cpu trades. If by chance 3 allstar pgs are on the same team, ill switch to that team and trade them.

Your association comes out the way you want it to. If you count on draft class makers (which are rated as high as generated most of the time).

I will probably take the popular roster creaters rosters and tweak them for association if pc will have a following.

Ultimately in my stuff, players are not overated, there is a big gap between superstars, allstars, role players, bench warmers and complete bums. Takes a little work.

Ill post stuff on nlsc if people are interested.

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