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NBA Live 10 Demo Available, Post Impressions Here (360)

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Old 09-11-2009, 07:59 PM   #393
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by Pared
I really just don't like the decision to make your guy not pass the ball until the button is released when using icon passing.

I understand it opens up the whole player lock mechanic... but icon passing, to me, is essential to moving the ball around.

I've tried using the freestyle passing mechanic and it just won't pass to the guy I want to sometimes. Often enough to bother me. It's amazing when it works though.

If I could have last year's icon passing back... it would increase my enjoyment of the demo even more.
Pared I played a lot with the other camera angles and don't recall having an issue using the freestyle passing. I think between whatever they did with code for the final and the other camera angles your enjoyment of that may increase... Maybe anyway.
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Old 09-11-2009, 08:02 PM   #394
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Interesting.

So you try to play sim you say but you score 32 points in 8 minutes? Which means you are averaging two shots per minute at least. Hmm...
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Old 09-11-2009, 08:02 PM   #395
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by bigeastbumrush
BTW, with the pace of the game, this is gonna have to be played in 12 minute quarters.

The CPU runs their offense.

The days of the user just pick & rolling his way to the hole are over.

There is collision. Mostly on layup attempts.

Adjusted shots are there.
Sounds excellent BigEast

12 min quarters especially.
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Old 09-11-2009, 08:05 PM   #396
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by bigboy75
Everything about this demo is top notch except for the rebounding and shot blocking. I hope to god these items have been tweaked for the final build.
Rebounding has always been terrible in LIVE.

Two seasons ago it was completely broken.

Watching the vids...it's clear LIVE 10 has made huge, huge strides forward on the boards. It may take another season for Beluba to tweak it further, but it has improved.
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Old 09-11-2009, 08:06 PM   #397
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Czar, so you think it's better with Madden like camera? It's tough in the Broadcast cam. Like I said, sometimes it works really well... and I love it. A freaking great innovation. But then there are times where I miss the guy who is open.

The response time seems different as well b/w regular passing and freestyle passing. FP feels instant, no matter what's going on, I can get the ball off. Using regular passing, sometimes there is a delay and it almost makes me question whether or not I pressed the button.

I'm so used to icon passing that I'm trying to re-train the way I play... but this is one of those times where if I could just have it like last year (icon) then I'd be able to move the ball around better, thus increasing my enjoyment.

Just a minor gripe. I just need to get used to it more.
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Old 09-11-2009, 08:08 PM   #398
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by Muzyk23
don't know what you have in mind but THIS year there was no bull... marketing from EA ala gimmicks matter not gameplay

this year was all about gameplay..no bold promises
That's for sure Muzyk.

don't get your facts confused cf00. We've maintained that this is a very solid basketball sim and judging by the majority of the reactions on OS, I'd say we're pretty right.
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Old 09-11-2009, 08:11 PM   #399
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by Tully
I like the Demo, but not crazy about it. Its no doubt a big jump from last season.

2 issues I have are.

I don't think they have Roy's shot right.

Also why does Live continue to look and feel like the guys are too big for the court? This is particularly noticeable when you rebound. They jump over the friggin rim
It better be right...he did it
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Old 09-11-2009, 08:12 PM   #400
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Re: NBA Live 10 Demo Available, Post Impressions Here (360)

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Originally Posted by cf00
All hype. Yeah they did a lot of work on the dribble controls and the looks of players but if you really play the demo you notice a lot of the same Live problems that have plagued it for years remain. The control is great on offense and players look great, but the defense, rebounding. There i sno box out button. man defense is terrible. Moving in and out of the post offensively and defensively is very awkward. The post game in general is very simplistic and everyone plays the same. Still a lot of ridiculous awkward animations and a lot of animations that don't finish themselves at all and cut out. Blocks and rebounding and boxing out are ridiculously unrealistic.

The passing is bad and players dont adjust their pass angle. You actually have to move your player or the AI will throw it directly at the defender instead of adjusting the angle. It's a very simplistic game. I played the demo a ton today If EA actually backed up all their claims and pushing this game on people that would be one thing, but they haven't . Marketing. It amazes me how many people have been buying it. It's a shallow thing when you don't back it up. Watch the trailers they've showed. notice how they never show defense. There still is no inbound steal button. The steal animation is delayed and a crapshoot in general. Players still jump awkwardly and the game is simplistic. I don't know how to describe it but the way players just stand there and bounce off each other in rubber band way is very archaic. The playcalling system is also extremely simplistic. Minor, but the rim and block sounds are pretty bad.

I will say some positives so people don't think I'm trolling here. These are my honest impressions. I do think the control offensively is excellent and has a good feel to it. The players have weight to them. They aren't solid like 2k but there is more of an organic feel. 2k used to be organic back int he day but has gotten kind of robotic as tech has advanced. I would say the way players move and animate is more organic in Live. Graphically the game is stunning. The menus are all sleak and nice. The atmosphere is nice. The game flows nicely and plays a decent game of basketball minus some glaring unrealistic things. The tech in the game is good and EA did a great job capturing various players. Although players still morph through the lane and i've seen several instances of a player going right through me or the ball. The AI on fight for the ball is terrible. I've had possesion only to have my own player suddenly dive for it and knock it out of bounds. As far as having control over an offensive player and being able to dip and cross over and pull off all sorts of combos and have the defense react is very smooth. But that's the extent of the depth in this game.

IMO EA loses a lot of credibility here. So does DA_Czar. I've been playing these games for a long time so this isn't a case of getting used to the controls. I'm playing on allstar where the real ballers play Czar. I've been playing these games for years. I took the time and played and adjusted and played within the flow of the game and learned all the controls. EA talks a good game but then there's the truth. Hopefully EA doesn't run everyone else out of business and start charging whatever they want for addons and additional difficulty levels.
Wow--seriously the constructive criticism is amazingly beneficial but this stuff just frustrates me to no end.

Won't get into it, but c'mon. I hope you guys read through this stuff.
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