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7 Minute NBA Elite 11 Video (Gamespot)

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Old 07-23-2010, 11:54 AM   #281
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by navi24
hi rEAnimator

i am a little concern with the clear path fouls e.g i dont want to have a game were i have 15 fastbreak opportunities and i never get to finish none of them because they will abuse the clear path fouls, please limit the clear path fouls to like 3 a game because if u dont trust me we will never see fastbreaks get finished with a nice dunk,

another thing can u guys change the online to 6 minutes per quarter, because it will give it a more realistic score specialy with these new controls
the rules are rules, man

cheesers will always exist...i don't want the devs artificially trying to change that by affecting gameplay or the rules of basketball.
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Old 07-23-2010, 03:09 PM   #282
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

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Originally Posted by ParisB
the rules are rules, man

cheesers will always exist...i don't want the devs artificially trying to change that by affecting gameplay or the rules of basketball.
We didn't change anything about how easy it is to commit the foul, we simply added the rule to discourage people from doing it.

So this change should only make things better.
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Old 07-23-2010, 03:32 PM   #283
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

not even going to front as I am a 2K head, but this video looked amazing with the crispness of the controls. I was intensely looking for any suction, or two player anims, but alas, they were true to their word and in actions. Looking forward to the demo with great interest. Competition is the mother of all inventions and innovations.
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Old 07-23-2010, 03:50 PM   #284
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

I'm really glad to hear that you like what you saw.

Quote:
Originally Posted by amedawg00
Competition is the mother of all inventions and innovations.
Couldn't agree more. I think this year will be the best year in a long time to be a basketball video game fan.
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Old 07-23-2010, 05:21 PM   #285
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Love the video demo!!

One concern of mine is, will fatigue and player and team momentum (hot streaks) also affect sweet spot/release points? same goes for defense.

I already envisioned cheesers iso all day with Lebron/Kobe/Wade crossover and spin moving to death. So if one uses that player all the time in real life that player has to tire out soon enough and should affect his shooting and defense overall. Also, say someone has nailed down the shot release point of a player (Mo Williams, Nash) on a certain spot/angle in the court (common cheeser tactic finding a glitch where shots drop all the time) doesn't mean he'll make the shot all the time, so if he's been shooting 50 times already with the same player that player should tire out and affect his shooting aspects.

Again if a team is on a roll and hot from good plays or after a good defense, transition baskets (used to call it momentum on! back in the NBA Live days) it should affect also there shooting, also good ball movement finding the open man rewards that player (SIM Player!!) a nice sweet spot for the open man.

I would love to have FATIGUE/MOMENTUM (Team/Player) in there implemented as well not just in the shot control but in whole gameplay. Or at least assign SUPERSTAR level where fatigue is a factor which would cater to hard core SIM PLAYERS. Or bring back the Simulation / Arcade gameplay options on the main menu which applies to both offline/online games.
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Old 07-23-2010, 05:45 PM   #286
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by RxB
Love the video demo!!

One concern of mine is, will fatigue and player and team momentum (hot streaks) also affect sweet spot/release points? same goes for defense.

I already envisioned cheesers iso all day with Lebron/Kobe/Wade crossover and spin moving to death. So if one uses that player all the time in real life that player has to tire out soon enough and should affect his shooting and defense overall. Also, say someone has nailed down the shot release point of a player (Mo Williams, Nash) on a certain spot/angle in the court (common cheeser tactic finding a glitch where shots drop all the time) doesn't mean he'll make the shot all the time, so if he's been shooting 50 times already with the same player that player should tire out and affect his shooting aspects.

Again if a team is on a roll and hot from good plays or after a good defense, transition baskets (used to call it momentum on! back in the NBA Live days) it should affect also there shooting, also good ball movement finding the open man rewards that player (SIM Player!!) a nice sweet spot for the open man.

I would love to have FATIGUE/MOMENTUM (Team/Player) in there implemented as well not just in the shot control but in whole gameplay. Or at least assign SUPERSTAR level where fatigue is a factor which would cater to hard core SIM PLAYERS. Or bring back the Simulation / Arcade gameplay options on the main menu which applies to both offline/online games.
Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

I think it feel better that it's real and not artificial.
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Old 07-23-2010, 08:00 PM   #287
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Re: 7 Minute NBA Elite 11 Video (Gamespot)

Quote:
Originally Posted by rEAnimator
Fatigue will definitely play a role. As you get more fatigued the sweet spot for your shot will get smaller.

The momentum thing happens naturally. We haven't programmed it in, but people get into a groove and start hitting shots. You can also get into a funk. It seems to just happen with the skill based shooting.

I think it feel better that it's real and not artificial.

the fatigue affecting the sweet spot is awesome.

and i cant wait to see what happens when momentum is added.
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Old 07-23-2010, 08:01 PM   #288
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i was just wondering, on past games when u were around the freethrow line if u pressdown on the left stick the player backs up which is fine, but sometimes i dont wanna back up like that, it would be nice if u can hold L1 or R1 and it lets u move freely, like u can quickly put ur back towards the basket and run to an open spot. another thing i dont know how u guys have the defense programed, i heard that the blocks are automatic like if u press up on the right stick ur player trys to swat the ball automaticly, i feel like since u guys are giving us total control it should be, if u push the right stick up, while ur in the air u can move the right stick LEFT or RIGHT to try to swat the ball with the left or right hand.
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