10-29-2014, 12:14 PM
|
#224
|
MVP
|
Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions
|
Quote: |
|
|
|
|
Originally Posted by DBMcGee3 |
|
|
|
|
|
|
|
|
I got in about 3 games with the demo last night, and for the most part enjoyed myself:
Pros:
-Player models look great, significantly more realistic than those in 2k
-The weight and pace of the game feels good to me, it seems like gravity is more a factor and I wasn't seeing lots of sliding.
-I love the dribbling in Live, and always have. It feels faster and more responsive, even though I'm not a fan of the Broadcast camera. It's great that they brought back the sizeup, and I liked the signature dribbles as well, although I only had a small sample size.
Cons:
-The collision animations are still clunky and stiff when driving the lane. Nowhere near the smooth feeling of 2k when you drive to the rim and take some contact. I was expecting good things since the collisions in FIFA are so good, but Live isn't there yet. I saw the same animations repeatedly, which gets old after a few games.
-The passing is a bit stiff too, they need more animations, and although I found the contextual passing to be adequate, it would be nice to have more control over the types of passes made.
-Sometimes I felt like my ball handler wasn't facing up with the basket while performing dribble moves, which looked and felt a bit awkward to me.
-Too many shots going in, period. Kyrie Irving was 13-15 against me, and the bulk of those were fairly well contested shots. A few of them were WTF moments.
-Pick and Rolls weren't too great, or maybe I just don't understand the system yet. Apparently the action of the screen setter is contextual, and I never really felt sure of what he was going to do until the icon would change suddenly. Jury's still out on this one.
-I'm not sold on the player tendencies based on the demo. LeBron was unbelievably passive in all 3 games. Guarding him never felt difficult, or any different than guarding anyone else.
Overall, I really had fun, but until I try the full version with the patch, I can't really commit to this game. I've heard people say the patch is a huge difference, but I'm skeptical about how much they could possibly clean up, in the animations department especially. Anyone have any links to some gameplay post-patch?
Thanks guys
|
|
|
|
|
|
The pick and roll controls are based on how you use the pick. Obviously, you know that holding LT/L2 brings the screener over to set the screen, and he won't move until you let go. To have him slip, just let go of the trigger as soon as you want him to go. To have him roll, start to go around the pick, and let go as he is making contact with the defender. To have him pop, keep holding the trigger until after the defender is around the screen.
|
|
|