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NCAA 12 Realistic Dynasty Rosters for Xbox 360

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Old 09-01-2011, 05:49 AM   #105
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

I will defintely try these for a NCAA Draft Class
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Old 09-03-2011, 05:12 AM   #106
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

I will be out of town the next four days so I won't be working on anything until I get back. Hope you all have a great Labor Day weekend!
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Old 09-03-2011, 10:48 AM   #107
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

This is a lot of work and I appreciate it. Question.. What sliders are you going to use once the roster is complete. I am a fan of MKHarsh's varsity sliders with slow speed. I just played a game as Baylor against Colorado and is was tough to stop big plays. I am wondering if there is a better slider fit for these rosters. Thanks
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Old 09-05-2011, 03:58 AM   #108
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

Hey man, I appreciate the work your doing. If you get a chance, could you do Purdue's roster? Hope you had a good Labor Day.
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Old 09-06-2011, 03:46 AM   #109
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

Quote:
Originally Posted by whos61177
This is a lot of work and I appreciate it. Question.. What sliders are you going to use once the roster is complete. I am a fan of MKHarsh's varsity sliders with slow speed. I just played a game as Baylor against Colorado and is was tough to stop big plays. I am wondering if there is a better slider fit for these rosters. Thanks
I use SECElite's AA Sliders. I have found them to be the best playing sliders IMO for my ability and how the ratings play out. I do play on Slow with a speed threshold at 0. 0 is pretty much a MUST if you want the ratings to play out properly. The only rating I have changed is both HUM and CPU kick/punt power, as I have raised them to 50; so the player will play true to the kick power he is given.

Quote:
Originally Posted by travisty13
Hey man, I appreciate the work your doing. If you get a chance, could you do Purdue's roster? Hope you had a good Labor Day.
Suntan Superman is working on a spreadsheet for me for the B1G, so as soon as he is finished, I can fire Purdue and the rest of the B1G out.
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Old 09-06-2011, 09:53 AM   #110
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

When you do the agility and acceleration, are you going from the base and simply editing down a few clicks for everyone to adjust for the hyper-progression that happens in franchise mode, or are you using some different data and also adjusting down for progression?
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Old 09-06-2011, 03:03 PM   #111
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

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Originally Posted by Trojan Man
When you do the agility and acceleration, are you going from the base and simply editing down a few clicks for everyone to adjust for the hyper-progression that happens in franchise mode, or are you using some different data and also adjusting down for progression?
I rate each player initially how they should be as a Senior, then depending on their position I have a formula to go by for speed, strength, agility, and acceleration for each year.

The formula pretty much looks like this
  • RB: +1 SPD +1 STR +1 AGL +3 ACC
  • WR: +1 SPD +1 STR +1 AGL +2 ACC
  • TE: +1 SPD +1 STR +1 AGL +1 ACC
  • OL/DL: +1 SPD +2 STR +1 AGL +1 ACC
  • CB/S/LB: +1 SPD +1 STR +1 AGL +2 ACC
So if I rate two WR's; one a FR and the other a JR at 90 SPD, 58 STR, 84 AGL, and 86 ACC initially, I then program the formula in and multiply it by how many years the player has to play.
  • JR WR: 89 SPD 57 STR 83 AGL 84 ACC
  • FR WR: 87 SPD 55 STR 81 AGL 80 ACC
The biggest attribute gained for RB/WR's is acceleration, so it is very important to rate players down for dynasty progression. If you do not do this, you will have a roster loaded with players all over 90+ acceleration in your third and fourth season in your dynasties. Basically every player would feel the same speed wise in the game, as they all would have super quick acceleration and there would not be any disparity between players.

Here is something I said earlier in this thread about the difference of my re-rated rosters compared to others.

Quote:
Originally Posted by cparrish
The other big difference is again with SPD and ACC ratings. After two seasons with my rosters (again, they are not finished yet), this is what I saw for the WRs. Mine with be in red, the communities will be in green from my testing two weeks ago (not bashing Communities, they are in a tough situation trying to please everyone about rating "their" favorite teams, and I am just offering an alternative for those who want one.)
  • 62 3 WRs with a speed rating of 94 or higher.
  • 79 181 WRs with an acceleration rating of 94 or higher.
I am seeing results I am liking right now. Players do not all feel and play the same. Some players do have that high top end, but take a minute to acceleration, while others may not have the really high top end, but can accelerate in a step or two.
You can see by not taking dynasty progression into effect when rating players acceleration numbers, you will have rosters with everyone with really high acceleration.
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Last edited by cparrish; 09-06-2011 at 03:06 PM.
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Old 09-06-2011, 07:55 PM   #112
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Re: NCAA 12 Realistic Dynasty Rosters for Xbox 360

Zoinks! Are there any parabolas involved?

I know the draftscouts site has speeds, but do you edit agility and acceleration for the majority of the players based on external data, or do you just kind of adjust what they have set out unless you know a player pretty well?

I would have never been smart enough to think about the long-term consequences of the overrating of agility and acceleration.
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