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Old 02-18-2014, 04:54 PM   #433
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Re: NCAA Dynasty Editor V1

Is there a field in the database for dynasty you can edit so that when the game simulates, it'll simulate a win for the team that you want to win that week? I understand I can go to the Unknowns table and change the score there, but what fields is it using to simulate those scores? It's cool changing scores, but weird not looking at correct player stats. Thanks
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Old 02-18-2014, 09:17 PM   #434
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Re: NCAA Dynasty Editor V1

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Originally Posted by anthonyf105
Is there a field in the database for dynasty you can edit so that when the game simulates, it'll simulate a win for the team that you want to win that week? I understand I can go to the Unknowns table and change the score there, but what fields is it using to simulate those scores? It's cool changing scores, but weird not looking at correct player stats. Thanks
it doesn`t simulate anything, it`s all predetermined, score / player stats / you could change all of it but a hell of a lot of work.
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Old 02-20-2014, 05:18 AM   #435
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Re: NCAA Dynasty Editor V1

Is it possible to load in an entirely new roster just before year two of a dynasty with this? The reason I ask is I want to simulate through the first season (2013-2014) and then load in the correct rosters with freshman and everything for the second season (2014-2015). My goal is to eventually be able to have a dynasty save file that "starts" in the 2014-2015 season with correct rosters and coaches.
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Old 02-20-2014, 01:18 PM   #436
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Re: NCAA Dynasty Editor V1

Thanks Mick!... Does anyone know if there's a list of what each field means of each table? What's the TMIA table for? Thanks
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Old 02-20-2014, 04:55 PM   #437
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Re: NCAA Dynasty Editor V1

PAWR- Player Awareness
POVR- Player Overall
PBSH- Block Shed
PTAK- Tackle
PSPD- Speed
PACC- Acceleration
PAGI- Agility
PPBK- Pass Block
PRBK- Run Block
PSTR- Strength
PJMP- Jump
PJMV- Juke Move
PPMV- Power Move
PFMV- Finesse Move
PHIT- Hit Power
PTHP- Throw Power
PTHA- Throw Accuracy
PKAC- Kick Accuracy
PKPW- Kick Power
PCTH- Catching
PINJ- Injury
PBTK- Break Tackle
PSTA- Stamina
PTRK- Trucking
PBCV- Ball Carrier Vision
PIBL- Impact Block
PLHN- Left Hand
PRHN- Right Hand
PLKN- Left Knee
PRKN- Right Knee
PTEN- Tendency
PLWR- Left Wrist
PRWR- Right Wrist
PVIS- Visor
PPOS- Position
PPRS- Pursuit
PYRS- Year???
SPCT- Spectacular Catch
PHGT- Height
PWGT-Weight
PKRT- Kick Return
PMCV- Man Coverage
PZCV- Zone Coverage
PSMV- Spin Move
PESV- Elusive
PCAR- Carry
PLSO- Socks?
PSTM- Stiff Arm
PREL- Release
PPRC- Play Recognition
PSAR = Stiff Arm Rating
PYEA Freshman = 0, Sophomore = 1, Junior = 2, Senior = 3.
SCHD- Schedule

OACA-ai cov awr
OHCA-hum cov awr
OAKA-ai kick acc
OHKA-hum kick acc
OASA-ai stiff arm
OHSA-hum stiff arm
OPPF-personal foul
OAAG-ai agility
OHAG-hum agility
OADK-ai knockdowns
OHDK-him knockdowns
OASN-ai spin
OHSN-hum spin
OACO-ai cov
OHCO-hum cov
OADP-ai def pi
OHDP-hum def pi
OAOP-ai off pi
OHOP-hum off pi
OASP-ai speed
OHSP-hum speed
OAFS-ai 1st step
OHFS-hum 1st step
OGPS-Thresh
OABT-ai brk tak
OHBT-hum brk tak
OAST-ai str
OHST-hum str
OAFU-ai fumb
OHFU-hum fumb
OAJU-ai jump
OHJU-hum jump
OAQU-ai quickness
OHQU-hum quickness
OARU-ai running
OHRU-hum running
OPCL Penalty Clipping
OPDP or OADP Penalty Def. Pass Interference
OPFM Penalty Face Mask
OPFS Penalty False Start
OPHO Penalty Holding
OPIG Penalty Intentional Grounding
OPOP Penalty Off. Pass Interference
OPPI Penalty KR/PR Catch Interference
OPRK Penalty Roughing Kicker
OPRP Penalty Roughing Passer
(In the Profile save)
You will fall in love with the Passing game because of these two fields:
OPLS (UOPT tab) and PSLS (UNIF tab)
-Both deal with the Pass Lead Sensitivity
-set at 127 it is crazy with all Animations that start to play out that we don't see because the default is at 50.
OGPS = Game/Ball Passing Speed
-Controls how fast the QB's get rid of the ball
-Controls radius of "Sack Animation" triggering
-Controls how fast the ball will travel with in the Throw Strength ratings scale
-Controls how much "Arc" is applied to throws (high = less, low = more)
(I set at 127 to test and QB's are flinging like B. Farve while releasing like D. Morino)
These two affect the Def side of the ball during Pass Plays because they impact what Def Animations will be triggered.
GOPT Tab
OARA = AI Running Ability (different from slider)
- set at 127 = "Beast"
- they "WILL" use there ratings (stiff arm, trucking, elusiveness etc...)
It's under the GOPT tab:
OADP- AI DEF PI
OHDP- HUM DEF PI
OPDP- DEF PI THRESHOLD
OAOP- AI OFF PI
OHOP- HUM OFF PI
OPOP- OFF PI THRESHOLD
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Old 02-20-2014, 05:18 PM   #438
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Re: NCAA Dynasty Editor V1

I had no idea about that OGPS setting. Gotta add that to my PSLS settings and see how it goes

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Old 02-20-2014, 05:18 PM   #439
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Re: NCAA Dynasty Editor V1

Still looking for weather stuff BTW. No luck at all

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Old 02-20-2014, 09:23 PM   #440
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Re: NCAA Dynasty Editor V1

Quote:
Originally Posted by LionsFanNJ
Still looking for weather stuff BTW. No luck at all

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Under Stadium tab..
SWFP= Fog%
SWRP= Rain%
SWSP= Snow%
SWWP= Wind%
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