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Old 09-04-2013, 01:22 AM   #65
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Re: NCAA Roster Editor **PS3**

Quote:
Originally Posted by franch1se
Is there a global/mass edit list out there for each team to set some attributes to?
True ratings has a workbook with the adjusted ratings scale built in. This is what I am using. I am on my phone right now or I would send a link. You can find their thread in this very roster forum.
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Old 09-04-2013, 07:24 AM   #66
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Re: NCAA Roster Editor **PS3**

try not to maximize the editor, keep it small, and dont edit a player below "0" these are some things that cause the editor to lock up.
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Old 09-04-2013, 09:27 AM   #67
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Re: NCAA Roster Editor **PS3**

Quote:
Originally Posted by BallinVol
True ratings has a workbook with the adjusted ratings scale built in. This is what I am using. I am on my phone right now or I would send a link. You can find their thread in this very roster forum.
Here are some of the ratings changes kaliib made:
What I did for the OL/DL interaction and QB's:

OL
- AWR = 0 (guys were picking up every defender too well for me, even blitzes)
- IMP Blk = 31 (lowered from from test level 95 to reduce pancakes)
- All Pass/Run Blk'ing = 31 (variation will be based off of the defenders instead of the OL)
-STR = 63 (slightly weaker than DL to give to the push & require a double team to produce a push)


DL
- Blk Shed = 31 (forces OL/DL interaction to run longer, forcing DL to use moves to break free)
- Fin/Power Moves = 63 (next level in scale that's better than the OL, but not overpowering)
- STR = 95 (same as Fin/Power above)
- Spin = 127 (only setting that allows them to spin "past" the defender when used)
- Tackle = 31 (produces gang tackles, allows for RB's to bounce off and drives many of the Break Tackle animations)


QB
- Elusiveness = 127 (simple, maximum avoidance effort)
- Stiff Arm = 0 (weighted too heavy, that it overrides the other moves)
- Truck = 31 (even at 50% [63], it forces them to enter into the trucking animation and overrides AI avoidance ability)
- Thr Pwr = 90-120 (helps to reduce slowing on deep catches)


I also lowered the Speeds by 20 and match Acceleration with Speed on a 10pt scale difference of 29, 39, 49, 59, 69 & 79.
- wanted to see what/if a 10pt gap would do.
- produces actual planting when moving the R-Stick to run/change direction
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Old 09-04-2013, 11:14 AM   #68
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Re: NCAA Roster Editor **PS3**

editing draft classes directly is a "No-Go" as there are no field headers for player data to be pulled to.

Outside of ratings, everything should remain the same once transferred to M25.
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Old 09-04-2013, 11:22 AM   #69
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Re: NCAA Roster Editor **PS3**

Quote:
Originally Posted by td7
Here are some of the ratings changes kaliib made:
What I did for the OL/DL interaction and QB's:

OL
- AWR = 0 (guys were picking up every defender too well for me, even blitzes)
- IMP Blk = 31 (lowered from from test level 95 to reduce pancakes)
- All Pass/Run Blk'ing = 31 (variation will be based off of the defenders instead of the OL)
-STR = 63 (slightly weaker than DL to give to the push & require a double team to produce a push)


DL
- Blk Shed = 31 (forces OL/DL interaction to run longer, forcing DL to use moves to break free)
- Fin/Power Moves = 63 (next level in scale that's better than the OL, but not overpowering)
- STR = 95 (same as Fin/Power above)
- Spin = 127 (only setting that allows them to spin "past" the defender when used)
- Tackle = 31 (produces gang tackles, allows for RB's to bounce off and drives many of the Break Tackle animations)


QB
- Elusiveness = 127 (simple, maximum avoidance effort)
- Stiff Arm = 0 (weighted too heavy, that it overrides the other moves)
- Truck = 31 (even at 50% [63], it forces them to enter into the trucking animation and overrides AI avoidance ability)
- Thr Pwr = 90-120 (helps to reduce slowing on deep catches)


I also lowered the Speeds by 20 and match Acceleration with Speed on a 10pt scale difference of 29, 39, 49, 59, 69 & 79.
- wanted to see what/if a 10pt gap would do.
- produces actual planting when moving the R-Stick to run/change direction
this my be a stupid question but with those edits where will the player individualization be?
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Old 09-04-2013, 11:43 AM   #70
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Re: NCAA Roster Editor **PS3**

Quote:
Originally Posted by khaliib
editing draft classes directly is a "No-Go" as there are no field headers for player data to be pulled to.

Outside of ratings, everything should remain the same once transferred to M25.
damn, how much does it take to make an editor?? xbox guys have it
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Old 09-04-2013, 01:31 PM   #71
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Re: NCAA Roster Editor **PS3**

Quote:
Originally Posted by td7
Here are some of the ratings changes kaliib made:
What I did for the OL/DL interaction and QB's:

OL
- AWR = 0 (guys were picking up every defender too well for me, even blitzes)
- IMP Blk = 31 (lowered from from test level 95 to reduce pancakes)
- All Pass/Run Blk'ing = 31 (variation will be based off of the defenders instead of the OL)
-STR = 63 (slightly weaker than DL to give to the push & require a double team to produce a push)


DL
- Blk Shed = 31 (forces OL/DL interaction to run longer, forcing DL to use moves to break free)
- Fin/Power Moves = 63 (next level in scale that's better than the OL, but not overpowering)
- STR = 95 (same as Fin/Power above)
- Spin = 127 (only setting that allows them to spin "past" the defender when used)
- Tackle = 31 (produces gang tackles, allows for RB's to bounce off and drives many of the Break Tackle animations)


QB
- Elusiveness = 127 (simple, maximum avoidance effort)
- Stiff Arm = 0 (weighted too heavy, that it overrides the other moves)
- Truck = 31 (even at 50% [63], it forces them to enter into the trucking animation and overrides AI avoidance ability)
- Thr Pwr = 90-120 (helps to reduce slowing on deep catches)


I also lowered the Speeds by 20 and match Acceleration with Speed on a 10pt scale difference of 29, 39, 49, 59, 69 & 79.
- wanted to see what/if a 10pt gap would do.
- produces actual planting when moving the R-Stick to run/change direction
Is that done in workbook or through Dynasty editor?
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Old 09-04-2013, 02:03 PM   #72
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Re: NCAA Roster Editor **PS3**

So does anyone have a roster for download?

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