Home

FistofRages' All-American Bowl Season Sliders

This is a discussion on FistofRages' All-American Bowl Season Sliders within the NCAA Football Sliders forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football > NCAA Football > NCAA Football Sliders
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 12-16-2010, 08:51 PM   #33
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: FistofRages' All-American Bowl Season Sliders

Human Tackling has to be 40, disregard the 35, I updated on the first page. I am also going to stay with AI run Block at 80 and move human run d to 25. That should be the end of the changes.

Sliders are solid, you have to call a good game in order to win. I am rolling over cupcakes that are a letter grade + below me, but even teams, man is it a dog fight.

If the game would have played like this out of the box, I think many of us would have been very happy.

Adjust the sliders as you see fit, but I don't think you will need to move any of them 5 points either way to get desired results.
__________________
Chalepa Ta Kala.....

Last edited by fistofrage; 12-17-2010 at 03:19 AM.
fistofrage is offline  
Reply With Quote
Old 12-16-2010, 11:53 PM   #34
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: FistofRages' All-American Bowl Season Sliders

Wow, just played game 1 of a UCLA dynasty and somehow won 17-14. KSU shredded me on the ground, but my defense tightened on my side of the field. Both teams missed 2 FG's on a rainy windy day. I also missed an XP and trailed 7-6 at the half. After KSU scored to make it 14-6, I hit a slant pattern late in the 3rd and Rosario broke a tackle and ran to the house for a 40 yard TD. My toss sweep was denied and I trailed 14-12 going into the 4th. I had a drive stall with 4 minutes left and tried a 52 yard FG with the wind at my back. It barely snuck over the crossbar. 15-14. My kicker came through after missing 2 shorter fg's early on. I held them on D and ran some clock before I pinned them at the 1 with 48 seconds left. My MLB broke through for the safety as the QB slipped as he dropped back. 17-14 final.

Great game. I was out gained 377 to 295 with only 1 turnover in the game when my OLB intercepted a pass that was juggled by the AI FB. It didn't lead to any points.

Loved having a defensive struggle.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 12-17-2010, 03:28 AM   #35
Hall Of Fame
 
z Revis's Arena
 
OVR: 28
Join Date: Oct 2008
Location: SW FL
Posts: 13,649
Re: FistofRages' All-American Bowl Season Sliders

I'm seeing a little bit of robo qb. It may just be a one game fluke, but I was Georgia again playing @ South Carolina. Stephen Garcia got knocked out midway through the 1st quarter and their backup QB comes in(he's not terrible, 82 overall, but still) and proceeds to go 29 for 36 for 406 yards and 5 TD's. Needless to say I lost 43-30. Hopefully it was just one of those games.
__________________
Indianapolis Colts
Indiana Pacers
Indiana Hoosiers
Notre Dame Fighting Irish
z Revis is offline  
Reply With Quote
Advertisements - Register to remove
Old 12-17-2010, 08:21 AM   #36
MVP
 
OVR: 20
Join Date: Aug 2008
Location: Delaware
Blog Entries: 36
Re: FistofRages' All-American Bowl Season Sliders

Quote:
Originally Posted by Goblue29
Funny, Because I was just about to edit my post and say that 60 was perfect because of the same exact things you listed. I also have fined tuned my running skills now so playing at 45 rb ability is actually more realistic than 50 now that I think about it. At 50 every back with at least 90 speed felt like an all american, this provides a little bit of distance between the elite and above average backs. I tested cpu run defense at 80 and human run block at 45 with 3 different spread teams and the results were not good. The swim move by the computer becomes nearly unblockable at anything above 75, so I think where you have it is perfect for both offenses. Also tried the updated ai sliders on the first page, I think the cpu int slider might need to stay at 50, but then again I play on qb accuracy 5.
The swim move is why I prefer to have run blocking at 10, and CPU run defense at 45...it's unstoppable and ruins about 90% of the running/pass plays. when the CPU jumps the snap, and swim moves, it's an instant sack, even on a 1 step bubble screen....reminds me very much of Super tecmo bowl, when you'd call the defense, designed for the play the opponent picked, they'd all swarm in...that's the swim move and jump snap.
pdiehm is offline  
Reply With Quote
Old 12-17-2010, 11:20 AM   #37
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: FistofRages' All-American Bowl Season Sliders

Quote:
Originally Posted by z Revis
I'm seeing a little bit of robo qb. It may just be a one game fluke, but I was Georgia again playing @ South Carolina. Stephen Garcia got knocked out midway through the 1st quarter and their backup QB comes in(he's not terrible, 82 overall, but still) and proceeds to go 29 for 36 for 406 yards and 5 TD's. Needless to say I lost 43-30. Hopefully it was just one of those games.
It happens, it really depend on what type of defense you are running too. I run alot of manual zone blitzes. I'll drop a DT back into coverage and blitz a lb. You have to get pressure. Sometimes the zones work and sometimes they are brutal. When I see the AI carving me up, its because my players are out of position. I rarely see mediocre qb's threading the needle play after play. But I do see mediocre qb's hitting wide open players if my zone isn't doing its job or my man coverage isn't there. Mix up your D, bring some blitzes and see if you can knock the QB off his rhythm.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 12-17-2010, 12:45 PM   #38
Rookie
 
OVR: 3
Join Date: Mar 2010
Location: Bay Area, CA
Re: FistofRages' All-American Bowl Season Sliders

Got a chance to play some games with these last night.

First of all, very pleased with them at first impression because they really do play a lot like Heisman (or maybe how Heisman *should* be?). I actually did lose one of the three games I played, and my buddy won a crazy defensive game 7-6 in the middle of a pouring rain storm. (pretty cool)

*Human run game is a challenge. You have to pay attention to the fronts you are facing and use slide protections when necessary. It's tough to break the big runs but makes the 10-15 yard scampers a lot more rewarding. My YPC has been a little low, but I'm using a spread offense w/ virtually no power running game so I'll probably need to adjust something for myself. The only negative really imo, is the user can't break many (or any) tackles from CPU defenders. (I also agree though that the tackle slider works like somewhat of a pursuit slider too... in the older Madden/NCAA games this was also the case)

*CPU run game will kill you if you don't respect it and the CPU RB will break a lot of tackles. Run blocking at 80 is good. I use the MLB exclusively on defense and I don't switch players midplay to try to make interceptions/tackles. I still had 13-14-and 16 tackles with my MLB but several broken tackles by CPU RB. (I don't mind this so much but might drop CPU RB to 60)

*In one game a solid CPU QB (rated 88 ovr) showed up and went 35-41 for 400+ yds... however, they were running hurry up spread all game and were often 5wide vs. a poor secondary. This was cool because they were abusing me if I tried to play coverage with no pressure, and then picking me apart with short routes when I tried to blitz. CPU QBs will take some shots downfield and they run screens very well.

*CPU pass rush is no joke if you are not balanced (or extremely aware) on offense. Can still throw for 300 yards, just gotta pay attention again to if the blitz is coming.

*CPU missed a couple extra points and one that bounced off the post and in. In the 7-6 slugfest I mentioned above, the CPU missed an extra point and two FGs which cost them the game.

Going to be using these for a while, I'll post some stats later if I get a chance. Thx
__________________
XBL GT: SoulAssassin925
SoulAssassin is offline  
Reply With Quote
Old 12-17-2010, 01:34 PM   #39
Rookie
 
OVR: 4
Join Date: Aug 2004
Re: FistofRages' All-American Bowl Season Sliders

Alright Ive played 3 games with these and am seeing the stuff as everyone else. I see a little Robo Qb everyone once in a while but I also see overthrows by qbs , so that does balance it out. The main thing I notice is the qb might struggle until I turn the ball over or they stop me on 4th or some other momentum shift and than they go crazy hitting completion after completion, but I know this game is heavily based on momentum so Im cool with that. Another thing I notice is that the running game is tough but Ive still managed to put up over 300 yards a couple of my games. One of the games I ran wild, holes were opening up left and right. The other game I played I got stuffed all game until the late in the 2nd half and than I broke about 3 big runs to put the game away. Made it feel real to me because I had been running option and pounding the ball all game and just like real life all it took was a couple mistakes by the computer to spring the big runs. Overall I like these sliders alot. I just wish I could stop the pass better. I had to raise the pass def to 55 and i still give up over 300 yards a game. But no matter what I do every year I have the worse pass defense in the FCS. Im never even close to top 100 yet alone top 50.....Anybody got any suggestions on how to stop the pass better? I blitz and mix it up alot but still never have success. Good work again Fist, Ive been following your sliders all along and am glad to be done with heisman. I liked the competition but too many time it frustrated the hell out of me.
joerob is offline  
Reply With Quote
Old 12-17-2010, 01:44 PM   #40
Rookie
 
OVR: 4
Join Date: Aug 2004
Re: FistofRages' All-American Bowl Season Sliders

Quote:
Originally Posted by SoulAssassin
Got a chance to play some games with these last night.

First of all, very pleased with them at first impression because they really do play a lot like Heisman (or maybe how Heisman *should* be?). I actually did lose one of the three games I played, and my buddy won a crazy defensive game 7-6 in the middle of a pouring rain storm. (pretty cool)

*Human run game is a challenge. You have to pay attention to the fronts you are facing and use slide protections when necessary. It's tough to break the big runs but makes the 10-15 yard scampers a lot more rewarding. My YPC has been a little low, but I'm using a spread offense w/ virtually no power running game so I'll probably need to adjust something for myself. The only negative really imo, is the user can't break many (or any) tackles from CPU defenders. (I also agree though that the tackle slider works like somewhat of a pursuit slider too... in the older Madden/NCAA games this was also the case)

*CPU run game will kill you if you don't respect it and the CPU RB will break a lot of tackles. Run blocking at 80 is good. I use the MLB exclusively on defense and I don't switch players midplay to try to make interceptions/tackles. I still had 13-14-and 16 tackles with my MLB but several broken tackles by CPU RB. (I don't mind this so much but might drop CPU RB to 60)

*In one game a solid CPU QB (rated 88 ovr) showed up and went 35-41 for 400+ yds... however, they were running hurry up spread all game and were often 5wide vs. a poor secondary. This was cool because they were abusing me if I tried to play coverage with no pressure, and then picking me apart with short routes when I tried to blitz. CPU QBs will take some shots downfield and they run screens very well.

*CPU pass rush is no joke if you are not balanced (or extremely aware) on offense. Can still throw for 300 yards, just gotta pay attention again to if the blitz is coming.

*CPU missed a couple extra points and one that bounced off the post and in. In the 7-6 slugfest I mentioned above, the CPU missed an extra point and two FGs which cost them the game.

Going to be using these for a while, I'll post some stats later if I get a chance. Thx
Good analogy assassin!! I felt the same way about the cpu running game as you, but in my last game I tried a different strategy for me. I tried to not use the speed burst on defense and not go for the strip ever and noticed that my guys wrapped up better and the cpu only broke a few tackles compared to the 15+ my 2 previous games. I feel the computer pass rush is tough as hell too. One game my qb had over 300 yards and played great and the next game he is getting popped every play and throwing picks left and right. But that's ok with me, I just need to learn to take a sack here and there. ..The only thing I think needs to be changed is the kicking slider for the cpu. The kickers are good when you start a dynasty but 5 years down the road they stink and should never miss xps the way they do. Might change the kick slider to 75 and see how that goes.
joerob is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football > NCAA Football > NCAA Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:24 PM.
Top -