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IL4T & authentic's NCAA Football 14 Slider Project

This is a discussion on IL4T & authentic's NCAA Football 14 Slider Project within the NCAA Football Sliders forums.

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Old 07-06-2013, 03:05 PM   #9
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Re: IL4T & authentic's NCAA Football 14 Slider Project

I'm so happy y'all are doing this again. Last year's sliders made the game play fantastic. Thx to everyone who's contributing
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Old 07-06-2013, 05:40 PM   #10
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Re: IL4T & authentic's NCAA Football 14 Slider Project

I'm playing with AA Offense and Heisman Defense. Here are my sliders as of now (I try to keep things close to default as well).

QBA 5/15
P Blk 45/50
WR catch 10/40
RB ability 50/45
Run Blk 40/40
INT 50/50
Rush D 55/50
Tackle 55/50
FG P 50/50
FG Acc 25/40
Punt P 50/50
Punt Acc 45/45
Kickoff P 50/50

I like QBA at 5 because it gives me overthrows. If you have trouble reading defenses and throw incompletions because of that, then you aren't going to want it at 5.

I'm obviously still testing and will be for a while, authentic/IL4T I would love to help out in any way that I can.

EDIT: one thing I noticed is that the substitution slider things need to be messed with (I forget what they are called). I want it so my runningbacks split carries correctly, but my HB never gets tired enough to sub out. I am not good with these so someone else will have to chime in.
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Old 07-06-2013, 06:21 PM   #11
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Re: IL4T & authentic's NCAA Football 14 Slider Project

I am throwing out a thought to consider during testing. I am concerned that the User v User difficulty settings may impact CPU v User games. It could be quite a coincidence, but the game seems more difficult when the User v. User setting is jacked up. It just wouldn't surprise me if EA would add something like this in and have it not work quite as intended....we have seen that with the penalty sliders already.
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Old 07-07-2013, 01:31 AM   #12
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Re: IL4T & authentic's NCAA Football 14 Slider Project

We'll have a set up soon guys. We want to make sure we have everything tuned right for our first release. As you guys, when we give an ETA, we attempt to be extremely accurate on our releases. I would say mid-Wednesday to Thursday would be a good estimate. Until then, keep posting your results and suggestions. We always test from feedback.
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Old 07-07-2013, 08:50 PM   #13
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Re: IL4T & authentic's NCAA Football 14 Slider Project

Quote:
Originally Posted by JoshC1977
I am throwing out a thought to consider during testing. I am concerned that the User v User difficulty settings may impact CPU v User games. It could be quite a coincidence, but the game seems more difficult when the User v. User setting is jacked up. It just wouldn't surprise me if EA would add something like this in and have it not work quite as intended....we have seen that with the penalty sliders already.
Yeah, the penalty settings have been the same forever. As people are starting to finally realize, they effect the gameplay. EA's penalty sliders haven't changed in 4 or 5 years.
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Old 07-07-2013, 11:09 PM   #14
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Re: IL4T & authentic's NCAA Football 14 Slider Project

Things are looking better for an early release. I have gotten the chance to play the game more than I expected. We have it at our store and my friend has Season Ticket so I was able to sneak in a couple test games at his place and at work. The game feels a lot better this year. It's about time.
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Old 07-08-2013, 07:17 PM   #15
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Re: IL4T & authentic's NCAA Football 14 Slider Project

Authentic, I need your sliders like yesterday, lol. I've had the game for 2 weeks and a I could think of was how good the game will be with your sliders. Lets get it!
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Old 07-08-2013, 08:00 PM   #16
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Re: IL4T & authentic's NCAA Football 14 Slider Project

I'M EXCITED!!!!!!!!!!!!!!!!!!!!!!!!!! 5 MORE HOURS TIL I CAN GET IT!!!!!
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