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NCAA 14 - OS Community + Playmakers Split Sliders

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Old 03-31-2020, 08:52 PM   #9089
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

I've been playing this game on and off for years. I've tried every slider set I can find, including creating my own. This one appears promising but I'm already seeing the same problem I find with all of them.


Is there a human QB accuracy slider where the QB will play realistically? I've got it set to 5 like the slider set says, but nearly every single pass hits the WR right in the hands. Last night I played with the original Wisconsin team vs Iowa and passed for nearly 400 yards even with their mediocre passing game and calling about 50-50 runs and passes.


No matter what I do, I can't find the sweet spot for a human QB where they'll be accurate sometimes but not all the time. If anyone checks the thread I'd love to hear thoughts on if this is possible.
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Old 04-01-2020, 01:09 AM   #9090
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Moving up to Heisman after winning two games by 20+ against similar rated teams.

Last game I played a QB with 97 accuracy who threw pick 6s on two screen passes where I had my corner play the flats. Also he threw A LOT of screens, maybe 10 out of his 40ish passes. What would cause this to be reduced? Also he was fairly inaccurate but that was when pressured so not sure if I want to raise CPU QBA to 10 yet.

One thing I noticed is my D line gets hot quick since I mostly control them and they end up getting good pressure to disrupt the CPU to end drives. Even against a team of 90+ offensive linemen through the entire line when I have high 70s to mid 80 guys.

I'm gonna see how Heisman goes first before making changes but those are the two things I have noticed so far.
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Old 04-03-2020, 11:09 AM   #9091
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Curious if anyone has tried lowering the user sliders down to 0-10 and the CPU to 95+? I've tried several different sliders and still have not found anything challenging enough.
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Old 04-03-2020, 06:02 PM   #9092
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

First game on Heisman was clownball but it made sense with two good offenses going. Against ULL as Arkansas State at home, they have a good junior dual threat QB who sustained drives, and eventually hit his big play WR twice late in the 2nd to take a 31-13 lead. I countered with a long TD to my WR right after, got a stop then hit my speed WR before the half to cut it to 31-27.

2nd half got some more stops and was able to get TD drives to set up a 59-45 lead. Cpu promptly had a RB screen go for a 70 yard TD but I got it back and got a first down to end the game 59-52. About 680 yards of offense on both sides, I had 2 ints, one was a bad play by me other was a 50/50 ball I was not in position for, and a fumble. Cpu had a bad pick right after I scored to let me take a 2 possession lead.

Felt like a high scoring back and forth game and it had 6 50+ TDs so I'll see how games where I'm a heavy favorite go.
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Old 04-08-2020, 12:25 PM   #9093
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Do you have to use 70 Sub Freq for coaches? In an online dynasty, I've found no way to edit the coaches. I then decided to edit them on the roster file I have before restarting the online dynasty.



The problem I had with changing them manually from team management is that they don't all take, some resetting back to 50 for offense and defense. Thus, I have random 50's floating around that I cannot fix, because when I change them, then other's randomly revert back to 50.



I tried to check the sub freq in an offline dynasty, thinking it wouldn't revert my saved roster. I found some on the offline dynasty to be 50 offense and 70 defense, half way there. After going back to team management to change it, I find it was actually 70/70. I have no idea what the heck is going on.



"The coach Sub Frequency is really a fatigue slider and directly impacts how well the CPU plays. We have found that a "default" value of 50 works best." ~ JoshC1977.
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Old 04-09-2020, 02:02 AM   #9094
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Next game was on the road. Pulled it out 17-14 after they missed 2 FGs late to tie it. One was way too far for their kicker imo and it was way left. Other was make able but he pushed it a bit after a false start. Without that false start it would be good.

Other D really slowed me a bunch, their offense was solid most of the game but I had 2 user picks that helped. Did notice they resorted a lot to draws on 3rd and long that were odd.

Won the game after the miss FG with a 3rd and long scramble with my QB, evaded guys with some cuts to get the first.

Last edited by nyqua; 04-09-2020 at 02:08 AM.
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Old 04-09-2020, 03:48 PM   #9095
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Quote:
Originally Posted by nyqua
One was way too far for their kicker imo and it was way left.
This is just a general bug in the game, if you have difficulty on Heisman, the CPU will try FGs on 4th down if it's anything under a 60-yarder, no matter how crappy their kicker might be.
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Old 04-09-2020, 05:25 PM   #9096
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Re: NCAA 14 - OS Community + Playmakers Split Sliders

Quote:
Originally Posted by xXZexxMooreXx
Do you have to use 70 Sub Freq for coaches? In an online dynasty, I've found no way to edit the coaches. I then decided to edit them on the roster file I have before restarting the online dynasty.


"The coach Sub Frequency is really a fatigue slider and directly impacts how well the CPU plays. We have found that a "default" value of 50 works best." ~ JoshC1977.
They eventually said in this topic that the sub freqs don't really matter after all.
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