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NCAA Football 13 Interview Questions

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Old 06-06-2012, 02:49 PM   #9
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Re: NCAA Football 13 Interview Questions

Any changes to the stadium sounds feature? Can you shuffle a playlist for an event? For example, if I create a playlist of 'kickoff sounds' will it play more than just the first song in the playlist?

What changes (if any) have been made to Super Sim?

Love the bottom line feature. Will there be a way to organize the ticker to display top 25 then move into individual conferences? This would be more like ESPN and easier to tell what scores will be coming up.

Are the "leaked" ratings final?

Will you be offering more uniforms as DLC?
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Old 06-06-2012, 03:11 PM   #10
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Re: NCAA Football 13 Interview Questions

1). Has there ever been any thought of giving us a GLOBAL EDITOR EA?

2). How much time do your QA/Game testers actually spend on playing the game vs your own CPU AI ?

3). On this current console gen why has the CPU Option Attack been so difficult for you to program them to execute it right?

4). Will we ever get expanded ratings for QB's like Madden?

5). Will we ever get expanded Sliders to better manage Gameplay on the Field?

6). How would you describe the overall experience for NCAA 13 in your best words for the Offline Player?
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Old 06-06-2012, 03:12 PM   #11
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Re: NCAA Football 13 Interview Questions

any player specific styles for heisman mode.. such as the way a player runs like barry sanders or mark ingram?
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Old 06-06-2012, 03:20 PM   #12
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Re: NCAA Football 13 Interview Questions

*Can you edit the weather before any dynasty game you wish to play???

So we don't have to suffer through endless rainy games


*Ask them to set every bodies Sock Level to Medium except for the teams that have Pro Style...And make sure Equipment doesn't reset after every year of dynasty...yes I went there

And if it comes down to it, just remove the ankle socks all together, really they are an eye sore....


*Have they tuned the OL/DL play so that DTs don't get instant pressure(Throw their man animation)....and is the emphasis for pressure now more on the DE/OLBs
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Old 06-06-2012, 04:39 PM   #13
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Re: NCAA Football 13 Interview Questions

Is accelerated clock (as implemented in Madden) in this year?
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Old 06-06-2012, 04:43 PM   #14
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Re: NCAA Football 13 Interview Questions

Quote:
Originally Posted by Playmakers
1). Has there ever been any thought of giving us a GLOBAL EDITOR EA?

2). How much time do your QA/Game testers actually spend on playing the game vs your own CPU AI ?

3). On this current console gen why has the CPU Option Attack been so difficult for you to program them to execute it right?

4). Will we ever get expanded ratings for QB's like Madden?

5). Will we ever get expanded Sliders to better manage Gameplay on the Field?

6). How would you describe the overall experience for NCAA 13 in your best words for the Offline Player?
These questions NEED to be asked, and I'd also throw in the following:

7.) Will CPU no-huddle offense be tweaked? Teams that run 4- or 5-WR sets shouldn't be audibling into Ace Tight formations, thus putting the wideouts on the line of scrimmage in spots normally occupied by Tight Ends.
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Old 06-06-2012, 04:43 PM   #15
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Re: NCAA Football 13 Interview Questions

New Questions:

Did they finally fix the CPU attempting 65 yard FGs on Heisman level ?

Any changes to the bull rush animation ?

Any changes to the elusive and truck animations ? Last year and the year before really, both animations looked exactly the same.

Will route running rating actually mean something this year ? Other then determining if they slip in snow.

Will return rating actually mean something this year ? Other then them fumbling the ball or not.

How come CPU Quarterbacks don't ever use pump fakes or send a man in motion ?
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Old 06-06-2012, 05:46 PM   #16
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Re: NCAA Football 13 Interview Questions

Guess I'll be that guy.

Have they updated any of the equipment? Specifically, fixed or added any new facemasks ?
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