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Old 01-04-2007, 01:13 PM   #25
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Re: Alan Wake (360)

IGN still has it listed as a January 2007 release (which I'm guessing isn't happening), and ebgames has it listed at 12/31/07 - obviously just a generic date.

I went to alanwake.com, and checked out their forums, and it appears there isn't any info to be found there either, just lots of speculation.

Anyone here got any info?
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Old 01-04-2007, 01:17 PM   #26
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Re: Alan Wake (360)

Alan Wake will not be released any earlier than January 2008.
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Old 01-04-2007, 08:48 PM   #27
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Re: Alan Wake (360)

Quote:
Originally Posted by ThaGenecyst
Alan Wake will not be released any earlier than January 2008.
You can't post something like that without citing a source.
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Old 01-04-2007, 09:38 PM   #28
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Re: Alan Wake (360)

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Originally Posted by ODogg
You can't post something like that without citing a source.
I am pretty certain several of the news sites reported a major delay for this game. Hopefully Alone in the Dark will do the trick for the survival horror crowd.
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Old 01-10-2007, 03:04 PM   #29
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Re: Alan Wake (360)

Video Interview: Remedy's Development Director on Alan Wake

http://www.hexus.tv/show.php?show=13


...
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Old 01-10-2007, 03:43 PM   #30
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Re: Alan Wake (360)

Thanks Flawless.

I'm glad Remedy is dale-val-lopping this game.
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Old 02-11-2007, 03:37 PM   #31
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Re: Alan Wake (360)

http://www.gamesradar.com/us/xbox360...sectionId=1001

It’s almost as if the Xbox 360 is showing off. Winking its little ring of light at you. Exploding some particle effect fireworks right in your face just because it can. We’re talking about dynamic lighting and ambiance, and it would be nothing more than visual showboating if it weren’t for developers like Starbreeze, who see the huge possibilities in real-time changeable atmospheres and have utilized it in The Darkness, a title that would have been largely impossible on the previous generations’ consoles.



Alan Wake has a lot in common with that game, but deserves to be placed at the opposite end of the spectrum because where in The Darkness light is your deadly enemy, in Alan Wake it’s your only hope. Wake’s chilling prophecy of a world ruled by evil minions of darkness has leapt off the pages of his novel and into his life - and it’s refreshing to play a game where your hopes aren’t loaded into a gun (Wake is no Max Payne, notes Alan Wake’s poetically-named writer Sam Lake, ruefully...) but rather down the barrel of a common garage torch.

But even the appearance of light can be unsettling. Remedy have clearly been rifling through their horror catalog to see how all the classics use their mise-en-scene (yeah, we went to film school - it means all that’s framed within the camera) to their advantage. Alan Wake is no different. The day/night cycles can make the exact same landscape look like a completely different scenario depending on the hour, and with the player worn down and really ragged from constant harassment, even the most romantic sunset will have you frantically scrabbling in your inventory pocket in case those sinister leaves fluttering around your feet “start something.” Your 360 is once again engaging in psychological warfare with you - but on a whole new level. It’s a step beyond the “boo” mentality of Doom, and it’s more advanced even than F.E.A.R.’s jarring peaks and endless troughs. In Alan Wake, the Xbox 360, under Remedy’s orders, is letting you - here’s the good bit - scare yourself.



Just like you should never listen to the hype, here you shouldn’t pay heed to Alan Wake’s lack of hype - this is yet another integral foundation in Microsoft’s domineering fortress of exclusives. And from what we’ve seen, it’s a banker.
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Old 02-11-2007, 03:48 PM   #32
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Re: Alan Wake (360)

Nice little preview there. I wish the game would just come out sooner, rather than later.
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