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Old 07-14-2011, 06:30 PM   #57
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Re: BioShock Infinite

The arrow is my best friend.
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Old 07-14-2011, 08:16 PM   #58
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Re: BioShock Infinite

Wow, this is going to be a must have!
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Old 07-18-2011, 05:27 PM   #59
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Re: BioShock Infinite

Bioshock Infinite: Ken Levine Interview (Part One)

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Irrational recently released its Bioshock Infinite E3 footage out into the wild and it looks impressive. We were lucky enough to see this at E3 behind closed doors and there, we saw examples of Bioshock Infinite’s morality system at play. How will this drive the narrative and character progression?

You’re always going to encounter challenges when implementing any system linked to consequence, and we definitely see it as more of a consequence system rather than a morality system. I think ‘morality’ implies a definitive positive and negative. Like, a definitive good and evil.

Whereas, I think the situations Booker finds himself in tend to be more like ‘damned if you do, damned if you don’t’ choices. There are a lot of things we do that come with unidentified consequences, like that bit in the trailer where Booker is about to execute the horse and Elizabeth is trying to be the good guy. You’ve now seen what happens there.

This tends to happen a lot to Booker, and it’s not like “I’m being a good guy, therefore I get good guy points”. It’s more about you doing things and not being able to see where they are going, and in the end, where it goes will surprise you.

In the real world, you know that expression, “No good deed goes unpunished?” I think it is difficult to see where your options are going to take you.

I don't have a little good guy meter, or bad guy meter attached to the back of my neck. Life is a much more complicated than that, and I think we’re trying to express the murkiness of that a little more.

I mean it’s an experiment so we’ll see how it all goes. I think sometimes gamers want to know more, and get a little more clarity when presented with choices, but that’s not what we’re doing and we’ll see how gamers react.
Quote:
Again, I can’t guarantee this is going to work, but we’re going to try and remove that feeling of being a good guy, who only does good things and always with the best of intentions.
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Old 07-18-2011, 06:19 PM   #60
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Re: BioShock Infinite

In the first quote they had me, and in the second they completely lost me.
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Old 01-19-2012, 07:03 PM   #61
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Re: BioShock Infinite

Announcing 1999 Mode

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Back in December, there was a survey from us here at Irrational to better understand how you play games. We had a hunch about a new feature for BioShock Infinite, and we built this survey to see if it’s something that our fans wanted. The results of the survey are in and we heard what you want loud and clear, which is why we’re proud to announce something new for the game: 1999 Mode!

BioShock Infinite’s 1999 Mode will feature an especially demanding gaming experience, forcing you to examine your decisions while going through your adventure in Columbia. With every choice you make, there are irreversible implications, and if your choices guide you down a path not suited to your play style, you will suffer for it.

It’s not simply a matter of adjusting the difficulty sliders in the game – the team went much further than that. Resource planning? If you’re to survive this mode, proper planning will be crucial. Combat specializations? You’ll need to develop them efficiently and effectively throughout the story; any weapon will be useless to you unless you have that specialization. Combat? You will need to carefully target every shot, and your health will be set to an entirely different baseline. Game saves? Well, yes, there will be those, but according to Irrational Games Creative Director Ken Levine “there are game saves, and you’re gonna f***ing need them.”

“We want to give our oldest and most committed fans an option to go back to our roots,” said Levine. “In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions. In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
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Old 01-19-2012, 07:30 PM   #62
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Re: BioShock Infinite

Any System Shock fans excited about that? Never played either of those games but I hear they were tense and incredibly difficult, so if this game is anything like I know I'm not playing on that mode lol!

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Old 01-19-2012, 08:03 PM   #63
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Re: BioShock Infinite

System Shock 2 is one of my favorite games of all time, but I will probably only try 1999 mode on a second playthrough. My patience isn't what it used to be.
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Old 01-19-2012, 11:54 PM   #64
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Re: BioShock Infinite

This just looks incredible, I never played any of the Bioshock's before, but this makes me want to give them a try.
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