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Axis Football 2015 Announced, July 15 Release Date on Steam

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Old 06-15-2015, 01:31 AM   #41
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

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Originally Posted by RACZILLA
The way the passing mechanic is described on their Steam discussion board reminds me of John Elway's Quarterback. It's interesting they don't have controller support for that reason.

FWIW I agree about not feeling obligated to support indie games in the sports space, but I do sometimes feel compelled to. Hope to see more of this kind of stuff.
They have added XBOX Controller support

"In an effort to make Axis Football 2015 as user-friendly as possible, we'll be adding built-in local multiplayer and XBox 360 controller support in time for the release on July 15th!"


Madden on Apple IIe had a throw anywhere system as well as NFL Fever..
Been wanting a new option of passing for a while... keep button passing but we need options in every game.
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Old 06-15-2015, 10:59 AM   #42
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

Quote:
Originally Posted by Skyboxer
They have added XBOX Controller support

"In an effort to make Axis Football 2015 as user-friendly as possible, we'll be adding built-in local multiplayer and XBox 360 controller support in time for the release on July 15th!"


Madden on Apple IIe had a throw anywhere system as well as NFL Fever..
Been wanting a new option of passing for a while... keep button passing but we need options in every game.
That's right. I forgot that about fever. Didn't have an Xbox at the time so I never actually played it.

Didn't know that about the early Madden.

On console, the mechanic was fun with a controller in John Elway's QB, though I do remember it being a little better in the arcade where you could use a stick instead of the Nintendo dpad.
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Old 06-15-2015, 02:18 PM   #43
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

Quote:
Originally Posted by RACZILLA
That's right. I forgot that about fever. Didn't have an Xbox at the time so I never actually played it.

Didn't know that about the early Madden.

On console, the mechanic was fun with a controller in John Elway's QB, though I do remember it being a little better in the arcade where you could use a stick instead of the Nintendo dpad.
I have the 4 player arcade machine
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Old 06-16-2015, 11:55 AM   #44
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

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Originally Posted by Skyboxer
I have the 4 player arcade machine
Oh, wow. That's awesome!

I used to play it a lot when it was in the arcade. Then I got it with a NES on my 7th birthday.

Sometimes I feel like it's forgotten in the overall mix of football games, but it was one I spent a lot of time with and enjoyed.
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Old 06-16-2015, 10:16 PM   #45
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

Quote:
Originally Posted by RACZILLA
Oh, wow. That's awesome!

I used to play it a lot when it was in the arcade. Then I got it with a NES on my 7th birthday.

Sometimes I feel like it's forgotten in the overall mix of football games, but it was one I spent a lot of time with and enjoyed.
Yep every holiday when family was over (A lot more when I was younger.. everyone old farts now) we'd have a FB tourney on the machine. It still runs great and only needs some tuning to the sticks.

Was some really good times.
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Old 06-19-2015, 08:09 PM   #46
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Hey folks! Danny Jugan here - creator of Axis Football League. I'd first like to say that I appreciate all of the feedback and suggestions given about the game. I'd like to take a quick moment and shed some light on my current and future plans and perceptions to hopefully answer some of your questions about the game. Some points:

#1 - I don't intend for this game to be a Madden killer. It's obvious that the two games are on different levels, and Madden does a lot of things really well. I made this game because I love football games and felt that players would enjoy playing something different. Yes, when compared directly with the strength of Madden, this game will come up short, but there are a lot of features that Axis Football can (and will) provide that Madden does not. Such as...
#2 - The mouse-aimed passing system is by far the best feature of the game. It's a blast, and it simply allows you to feel more like a QB than the standard button passing system.
#3 - My vision for Axis Football is long-term. The first installment (2014), featured basic quick match and season play. In 2015, I added several features both mechanically, graphically, and conceptually. My goal is to continue to add major features each year with the revenue generated from game sales. I made Axis Football with a $450 budget. With a more serious budget, I could make something truly great.
#4 - I honestly care about, listen, and act upon player feedback. I hope my track record speaks for itself here, but the features I implemented in Axis Football 2015 were directly from player feedback from 2014. On top of that, once the game was Greenlit, there was overwhelming feedback (more like hate ;-) ) about three particular features: 1) No controller support, 2) The football carry animation, and 3) No multiplayer. I have since updated the run animation, I'm 98% done with controller support, and I'm implementing 2-P local multiplayer. All of those will be in the game at it's release on July 15th.
#5 - There were a few posts earlier in this thread discussing the Axis Football 2014 Kickstarter failure. That's all on me, and I'll fully admit it. At the time, I didn't know what I was doing. I've learned loads since then, and any future Kickstarters will be much, much better.
#6 - A few others also mentioned that they haven't heard of Axis Games. While it's true that Axis Football has been going on since 2009, Axis Games was initially an exclusive Flash Game development company. It was until 2013 that I officially switched over to making PC games. So, even though we've been around since ~2004, unless you were big into the Flash Game scene or are fans of the Hands of War series, you probably never heard of us.
#7 - So what can we expect to see in the future from Axis Football? I thought I'd take a second to list the features that are top on the list of things to add in the next update/version of the game. Here is what is currently in the plan:

Axis Football 2015 Free Update (~September, 2015)
-Oculus Rift support
-Spin/Juke moves
-Playoff on-field graphics

Axis Football 2016 (~July, 2016)
-Complete GUI overhaul (the current theme looks out-dated)
-Franchise mode complete with player draft between seasons
-Season stats
-Moding support
-New Jersey textures
-Hot Routes called from line of scrimmage (we'll still keep audibles)
-Touchdown dances
-Polish: (update linemen animations when they're in a block, AI improvements, etc.)

To sum everything up, I know Axis Football doesn't have everything that you want it to have - yet! It's going to take some time to get all of the features that you have come to expect. I'm asking for your support in helping build a football game franchise that gives players options. I'm in this for the long-haul. If you decide not to purchase the game when it releases, I ask that you at least mention it to a friend!

As always, thanks for your support. If you have suggestions or feedback, please feel free to reach out to me at any of the contact mediums below!

Happy Gaming,

Danny Jugan
[email protected]
@AxisGamesDev
fb.com/AxisGames
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Old 06-19-2015, 10:17 PM   #47
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

Thanks for joining OS Danny! Great to see a developer actively involved with the community.
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Old 07-07-2015, 12:09 PM   #48
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Re: Axis Football 2015 Announced, July 15 Release Date on Steam

The game has been executed very preciously and still it could be a good game..
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