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NFL Head Coach 09 Review

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Old 08-31-2008, 11:35 PM   #65
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Re: NFL Head Coach 09 Review

Quote:
Originally Posted by Josh_Looman
When we started development, we put in the coaching from the sidelines cam.

Trust me, it was horrible. You could never see what was going on at any point.
The beauty of it, imho. I used that view in the previous Head Coach (for as long as I could stomach it).
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Old 09-01-2008, 02:51 AM   #66
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Re: NFL Head Coach 09 Review

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Originally Posted by biglami
i dont get y this game exists, but i guess if u have horrible stick skills and wanna manage a team then go for it
you must be the guy on the madden commercial who won 100K

there are those of us who prefer a challenge. calling the shots and practicing. seeing it how pays off. this is true franchise game not an arcade game.
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Old 09-03-2008, 09:21 AM   #67
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well he said its the last-gen graphics engine. I think he means it's the madden 08 next-gen engine. This looks exactly like 08 on 360 and ps3. Im just making a correction because saying this is last-gen is completely wrong.
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Old 09-03-2008, 11:50 AM   #68
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Re: NFL Head Coach 09 Review

Quote:
Originally Posted by adembroski
by josh: When we started development, we put in the coaching from the sidelines cam.

Trust me, it was horrible. You could never see what was going on at any point.


The beauty of it, imho. I used that view in the previous Head Coach (for as long as I could stomach it).
exactly, you can't see s*&# from the sidelines when you're coaching, but that is the "realism" and would be great IF we could watch film of the game after!!! Talk about a realistic sim I've spent many weekends doing nothing but watching the game film of our Friday night game to find out what actually happened lol
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Old 09-03-2008, 05:15 PM   #69
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Re: NFL Head Coach 09 Review

My two cents: Now that I've finally got NFL Head Coach 09 (after three weeks of travel) and played a couple of hours, I am pretty disappointed.

I love coach/manager games, I've played "Anstoss 3" (a soccer coach/manager sim from Germany, brilliant!) over and over and over again, and I even played "Baseball Mogul", despite the fact that it is more of a stats machine, not a game (some people on this board who are more into simulating stats than playing games may want to check that out). So I thought a good football coaching sim must be IT!

Everybody was writing about how great and addicitive NFL Head Coach was... so I put the CD in my PS 3, wahoo, here we go!

And what is this game about? "Oh, there's a new free agent... nah, I won't bid on him... okay... waiting... oh, another free agent... Where the heck can I check this player's player card? There's a ridiculous trading offer... Who is this guy, anyways? I can't even take a look at his player card. Alright... what are we working on in practice today? Uhm... let's boost this play right here. Okay. So... oh, something new on the clip board! Nah, I won't bid on this free agent either... Let's check out the other parts of the menu... Hmmm, let's take a look at the depth chart... or check out the "Player Status" screen... Oh, game day!"

That's supposed to be fun and addictive? I'll give this game some more time, but it's close to cutting day.
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Old 09-03-2008, 05:23 PM   #70
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Re: NFL Head Coach 09 Review

they do have FA Preview so you can view all the FA's with their cards. too bad your not enjoying it. this is definately better than madden.
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Old 09-03-2008, 05:32 PM   #71
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Re: NFL Head Coach 09 Review

But there's no way to check a player (trade and FA) after clicking on him on the clip board, right? I hit the button a couple of times and was left wondering if it was worth bidding on him or not.

It's not bad for a start, but basically this game is just about sitting in front of the clip board and waiting for some decisions to make. Click, click, game day, click click, free agency click click practice. There's no life to it so far... maybe I'll have to give it some time.

I played Madden for five minutes, by the way.
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Old 09-03-2008, 06:37 PM   #72
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I LOVE THIS GAME! I play with SF too and mostly let Martz call all of the plays...when I did this when the philosopy was "spread", Smith would throw the ball about 30-40 times a game...sometimes 50. You would have to expect that if you throw the ball that many times your going to get quite a few 300 yard games. Once I changed the philosophy to power running...Martz called Gore's number much more. Loved the review...but you didnt comment on bidding for coaches and having to give up control over certain aspects of your team like Firing control, player philosopies, roadmaps, etc...
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