12-02-2008, 05:22 PM
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#5
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Rookie
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Re: Gameplay Wishlist
- Players still step out of bounds with no call too frequently.
- Add in defensive animation where player slides over to protect baseline & better help D. IE: When facing a 2-3 zone, have offensive player go to corner. If/when they make a move on defender (crossover), drive the baseline and they almost always get a great shot rarely contested. Help D should roll over to stop, often putting foot on baseline to stop penetration. (Offensive player would then need to change dribble to opposite hand/direction with right stick to opposite direction. This change would not be unbeatable.)
- It seems like there is some slight suction in regards to offensive player and double teams. I will attempt to drive around or pull away from it, but it feels like I get drawn in and must wait until CPU decides I can move away from it. IMO, it needs slightly changed but is too strong at times.
This also happens when on the break, it feels like defenders will warp or close the last step or two too quickly and close down a break. At best, they should only be in position to contend shot or drive ballhandler in another direction, not stop drive in its tracks unless it’s a slow big man on the break.
- Playing on All-Conference it seems like the CPU shoots way too high of a percentage (~60%). May not be as simple as toning down shooting ratings, as that may drop their offensive game too much leading to less of a challenge. May require balance by improving CPU interior defense. That is where it seems most of my offense comes from, probably too high of a percentage.
- Too many charges from simply backing defender down. Tone down just slightly. It’s good charges are called to keep players from backing down to the hoop every time, but it seems like charges are called too often. EDIT – The more I play, the more I actually like the way it is. It requires PG to get ball to post player once they have posted up, preferably close to the hoop.
- Seems like CPU does not substitute in bench enough. Starters playing way too long, almost NBA-esque. May need to be pro-rated for half length. If gamer uses 5-10 minute halves, starters should be in most of the time. If 10-15 or longer halves, subs should definitely be in more. CPU subs come in and out too ‘perfectly.’ Many will have same minutes played. In a typical game, top reserves (6-7) get more time than the end of the bench (8-10, for example).
- Add in injuries for human-controlled teams. Lack of feature hurts realism aspect of game.
- Add in way to set for team to press after made baskets in addition to defense they will normally drop into..
- Player Lock: Ability to play game as one certain position/player.
- At halftime, before start of second half, have game go to Pause Menu so subs & strategic changes can be made, stats viewed, etc. (Like in NBA Live, NCAA Football, Madden, etc.)
- Using on-the-fly subs and hitting R3 to close the menu will make player turn to post up. Not helpful if you are controlling a guard at the time.
- Continue to work on the players clipping through each other.
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