First off, I agree in full LBz. Great read and signed.
Secondly, I just wanted to add that these things LBz mentioned lead to an offensively unbalanced game for both user and computer games. Don't get me wrong, LBz and I played a great game that only had a FG after one half of play and ended with a TD in over time to Michael Crabtree [because I got to admit, I'm pretty much the man
j/k] Games
can be defensive struggles. However, that requires both players to play in a sim fashion, and both players still end up having to put up with the offensive imbalance along the way as they both yell into the mic at their defense.
Thirdly, and finally, I thought I would add to this list that the same can be said of presentation as well. You give us Cut scenes, but only one or two of each kind, so we see the same ones every game. Not every other game, every game. You gave us pre-game story line for Chris Collinsworh, but only QBs and no other kind of pre-game match ups or anything. If there wasn't a QB story line, we get the exact same line every game there isn't a pre-generated one. You promised us for years you had fixed sideline awareness, and the year you add in the catch debugging tool and make sideline awareness finally work, players are making sideline grabs with space between then and the sideline hash marks and near the middle of he end zone. The animations look nice, but are not tuned properly. I guess I'll accept this over another broken year, but here is hoping you "get it right"
next year. You give us Gus Johnson and show us it was more than just Tom Hammond being dull, but you show us your "beyond broadcast" is beyond broken. Long strips of dead air, vast inconsistencies in emotion [HE'S GOING DEEP!!!
tackled at the 5.]
If Madden 11 were a TV broadcast, I don't know how any station would keep them on the air. in the long run though, The Watcher could tell you even more and tel you better than I could.
In the short run, Madden 11 is by far and away the best next gen Madden making Madden 10 obsolete in my eyes. While it is still missing a lot of in-game game play features, it may be the best overall playing madden I have played yet. The run blocking alone makes a world of difference. If Ihad to trade away the pre-snap options and controls of next gen for the slower game speed, catch debugging tool, authentic assignments for run blocking, timing routes between the QB and his receivers, etc, I would. However, I shouldn't have to. Last gen Madden made great strides in game play. This next gen team has made great strides as well. I don't know why you haven't yet gone back and stolen alot of the good work last gen has done, that a great many of us are clamoring for and work those things back into the game, but I also don't understand why you do a lot of the things you do or don't do.