Overview
Sliders Version 1.9
Game Version 1.05
Accurate number of penalties called
More faceoffs
Less accurate AI passing %
Focus on limiting takeaways and giveaways which are inflated on default
Line Changes: Auto
Shot Aim: Manual
If you're familiar with my slider sets for MLB the Show and other games, you know that my focus lies in getting played game stats to match simulated and real life game stats in an authentic manner. I aim for my sliders to be a challenge, yet not impossible; where good teams should win more than a bad team. I am also not afraid to tweak sliders DURING a season, as we're always improving our game, and the sliders should adjust dynamically along with us.
You'll notice this set doesn't veer far from default sim, and there's not much need to. There are issues within gameplay in NHL, yes, but they exist more so in the game design and are not necessarily anything a slider can adjust. The game plays quite well out of the box, and this set looks to tackle some legacy issues that need correcting.
Your feedback not only helps me, but also the community, so I appreciate your input!
Rules
Post Whistle Rules: Authentic
Fighting: 1/2
Icing: Hybrid Icing
Injuries: On
Offsides: Delayed
Penalties: 4/4
Trapezoid Rule: On
Period Length: 8 Minutes
Difficulty: Pro (patch has made this necessary)
Asst. Coach Edit Lines: No
Auto Rotate Goalies: On
Game Style: Custom (Hardcore)
Penalty Time Scaling: 1/6
Trade Difficulty: Hard
Trade Offer Notifications: On
Waivers: On
Coincidental Penalty Time Scale: 1/6
(Other settings are user preference)
Gameplay Settings
General
Gameplay Version: Latest
Attribute Effects: 5/10
Broken Stick Frequency: 33/100
Game Speed: 3/6
Fatigue Effect CPU: 70/100
Fatigue Effect Human: 70/100
Fatigue Recovery CPU: 33/100
Fatigue Recovery Human: 33/100
Injury Occurrence CPU: 50/100
Injury Occurrence Human: 50/100
Skating
Back Skating: 50/100
Hustle Type: Authentic
Puck Carrier Agility: 50/100
Puck Carrier Speed: 50/100
Player Acceleration CPU: 50/100
Player Acceleration Human: 47/100
Skating Speed CPU: 50/100
Skating Speed Human: 47/100
Skating Agility CPU: 50/100
Skating Agility Human: 50/100
Shooting
One Timer Accuracy CPU: 45/100
One Timer Accuracy Human: 45/100
Shot Accuracy CPU: 45/100
Shot Accuracy Human: 45/100
Shot Power CPU: 50/100
Shot Power Human: 50/100
Slap Shot Accuracy CPU: 45/100
Slap Shot Accuracy Human: 45/100
Slap Shot Power CPU: 50/100
Slap Shot Power Human: 50/100
Passing
Manual Passing: On
Pass Assist: 30/100
Min Pass Speed: 35/100
Max Pass Speed: 65/100
Saucer Pass Speed: 50/100
Pass Accuracy CPU: 4/100 (not a typo)
Pass Accuracy Human: 50/100
Pass Interceptions CPU: 77/100
Pass Interceptions Human: 77/100
Pass Reception Ease CPU: 24/100
Pass Reception Ease Human: 24/100
Reception Reaction Time CPU: 20/100
Reception Reaction Time Human: 20/100
Puck Control Rating Effect CPU: 50/100
Puck Control Rating Effect Human: 50/100
Puck Speed Reception Effect CPU: 53/100
Puck Speed Reception Effect Human: 53/100
Pickup Type Effect CPU: 60/100
Pickup Type Effect Human: 60/100
Bouncing Puck Receptions CPU: 55/100
Bouncing Puck Receptions Human: 55/100
Puck Control
Incidental Contact Puck Loss: Sticks, Legs and Body
Incidental Stick Contact Immunity: 0/100
Puck Control CPU: 27/100
Puck Control Human: 27/100
Deking Impact CPU: 40/100
Deking Impact Human: 45/100
Spin Deke Impact CPU: 50/100
Spin Deke Impact Human: 50/100
Skating Impact CPU: 42/100
Skating Impact Human: 42/100
Goalies
Goalie Cover Frequency: 100/100
Goalie Passing: 70/100
Goalie Cross Crease Reaction Time CPU: 50/100
Goalie Cross Crease Reaction Time Human: 50/100
Goalie Save Reaction Time CPU: 65/100 (anywhere between 60-65 will work, based on your skill level)
Goalie Save Reaction Time Human: 65/100
Goalie Deflection Reaction Time CPU: 50/100
Goalie Deflection Reaction Time Human: 50/100
Goalie Screen Effect CPU: 60/100
Goalie Screen Effect Human: 60/100
Goalie Screen Persistence CPU: 60/100
Goalie Screen Persistence Human: 60/100
Checking
Board Effect Non-Puck Carrier: 35/100
Board Effect Puck Carrier: 35/100
Hitting Assistance: 10/100
Stumble Threshold: 50/100
Aggression CPU: 50/100
Aggression Human: 50/100
Hitting Power CPU: 50/100
Hitting Power Human: 50/100
Size Effect CPU: 25/100
Size Effect Human: 25/100
Speed Effect CPU: 33/100
Speed Effect Human: 33/100
Check/Balance Rating Effect CPU: 83/100
Check/Balance Rating Effect Human: 83/100
Preparedness Effectiveness CPU: 51/100
Preparedness Effectiveness: Human: 51/100
Incidental Contact Effect CPU: 20/100
Incidental Contact Effect Human: 20/100
Poke Checking Range CPU: 0/100
Poke Checking Range Human: 0/100
Poke Checking Accuracy CPU: 27/100
Poke Checking Accuracy Human: 27/100
Poke Checking Power CPU: 50/100
Poke Checking Power Human: 50/100
Stick Lift Effectiveness CPU: 33/100
Stick Life Effectiveness Human: 33/100
Penalties
CPU Penalties: 76/100
CPU Teammate Penalties: 76/100
Tripping CPU: 50/100
Tripping Human: 50/100
Slashing CPU: 50/100
Slashing Human: 50/100
Elbowing CPU: 20/100
Elbowing Human: 20/100
High Sticking CPU: 50/100
High Sticking Human: 50/100
Cross Checking CPU: 50/100
Cross Checking Human: 50/100
Boarding CPU: 50/100
Boarding Human: 50/100
Charging CPU: 50/100
Charging Human: 50/100
Delay of Game CPU: 50/100
Delay of Game Human: 50/100
Holding CPU: 50/100
Holding Human: 50/100
Hooking CPU: 50/100
Hooking Human: 50/100
Interference CPU: 85/100
Interference Human: 85/100
AI
AI Learning: 6/6
CPU Difficulty Adjustment: 0/6
CPU Faceoff Difficulty: 63/100
Fight Difficulty: 50/100
CPU Strategy Adjustment: 3/6
User Strategy Adjustment: 3/6