Home

Optimal Slider functionality question.

This is a discussion on Optimal Slider functionality question. within the Madden NFL Football Sliders forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 09-08-2019, 09:07 AM   #1
Rookie
 
OVR: 0
Join Date: Aug 2016
Optimal Slider functionality question.

My 2 main questions are how sliders are supposed to work in theory.

For example, the speed threshold. With how they describe it, does it mean that at 0 it's a true version of player speed? Does it operate as a global modifier?

Like at 50 does it reduce the gap of speed difference by 50% up to a cap?

Is that principal applied to others? Does it mean at CPU ACC 100 there is no punishment by the game to the QB accuracy? Or does it mean regardless of situation the throw is perfect.

Sent from my SM-N960U using Tapatalk
AtlantiasFalcon is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2019, 10:23 AM   #2
Tecmo Super Bowl = GOAT
 
charter04's Arena
 
OVR: 21
Join Date: May 2010
Location: Arkansas
Posts: 5,718
Blog Entries: 3
Re: Optimal Slider functionality question.

Speed threshold just raises or lowers th gap between the fastest and slowest players. There is really no true speed. At 0 the slowest players will be slower than real life. The top players like 98 speed doesn't change much if at all on any speed. It just squeezes all players up closer to the fastest guy or makes the gap bigger. Also it has an affect on Acceleration.

Sliders are basically dice roll modifiers. Each slider has different sensitivity though.

Take the pass accuracy slider. 50 is default. This is what the devs set it too. It's not the best or worst it's just what they have it at.

If you raise it is creates a greater chance, based on ratings and other factors, that the qb will roll an inaccurate pass. Lower it and the opposite happens.

The only one kind of different is fumble. Lowering fumble gives a greater chance at fumbles.

So that's basically what you are looking at with sliders.

Sent from my SM-G930VL using Tapatalk
charter04 is offline  
Reply With Quote
Old 09-08-2019, 10:49 AM   #3
Rookie
 
OVR: 0
Join Date: Aug 2016
Re: Optimal Slider functionality question.

Quote:
Originally Posted by charter04
Speed threshold just raises or lowers th gap between the fastest and slowest players. There is really no true speed. At 0 the slowest players will be slower than real life. The top players like 98 speed doesn't change much if at all on any speed. It just squeezes all players up closer to the fastest guy or makes the gap bigger. Also it has an affect on Acceleration.

Sliders are basically dice roll modifiers. Each slider has different sensitivity though.

Take the pass accuracy slider. 50 is default. This is what the devs set it too. It's not the best or worst it's just what they have it at.

If you raise it is creates a greater chance, based on ratings and other factors, that the qb will roll an inaccurate pass. Lower it and the opposite happens.

The only one kind of different is fumble. Lowering fumble gives a greater chance at fumbles.

So that's basically what you are looking at with sliders.

Sent from my SM-G930VL using Tapatalk
Ah. That makes sense. So how would you test what the real speed for threshold is? Seems like everything else is variable but the threshold would be static. I would like to see a set that starts with a realistic threshold.

Sent from my SM-N960U using Tapatalk
AtlantiasFalcon is offline  
Reply With Quote
Old 09-08-2019, 12:21 PM   #4
TrueSim Projects-Creator
 
Cycloniac's Arena
 
OVR: 13
Join Date: May 2009
Location: Minneapolis, MN
Posts: 6,001
Blog Entries: 3
Re: Optimal Slider functionality question.

Quote:
Originally Posted by AtlantiasFalcon
Ah. That makes sense. So how would you test what the real speed for threshold is? Seems like everything else is variable but the threshold would be static. I would like to see a set that starts with a realistic threshold.

Sent from my SM-N960U using Tapatalk
It really depends on what you believe is realistic. I've gone from 75 to 25 this year, and the argument exists for both sides of the spectrum.

I've always felt 0 was too extreme for threshold because the gaps it creates can be way too overdone. I like 25 because you still see the difference in player speed from top tier to lower tier in all aspects of the game. This especially makes a difference in pass coverage because the speed rating spread for WRs and DBs is usually only 3-7 points.

I used to like 75 for threshold, but this year, it seems to speed things up way too much. The argument for 75 being realistic was/is that since there is a smaller speed gap, the rest of the ratings matter more. The tradeoff is with higher thresholds, you will see DTs scooping and scoring 50+ yards like LBs, and the pass rush is overpowered because QBs have less time in the pocket, especially on DB blitzes.
__________________
THE TrueSim PROJECTS



Cycloniac is offline  
Reply With Quote
Old 09-08-2019, 01:26 PM   #5
AWFL Commish
 
Aestis's Arena
 
OVR: 0
Join Date: Feb 2016
Location: Atlanta
Posts: 1,044
Re: Optimal Slider functionality question.

The game speed will be closer to NFL at low thresholds. The diff between player speeds will be realistic at ~80. So gameplay will be more balanced at 80 but will feel faster than NFL. Gameplay won't be too balanced atow thresholds but will feel closer to NFL speeds.
__________________
RFF
Twitch Channel

Commissioner
After Work Football League
(Xbox Series S/X)
AWFL Discord
AWFL Daddyleagues
Aestis is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-08-2019, 01:27 PM   #6
AWFL Commish
 
Aestis's Arena
 
OVR: 0
Join Date: Feb 2016
Location: Atlanta
Posts: 1,044
Re: Optimal Slider functionality question.

Quote:
Originally Posted by Cycloniac
pass rush is overpowered because QBs have less time in the pocket, especially on DB blitzes.
Receivers also get downfield faster so this isn't necessarily true.
__________________
RFF
Twitch Channel

Commissioner
After Work Football League
(Xbox Series S/X)
AWFL Discord
AWFL Daddyleagues
Aestis is offline  
Reply With Quote
Old 09-08-2019, 01:47 PM   #7
TrueSim Projects-Creator
 
Cycloniac's Arena
 
OVR: 13
Join Date: May 2009
Location: Minneapolis, MN
Posts: 6,001
Blog Entries: 3
Re: Optimal Slider functionality question.

Quote:
Originally Posted by Aestis
Receivers also get downfield faster so this isn't necessarily true.
In theory, yes, but so do the DBs, so those two things cancel out a bit, wouldn't you say? I'm curious if the route running is also affected by threshold being increased; faster route execution, possibly less precise at higher numbers? Could lead to more coverage sacks, aside from the increase in acceleration for D-lineman and LBs.

I've noticed a significant difference in pass rush at higher thresholds, almost night and day.
__________________
THE TrueSim PROJECTS



Cycloniac is offline  
Reply With Quote
Old 09-09-2019, 01:43 PM   #8
AWFL Commish
 
Aestis's Arena
 
OVR: 0
Join Date: Feb 2016
Location: Atlanta
Posts: 1,044
Re: Optimal Slider functionality question.

Quote:
Originally Posted by Cycloniac
In theory, yes, but so do the DBs, so those two things cancel out a bit, wouldn't you say? I'm curious if the route running is also affected by threshold being increased; faster route execution, possibly less precise at higher numbers? Could lead to more coverage sacks, aside from the increase in acceleration for D-lineman and LBs.

I've noticed a significant difference in pass rush at higher thresholds, almost night and day.

No, they do not cancel out. Relative game speed of players (whether DB or WR) affects how quickly WRs get into their routes. If they are faster, they'll hit their cut faster, etc. which means QB is getting the ball out faster. Speed of DBs does not affect that--it affects coverage efficacy, sure, but not how quickly the QB can throw.

When the game plays faster, that is inherently tougher. So you would expect mistakes to be higher, but that doesn't mean the pass rush is faster relative to WRs.
__________________
RFF
Twitch Channel

Commissioner
After Work Football League
(Xbox Series S/X)
AWFL Discord
AWFL Daddyleagues
Aestis is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Football Sliders »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:24 AM.
Top -