MVP
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Regression/Progression and Contract sliders
So here are my sliders. If you want a very detailed explanation of the challenges, weaknesses, strengths, and logic behind them see page two.
They can be found on PS4 under the ID Comdukakis999 and name Com P/R sliders. Note there is in no L in my online ID like my OS screenname.
I shall also post the numbers for those who wish to type them in or have XBOX.
Salary Expectations:
Min Rating: 60
Max Rating: 60
Salary Curve: 25
Player Potential: 25
Player Durability: 40
Player Minutes: 50
Player Fame: 0
Player Non-Financial Ambitions: 60
I also set contract negotiation difficulty at 50 and CPU Re-signing Aggressiveness at 75
Progression:
Player Progression rate 45
Player Regression rate 60
Attribute Progression: The first number will be for Growth phase, the 2nd for Peak, the 3rd for decline
Driving Layup 75, -5, -25
Post Fade 75, 15, -25
Post Hook 75, 15, -25
Post Moves 75, 15, -25
Draw foul 75, 0, -20
Close shot 30, 15, -12
Mid-Range shot 75, 15, -20
Three point shot 75, 15, -20
Free throw 38, 15, -2
Ball Handle 75, 0, -15
Pass IQ 75, 22, 5
Pass Accuracy 75, 22, 0
Offensive Rebound 75, 0, -20
Defensive Rebound 75, 0, -20
Interior Defense 75, 15, -15
Perimeter Defense 75, 0, -25
Lateral Quickness 12, -5, -38
Pass Perception 75, 15, 5
Block 75, 0, -25
Steal 75, 0, 25
Defensive Consistency 75, 15, 0
Help Defense IQ 75, 15, 5
Standing Dunk 50, 0, -20
Driving Dunk 50, 0, -30
Speed 12, -5, -30
Speed with Ball 38, 0, -30
Acceleration 12, -5, -30
Vertical 12, -5, -30
Strength 75, 15, 0
Stamina 75, 0, -25
Hustle 15, 0, -30
Shot IQ 75, 15, 5
Offensive Consistency 75, 15, -10
Pass Vision 75, 22, 0
Pick and Roll Defense IQ 75, 15, 5
Hands 75, 0, -20
Shot Contest 75, 0, -25
Reaction Time 75, 0, -35
Edited 9/20/19 10:48 PM EST
I'm trying to work out a set for the most realistic sliders for myleague simulation for progression/regression and contracts. I did this some last year and had some success in creating some sliders that worked for me.
One of the challenges in doing contract sliders is the G-league glitch which is apparently back, although maybe less pronounced this year.
So I simmed one season with defaults to get a baseline for where we are at. Aside from the G-league glitch, progression/regression was not half bad. The elite players in their 30s didn't regress much and probably should (for example LeBron had an all 1st team season and didn't regress at all). Otherwise though almost all regression was in players age 30 and up. I liked that it hit some "speed" type players harder at younger ages too. Guys who rely on getting in the lane saw physical attributes such as acceleration go down significantly at age 30 and older.
The progression was across the board. Not ideal, but not a game breaker. In reality some guys never really get better after year 2 or 3. But on default almost anyone under age 29 is moving up 1-2 OVR. Top young players jump more although I think Zion moved up the most of any non-G League glitch player at 5 (Two g league glitch guys moved up more, one 7 and one 9, with most going up 4 to 5).
I'm going to try to find some slider sets that reduce progression for everyone while maintaining growth for high potential players. Also looking to cap growth in non basketball IQ categories for those who hit 24/25ish. It's rare a player gets faster or jumps higher once they have been the league 3 or 4 years. Athleticism should already peak in year 1-3.
Trades continue to be an issue and I don't know that it can be solved. Like years past the AI doesn't offer deals like the real NBA. No one is trying to ditch big contracts, trade expiring deals, horde draft picks, etc. Almost all CPU trades offered are player for player, often at the same position. For example one trade was Garrett Temple for Seth Curry. That simply isn't a common NBA trade these days. At the same time the trades offered to my team (I controlled the Pistons just for fun) were pretty lopsided. The CPU was treating me like an older brother treats his younger brother in a baseball card trade.
So the goal of trade sliders is to somehow get teams to try to rebuild by ditching contracts and getting picks back.
As far as contract sliders, I can't say it was horrific. I've certainly seen far worse. The biggest problems was overpaying for guys that would sign for much less, and I think as a result leaving some talent in the FA pool. For example:
HernanGomez 2/11.32m
JaVale McGee 2/10.71m
Whiteside 1/10.93m
Noel 1/7.39m
Okafor 1/8.26m
Dwight Howard 1/15.29m (!!!!)
MKG 2/16.67m
Mudiay 1/8.94m
JaMychal Green 3/32.3m
This left some quality players in the FA Pool such as:
Tristan Thompson
Myers Leonard
Austin Rivers
Kris Dunn
Kent Bazemore
Isiah Thomas (coming off a 16 ppg season)
Pat Connaughton
Maurice Harkless
Noel Vonleh
Alec Burks
Andre Iguodala
Iman Shumpert
Rajan Rondo (coming off another 8 assist plus year and leading the Lakers to the finals)
Other notable contracts to give a baseline for default settings
Marvin Williams 1/1.67m (oh how the overpaid have fallen)
Aaron Baynes 2/4.51m
Jeff Teague 1/3.42m (turned down a 1/8m offer from Detroit before the actual signing period)
Jae Crowder 2/18.13m
Rodney Hood 2/17.62m
Serge Ibaka 3/47.47m
Fred Van Vleet 3/43.97m
Marc Gasol 2/36.97m
Marcus Morris 3/31.28m
Kelly Olynyk 3.41.57m
Demarcus Cousins 3/79.39m (coming off a 20/10 season)
Joe Harris 3/33.14m
Derrick Favors 3/50.08m
Sabonis 3/73.72m
Montrez Harrell 4/96.12m
Anthony Davis 5/180.11 (resign with Lakers)
DeMarcus DeRozan 5/193.69 (resign with spurs)
Brandon Ingram 4/121.28m (resign with Pelicans)
Pascaal Siakam 5/155.29 (resign with Raptors)
Buddy Hield 4/112.72m (resign with Kings)
Jaylen Brown 3/86.76m
Andre Drummond 5/169.88m (resign with Pistons after an attempt at AD)
Gallinari 4/78.48m
So the goal of contract sliders will be to reduce length of contract for the mid range guys. No need to be tossing two year deals at JaVale McGee, Jae Crowder, MKG, or 3 year deals at JaMychael Green.
I think the guys who got paid at the top were pretty accurate. Maybe an eyebrow raised at Harrell, but we see teams throw big money at some strange names each year (Pistons are still paying Josh Smith)
I will continue to sim seasons and tweak the sliders to see if I can get better results.
If anyone else is working on something similar, let me know and maybe we can split up the work or at least have more data to narrow down the best slider sets
Last edited by Comduklakis; 09-20-2019 at 10:49 PM.
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