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NCAA Football 13 News Post


EA Sports has released a tuner update for NCAA Football 13. Check out the details below and let us know what you're seeing.

Quote:
The latest NCAA Football 13 tuner update is now available on the Xbox 360 and PS3.

The rate that you earn/lose coach trust points in Road to Glory has been adjusted in the tuner update.

The tuner update also addresses the way LBs react to option plays in NCAA Football 13.

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Member Comments
# 21 Tovarich @ 08/02/12 10:37 AM
Quote:
Originally Posted by CRMosier_LM
The ONLY things that were adjusted were LB not reacting correctly to the option and coach trust in rtg. That is it, not blocking or QB running the ball. Those 2 items and those only.
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Then EA has no clue what they're doing. If LB's are reacting differently to the option than blocking ABSOLUTELY MUST be different. The line better be blocking differently depending on where LB's are, or where D-Linemen are or where safeties are. If they're not blocking differently, something is broken. If the QB isn't affected in decision making or where he goes with the ball, something else is broken. There is no such thing as affecting only one thing in gameplay. Tweaking anything SHOULD change something else too...and based on my 5 games since, there are several things different.
 
# 22 thelasthurtknee @ 08/02/12 11:01 AM
Quote:
Originally Posted by twimstaxs
The reason he knows the answer better than SKillz is because he actually read what EA said. They only tweaked the LB things. If you go and read the twitter posts that are linked on the first post you would know the same thing. Just because someone plays the damn game and see something different doesnt change the fact that the only tweaked ONE thing. They did not say they changed anything else but the LB stuff. Here is another link https://twitter.com/eancaafootball if you still want to question. SOME PEOPLE!!!
because reading something ea says is always better than what one of the better guys can see with his eyes. in the past and most of know this, ea does alot in the tuners and patches that they dont report. some of it happens because if you change something it will effect something else. they cant help that. just look at sliders. change one then another becomes unbalanced. sometimes they just dont report it. but "some people" should know better by now than to take what EA tweats or facesbooks or whatever as the gospel.
 
# 23 ibrokeu @ 08/02/12 11:06 AM
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Originally Posted by nortobc
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.
You should probably be able to swat the ball the though. Maybe tie it to awareness but good corners and safeties will sometimes get their hands up to block the ball with their back to it because they can see the wr putting his hands out for it.
 
# 24 arotwlv @ 08/02/12 11:13 AM
Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.
 
# 25 thelasthurtknee @ 08/02/12 11:19 AM
Quote:
Originally Posted by arotwlv
Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.
of course but at whaat percent and how do the program that percent in to make it work with no eyes on ball. Im sure that it will be addressed in future. Would rather have to look at ball than be like last year where ur can swat at anytime with great success
 
# 26 Major9 @ 08/02/12 11:34 AM
Quote:
Originally Posted by nortobc
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.

I see your point but there has been a lot of times my DB was looking at the ball and yet no swat was triggered when i pushed the button.
 
# 27 mikey04 @ 08/02/12 11:37 AM
Quote:
Originally Posted by nortobc
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.
I have had absolutely no issues with swat or user picks. Like you said, they have to be looking at the ball. But, IRL i guess you can say that a d-back can watch the receivers eyes and just throw up their arms to try and deflect it. Everytime i hit triangle to defend a pass, it works fine for me. I think people hit it too late which i have done before and that will prevent you from defending. As far as the option, i am looking forward to seeing this tuner in action. Does everyone understand that the option is useless against a fast defense? Unless it is ran perfectly, trying to run an option side to side is not going to work against speed. There is a time and place for the option. It wont work on some teams. Sometimes, its just a bad matchup.
 
# 28 BadAssHskr @ 08/02/12 11:38 AM
Quote:
Originally Posted by arotwlv
Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.
so the masses rant and rave that defenders make plays on the ball "AND THEY AREN'T EVEN LOOKING AT IT!!!" omg.... now EA fixes it so the defender has to see the ball before they react and make a play, and you're going to complain about that too?
 
# 29 gdawg4life @ 08/02/12 11:50 AM
I just realize if u adjust the sliders tha game will play better.. cuz screen passes do work if u adjust the sliders.. and options really havent been no problem really. ill admit i seen the linebackers and cb stay still doing options but that was a couple time.. They rarely do it (pretunner) I havent downloaded the tunner yet... but I think if you take time and adjust the SLIDERS those problem will be fix. The only problem Im having is CHOPPY REPLAY please fix this ea cuz everytime a good run or catch happen the animation mess up. Is anyone else have this problem??
 
# 30 jfsolo @ 08/02/12 01:30 PM
Even if a developer came on here and said that it hasn't been touched, you will never convince me that recruiting hasn't been tuned. I've done several seasons of recruiting, and for the first time after this latest tuner, the CPU is way more aggressive in offering scholies to players. Never before in the second week of the season did any player on my board have 8, or 4 or even 3 offers that quickly. Even the players who I've scouted out to be a "Bust" still have multiple offers now. This ain't no placebo.
 
# 31 khaliib @ 08/02/12 01:33 PM
Quote:
Originally Posted by CRMosier_LM
The ONLY things that were adjusted were LB not reacting correctly to the option and coach trust in rtg. That is it, not blocking or QB running the ball. Those 2 items and those only.
This is a game built on Animations triggering at certain "defined" moments, so if any type of tweak is done to the code, it has to impact animations on both sides (ie canned animations).

So in tweaking LB's reacting to the Option, they must be coded to enter/exit some form of Blocking Animation to give the perception that Option Movements are playing out correctly/fluid.

This game is still centered around "Canned Animations", so as one poster noted, when a tweak is done in one area, it affects the other end of the spectrum also.

Reaction to the Run was not the issue because increasing the Run Defense Slider took care of the D's reaction to the run.

The issue was Def-Players not performing assignments (which means entering/exiting some type of "Blocking Animation" because the game is still built on Canned Animations) as needed for the game to give the perception the Option Gameplay is playing out correctly.

Call it an in-direct Tuner affect.
 
# 32 BallinVol @ 08/02/12 02:44 PM
Quote:
Originally Posted by CRMosier_LM
Wrong... The tuner did not effect any animations or player interactions. It affected reaction to the option. You guys are getting pretty ridiculous.

Sent from my ADR6400L using Tapatalk 2

Placebo effect or not, what's ridiculous is bashing people's thoughts, theories, etc. on what THEY are seeing. If THEY are seeing it, then why say THEY are getting ridiculous with what THEY are seeing and report on it? Either way, the track record is there. Any time that EA has EVER tuned or patched anything, something else is affected. Or is that Placebo?
 
# 33 khaliib @ 08/02/12 04:04 PM
Quote:
Originally Posted by CRMosier_LM
Wrong... The tuner did not effect any animations or player interactions. It affected reaction to the option. You guys are getting pretty ridiculous.

Sent from my ADR6400L using Tapatalk 2
So as a Gamechanger, you're statement is that any alterations to internal player programming or even external player ratings, have "No" affect on Animations nor drive when/which should play out during any given situation of gameplay?

Wasn't the adjustment done to clean up the Option Gameplay that's still not playing out as intended?

NCAA 13 is still centered around Canned Animations, correct?

If so, that means Offensive "Blockers" for the Option must be pre-programmed to enter a Blocking Animation with a Def player so that Gameplay doesn't look goofy with players moving about without purpose (aka a bug).

Just like the DL, LB's are the next layer of players that "Must" enter some form of a Blocking Animation for Option Gameplay to Animate smoothly.

More than one LB simply have to be pre-programmed into a Blocking Animation for it to look/play right.

More so since players are not animating on a Physics Engine that allows them to not be so pre-linked. (ie Canned Animated)

Adjust the Run Defense to 100, and everyone will attack the run before the RB gets the ball no matter the level.

So if the Slider was able to make this adjustment, what about LB's Reaction alone, was in error?

Why not the secondary also since they're all so linked together?

As someone who's supposed to be a vocal extension for Gamers to developers to improve a game, I hope this isn't the thinking (it's all just ridiculous placebo babble) that's applied to many of the gamers findings/thoughts/suggestions by those participating in the Gamechanger Program.

Especially since the history of EA's tweaks/tuners are always so vague about how exactly they will affect things across the board.
 
# 34 TheShizNo1 @ 08/02/12 04:23 PM
Quote:
Originally Posted by CRMosier_LM
How does blocking affect a linebacker that is unblocked pursuing a play? There are not several things different its in your head. You guys kill me with your assumptions. Placebo effect running rampant.

Sent from my ADR6400L using Tapatalk 2
LB's read the Oline. At least they should be. Before anything else in a play happens, that's there key. Like someone else said, if it isn't set up the way (obviously not) something else is messed up. I would also think it would do something to pursuit angles.

I'm not saying someone is right or wrong, but people are bringing up good points.
 
# 35 thelasthurtknee @ 08/02/12 04:59 PM
Quote:
Originally Posted by CRMosier_LM
Wrong... The tuner did not effect any animations or player interactions. It affected reaction to the option. You guys are getting pretty ridiculous.

Sent from my ADR6400L using Tapatalk 2
so as a game changer explain why you know this please. is there a hidden attribute that effects only what happens on option plays? i dont see that attribute in my players abilitys. there is not one for defending option. so is there something that we dont see thats programmed internally for the option? if they improved the awarness on run plays or pursuit wouldnt effect all runs even if the point was just to improve read and react to the option. im just wondering how you know that this only effects the option run. wouldnt this also effect choice option? i dont see how this would effect one type of run play and not others. but im sure you know as your in the loop. a lot of guys are being pretty descriptive with what they are seeing and your just bashing without supporting it with proof. and if your proof is just that ea said it. well you in the wrong spot if your looking for believers in them.

and just to add one other thing. im pretty sure we all hated the tuners last year because they messed up other things when they tried to fix something else. thats why we hated them and they caused so many issues. i pretty sure we even had a patch to fix a patch.
 
# 36 thelasthurtknee @ 08/02/12 05:01 PM
Quote:
Originally Posted by jfsolo
Even if a developer came on here and said that it hasn't been touched, you will never convince me that recruiting hasn't been tuned. I've done several seasons of recruiting, and for the first time after this latest tuner, the CPU is way more aggressive in offering scholies to players. Never before in the second week of the season did any player on my board have 8, or 4 or even 3 offers that quickly. Even the players who I've scouted out to be a "Bust" still have multiple offers now. This ain't no placebo.
this interesting and a very good thing if so. ive been very worried about how easy it is to recruit very good players late in season because they dont have offers or only 1. this was much needed. maybe the gamechanger guy can fill us in or atleast find out.
 
# 37 ncaa13 @ 08/02/12 06:04 PM
Dumb LB were not broke its the CB that just slide and stare at the runner running by them. Another pointless update
 
# 38 Chedapalooza @ 08/02/12 07:14 PM
Quote:
Originally Posted by ncaa13
Dumb LB were not broke its the CB that just slide and stare at the runner running by them. Another pointless update
Although I COMPLETELY agree that the cb standing still issue is there, I believe it could be bc certain defenses dictate that corners man up on a particulAr offensive player.. So they won't react to the ball cArrier if it Isnt their Man.. Stupid, yes. Make sense, yes. Should it be this way? No
 
# 39 Buckeye Country @ 08/02/12 10:18 PM
How do you get the tuner? I do not get prompted to download it.
 
# 40 Chedapalooza @ 08/02/12 11:19 PM
The tuner applied to already active dynasties?
 


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