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WWE 2K15: Full Hands-On Impressions


WWE 2K15 is making it's way to the new generation of consoles this fall and with it there are a number of changes coming to the franchise.  I recently got a chance to see a full presentation by gameplay producer Mark Little who highlighted a number of changes. The Visual Concepts team is now essentially the lead developer for the game with assistance from long time developer Yukes.  With that, you can feel the 2K influence in the game right away.  

Visual Concepts has redone the entire lighting, crowd and arenas. You can see the improvements immediately when you first fire the game up. The crowd now has kids in it, you'll see people taking pictures with their cellphones, as well as multiple other lighting improvements making the game look like a WWE broadcast.

The wrestlers have not only been face scanned but also fully body scanned.  I asked Mark Little about what was done to wrestlers they were unable to scan for whatever reason and he responded with they were done the old fashioned day with photo reference when putting a wrestler in the game, adding "We are able to borrow some of the information from scan data even on to people who don't scan".

Little went on to say that 90% of the roster on the game was full body scanned, which is great news. I followed up asking about the roster models for some characters who recently had recent changes and I used the former Shield members Dean Ambrose and Seth Rollins, he didn't answer the question at this time but left me with, "Obviously we do our best to keep everyone up to date".

I did ask if John Cena gets a new shirt can we see that in an update a week or so later. Mark stated that it's in the plans, maybe not for 2K15 but "It's in 2K's DNA" to have roster updates to match TV.

The development team has spent more time on commentary than any previous cycle, as WWE 2K15 now has five times the amount of commentary as any previous WWE game. Most of the commentary had Michael Cole and Jerry Lawler in the booth together to create more fluid commentary. In my limited time of gameplay, I didn't notice any new commentary outside of the 2K Showcase but that could also just be a demo detail at this point, my build only had John Cena, Goldust, Randy Orton and Cesaro in the build.

For the team to capture gameplay at the most realistic level to date, WWE actually shipped 2K Sports an authentic size WWE ring for the mo-cap studio.  Motion capturing was done over 40 days and the result is WWE 2K15 has five times the animation data over any previous WWE game. It really shows when you see the entrances of the superstars as all of them looked stunning in person and in HD.  Then to see little things in the ring with new moves and animations I've never seen before, like a downed wrestler using the ropes to get up or getting up on one knee due to being tired.  

There are real physics now which affect you when you collide with the ropes as well instead of them just being there and moving. The game really looks good in person.  Another new animation I noticed was you can go to the inside 2nd turnbuckle now to do a move, such as Bret Hart's diving elbow.

A stamina meter has been added to the game as well.  It's a blue bar that as you run, do moves, get beat up, etc slowly drains down to the point when you are just tired out.  I was concerned about it as I've felt it's never truly worked correctly in previous games but after playing the game I really had no issues with it.  

The stamina meter is not nearly as drastic as I feared and actually helps add the realism to the game that 2K is striving for. I asked if the stamina meter can be turned off, and the answer is no. The reason for that decision is that there is animation data which occurs, especially with long matches, that can only be seen with lower stamina to add to the realism. There will be a slider to tweak stamina for users though.

A big feature that we've all wanted for a long time is true weight detection. Now Rey Mysterio is unable to body slam Big Show or toss him around the ring.  All of the wrestlers have more of a weight to them now in the ring and 2K wants every character to feel unique and different. This is a big move that will help this game feel like a WWE event each time we play it.

The biggest change you feel right away is the chain wrestling which starts most matches.  It limits you out of doing big moves right at the start and getting into a natural flow of gameplay. I know this was a big concern out there for many fans of the game but rest assured that after I played it, I was in love with the new mechanic. The game gives a nice tutorial at the start (which can be turned off, as can the entire HUD if you want) to ease you into the new gameplay.

When you do the collar and elbow tie up to start the match you have one of three button presses to make, which then determine which true lock up you do and these are set up like rock, paper, scissors where you basically hope your pick is better than your opponents. If you then get the upper hand, it's your turn to chain it into the next move. You simply move the right stick in a circular motion until you find the sweet spot and you hold it there. You know when you have it as the controller vibrates and the meter fills up red. It's very much the same feel of the lock picking mini-game in Skyrim.  This works both ways as the opponent is also trying to find their sweet spot. Whoever does it first gets the advantage for the next string. Now if you are the offensive wrestler to start, you can punch or wrench down on the opponent to break up their sweet spot and have it reset. Once this happens 1 or 2 times the match moves on as normal and we would expect it, just a more realistic start to the match. Wrestlers like the Big Show won't even do a chain grapple however and will start off without it as it's not their style. This further adds to roster feeling very unique between each wrestler.

Another new change is now R1 or RB switches between signature move and finisher if you have both stored up, something we've all wanted for a long time. Along with that, you may have noticed from the leaked videos a percentage for each wrestler displayed, that is their momentum. A signature move requires 100% and 150% is your finisher. Momentum does reset during the match but grows quicker as matches wear on.  It's basically what we had before in the WWE series but now with an actual number to see how close you are to getting your big moves.

If you were a fan of the breaking point submissions, well, I have some bad news. They are gone, replaced with a whole new meter which I didn't really get to play around with much. Hopefully this explained in future previews of how it's fully working. Another change is the wake up taunt has been replaced with a charged finisher, it essentially works the same except now you hold down the finisher button to have your wrestler get in position to do their finisher when your opponent gets up. It flows much better than it did in previous games.  And never fear, catapault finishers are still in and fully working in tact. Also, I did the big swing with Cesaro in his match and yes, it's an OMG moment. Which tells me that we will see more OMG moments in this year's iteration as well. Excited to see what other moves could be an OMG moment, Roman Reigns jumping boot outside maybe?

The 2K Showcase was very impressive, and has the same production values as the previous Wrestlemania storylines we saw in WWE 2K14.  I got to play the CM Punk vs. John Cena feud which had a great opening video laying out the feud.  The first match is Money in the Bank in 2011 beginning the Summer of Punk where Punk was trying to win the WWE Championship and then leave the company with the belt. If you remember the match, it plays out and looks exactly as it did back then. Was a lot of fun to play through and my only disappointment falls into the CM Punk model as you can fully tell that he wasn't full body scanned like the other wrestlers shown in this demo. Either way, it doesn't take away from the game in any way and they have plenty of time to improve upon Punk's model.

In the coming weeks we will hear about My Career (which was teased briefly with taking your wrestler from NXT to WWE to eventual Hall of Fame), Universe Mode, and the Creation Suite. This is the first full cycle that 2K/Visual Concepts has got with the game after the short cycle for 2K14 and then running into the XB1/PS4 console releases shortly after it's release

The 2K/VC dev team is pushing the tag line of "What story will you tell in WWE 2K15" because every match tells a story.  This is evident right when you pick up the controller for the first time and dive into the matches. I came into the event skeptical of the changes but left very optimistic and excited to see what is coming next.

WWE 2K15 releases October 28th on PS3/PS4 and Xbox 360/Xbox One


WWE 2K15 Videos
Member Comments
# 1 snc237 @ 08/20/14 10:33 AM
Sounding good. Still waiting for an updated no mercy game cause that was a better wresling game then anything that has been released in the last 8 years. This is the first time in a long time that a wresling game sounds very promising.
 
# 2 AirJordanFan93 @ 08/20/14 10:37 AM
Quote:
Originally Posted by snc237
Sounding good. Still waiting for an updated no mercy game cause that was a better wresling game then anything that has been released in the last 8 years. This is the first time in a long time that a wresling game sounds very promising.
We haven't gotten a truly great WWE game since Here Comes The Pain but this is shaping up to be the next great one.
 
# 3 CM Hooe @ 08/20/14 10:41 AM
I really liking the sound of the way this game is shaping up.

Also, that John Cena screenshot is ridiculous.
 
# 4 ExtremeGamer @ 08/20/14 10:48 AM
I can tell you, the game looks that good too. The Goldust entrance might be the best thing I've seen on the new consoles to dates.
 
# 5 RocketTMac1 @ 08/20/14 10:49 AM
Sounds very good. My concern with the chain grappling with guys like Big Show, Mark Henry etc has been addressed as it seems they don't do it because their real life counter parts don't. I hope they get the weapons physics taken care of as well. And here's hoping The Shield have both The Shield attires along with their singles attires and trons. I've already got my Hulkamania edition paid off. 2K is getting all of my money between WWE and NBA lol
 
# 6 bxphenom7 @ 08/20/14 10:57 AM
All good things to hear. Really looking forward to seeing how they've improved the creation process for your created wrestler. Also hope the career mode doesn't disappoint.
 
# 7 countryboy @ 08/20/14 11:27 AM
I really can't wait to get my hands on this game. Sounding great. The actual flow to the matches is a very welcomed addition.

Now I'm anxiously awaiting to hear about Universe mode. Few things I hope they changed to make it more enjoyable for me. Most notably allowing for more than 4 belts per show, or at least not force us to use a womens/divas belt on all shows.
 
# 8 Detroitfan4life1993 @ 08/20/14 11:35 AM
This game sounds better and better every time I read more about it, I'm looking forward to seeing how the new submission system works and what improvements they made to universe mode.
 
# 9 AirJordanFan93 @ 08/20/14 11:43 AM
Quote:
Originally Posted by countryboy
I really can't wait to get my hands on this game. Sounding great. The actual flow to the matches is a very welcomed addition.

Now I'm anxiously awaiting to hear about Universe mode. Few things I hope they changed to make it more enjoyable for me. Most notably allowing for more than 4 belts per show, or at least not force us to use a womens/divas belt on all shows.
I hope we get Universe and MyCareer Info next month and not in October. In the past THQ would hold off Universe stuff maybe until 2 weeks before release and was the one mode I had interest in with updates.
 
# 10 Gramps91 @ 08/20/14 12:17 PM
I think a lot of it sounds pretty good but I don't like the sound of the tie up mini game
 
# 11 cdub71323 @ 08/20/14 12:25 PM
Quote:
Originally Posted by countryboy
I really can't wait to get my hands on this game. Sounding great. The actual flow to the matches is a very welcomed addition.

Now I'm anxiously awaiting to hear about Universe mode. Few things I hope they changed to make it more enjoyable for me. Most notably allowing for more than 4 belts per show, or at least not force us to use a womens/divas belt on all shows.
I'm the exact same way, except switch Universe for MyCareer/MyWrestler. I'm hoping that it isn't just match after match after match and you can build up alliances and rivalries, talk a manager or wrestler into coming to the ring with you, and have WWE storyline-esque paths to follow.

I know 2K and VC knocked it out the park for their debut NBA 2K on PS4/XB1, so I'm optimistic they do the same for this after seeing the screenshots and reading about it
 
# 12 bxphenom7 @ 08/20/14 01:15 PM
Quote:
Originally Posted by cdub71323
I'm the exact same way, except switch Universe for MyCareer/MyWrestler. I'm hoping that it isn't just match after match after match and you can build up alliances and rivalries, talk a manager or wrestler into coming to the ring with you, and have WWE storyline-esque paths to follow.

I know 2K and VC knocked it out the park for their debut NBA 2K on PS4/XB1, so I'm optimistic they do the same for this after seeing the screenshots and reading about it
The career mode is what I'm interested in the most as well. I didn't like the cutscenes in NBA 2k, didn't feel they worked for an NBA game, a little too cheesy/corny. But I feel cutscenes like the ones in NBA 2k would work much better in a WWE game.
 
# 13 DBMcGee3 @ 08/20/14 01:18 PM
Lots of this sounds good to me, but I think the change I'm most looking forward to is being able to store signature moves and toggle between those and finishers. I always felt that the signature window was far too small, and I hated the fact that you could never do 2 signature moves back to back. The weight detection feature also scratches a big itch for me, I'm shocked it took them so many years to get that right.

Not 100% sure I'll buy the game yet, but this article has me more excited than I was a week ago, that's for sure.
 
# 14 EAGLESFAN10 @ 08/20/14 01:27 PM
Quote:
Originally Posted by DBMcGee3
Lots of this sounds good to me, but I think the change I'm most looking forward to is being able to store signature moves and toggle between those and finishers. I always felt that the signature window was far too small, and I hated the fact that you could never do 2 signature moves back to back. The weight detection feature also scratches a big itch for me, I'm shocked it took them so many years to get that right.

Not 100% sure I'll buy the game yet, but this article has me more excited than I was a week ago, that's for sure.
No It took THQ so long to even figure if they wanted Weight Detection or not

But 2K is about to this game the Best game available for the future
 
# 15 Reed1417 @ 08/20/14 01:32 PM
I'm so freaking excited for this game man!! Everything I've heard and seen is exactly what I wanted and expected 2k would do. Like you guys I wanna hear what the MyCareer and Universe modes are like as they are where I will be spending most of my time. So pumped!


Reed is comin' atcha!!
 
# 16 AceFan84 @ 08/20/14 01:41 PM
Quote:
Originally Posted by Reed1417
I'm so freaking excited for this game man!! Everything I've heard and seen is exactly what I wanted and expected 2k would do. Like you guys I wanna hear what the MyCareer and Universe modes are like as they are where I will be spending most of my time. So pumped!
My thoughts exactly. With NHL disappointing this year I NEED this to be good lol. I am really glad that VC is in charge now, I was worried it would be more like 80% Yukes and 20% VC when the partnership was first announced, I'm so glad that's not the case!
 
# 17 Cowboy008 @ 08/20/14 03:04 PM
Wow.. I really like what I hear so far. Now I just have to know what they did with Universe mode and that will be it for me.
 
# 18 woody2goody @ 08/20/14 03:41 PM
Quote:
Originally Posted by Reed1417
I'm so freaking excited for this game man!! Everything I've heard and seen is exactly what I wanted and expected 2k would do. Like you guys I wanna hear what the MyCareer and Universe modes are like as they are where I will be spending most of my time. So pumped!


Reed is comin' atcha!!
Hearing that not everyone will be able to chain wrestle and also that there will be weight detection are my two favourite things from that article.

I'm sure once you get the hang of the new grappling system it will be good, especially if they get the transitioning right from the opening of the match to the quicker moves after to the bigger ones later on.
 
# 19 statum71 @ 08/20/14 03:56 PM
I sure hope Universe Mode is more than just matches and random cut scenes. Even the rivalries are kinda weak. Its just two wrestlers matching up every single week.
 
# 20 kennyacid @ 08/20/14 04:17 PM
Hopefully within time 2k can make this game into no mercy where there was so many moves to pull off that you needed a strategy guide
 

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