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NBA 2K17 Features Improvements Across The Board, Here's 75 of Them

I had the chance to visit the studios at 2K this week and get an advance sneak peak of NBA 2K17. For full disclosure the trip was paid for entirely by the folks at 2K.

The first thing I want to tell you about NBA 2K17? It has nothing to do with the game itself directly, and everything to do with the people who work on this game year-round.

The wonderful folks at 2K Games, and specifically the team members I met in San Francisco on Tuesday afternoon -- Ronnie, Jeff Thompson, Erick Boenisch, Mike Wang, Ryan Peters, Chris, Czar, and many others -- are folks who are incredibly passsionate about their craft and the game they are producing. They were very welcoming and displayed a lot of  that passion while describing what NBA 2K17 is bringing to consoles this year.

While I plan to dive a lot deeper into the topics I'll share below in the coming days, I wanted to at least get some of the nitty gritty out for folks to see and to begin discussing.

Jeff Thomas, VP for Visual Concepts, was the first person to present, and he had lots to share.

Graphics

Jeff is a passionate and genuine speaker. The passion comes from a background of being involved with 2K for over 20 years, and he seems every bit as passionate about your experience with this game as you are.

With that said, below is what he had to share about graphics:

  • Uniforms will no longer be washed out (Knicks, for instance). Reddish skin tones on players has been adjusted to a far more realistic looking tone.
  • Player hair has been improved -- something you'll want to see for yourself, and something that words can't really put into proper perspective.
  • Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
  • For shoes specifically, they are now all 3D-scaned for 2K17, something referred to as 2K Kicks.
  • Included Shoes: Entire Kobe collection, Chuck Taylors, Converse Weapon, Air Force 1, Jordan, Air Penny, Shaq Attack, And more…

Audio

Next, Jeff discussed audio, and how it was an area the team simply was not satisfied with. So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.

  • Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
  • Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
  • Commentary has been expanded upon with new dynamic commentary booths.
  • NBA 2K17 now has a total of 11 commentators. Some are familiar faces -- such as Kevin Harlan, Greg Anthony, Shaq and Ernie -- while others are new, including Brent Berry, Steve Smith, Doris Burke, Chris Webber, and David Aldridge. The commentary team is based geographically, so depending on which arena you're playing in, you'll hear from different commentary teams.

NBA Blacktop & Play Now Online

Jeff then began to briefly discuss two more modes: NBA Blacktop and Play Now Online.

  • NBA Blacktop has changed the whole court. A crowd has been added to add some life to your Blacktop experience, and they'll react to the game as it unfolds in front of them.
  • Blacktop allows users to select rules such as half court, wind strength, points to play up to, and even introduction animations.
  • Play Now Online continues to evolve. Last year PNO had a tier-based system, and this year a new tier has been added to prevent people from being too grouped together.
  • A strong focus on matchmaking and finding similar opponents has been added.
  • You can also customize your tier, teams to play against, etc., however this could increase wait times. Of course, the less selective you are, finding a match should be something that's instantaneous.
  • You'll also receive more points for playing tougher games.

MyTeam

Jeff's last topic (for now) focused on MyTeam. Jeff shared how this is a mode that 2K really likes a lot. The improvements this year revolve a lot around the concepts we see in our fantasy basketball teams.

  • Redesigned cards, including 6 new gem levels. Cards featuring NBA Moments, Historic cards, Franchises, and Theme Packs.
  • 2K plans to release new cards moments after they happen in the NBA. Same with challenges--you'll see new ones from the previous night around the league.
  • Dynamic Duos such as Stephen Curry and Klay Thompson and the Gasol brothers, for example, offer unique bonuses for MyTeam. Dynamic Duos will include current and historic players not just for NBA careers, but college, and even high school.
  • You'll start your MyTeam off with what's being called a 'Free Agent' card. Every MyTeam will get their pick of 1 of 5 top NBA players to help you get connected to the mode. These cards cannot have contracts added to them, and they are served more as trials for folks -- especially those new to the mode who might never see such cards -- a chance to play with the NBA's best.
  • MyTeam Blacktop replaces Gauntlet. This mode includes quick multiplayer 3v3, and a new draft wheel (sort of like a slot machine); you'll pick one guy, and the wheel picks the next two.
  • After each game there is a prize board to choose rewards from. This can include point cards to unlock new boards with better prizes. Watch out for technical foul cards though which reset the board. Gems can include diamond players. Prize deck adds random player cards to the board, and there are a total of 10 levels, each with better prizes.

MyLeague & MyGM

Next up was Erick Boenisch, Senior Producer, who discussed MyLeague and MyGM. Erick is my kind of guy because he's obsessed with the franchise-type modes, and had quite a lot of details to present.

His team had lots of new features, all built around the core tenants of "innovation, authenticity, and engagement." He mentioned how if something does not fit all three of those expectations, it's not being added into the game.

  • The following options exist when choosing your mode: MyGM, MyLeague, MyLeague Online, Start Today, Season, Playoffs
  • Start today is a brand new MyLeague option, and it takes the real world stats and standings on the date that you start it and lets you start from that point. So imagine, kids during their holiday break can start their seasons on that date the morning they open their presents. Even when using Start Today, players can continue their franchise for another 79 years.
  • League expansion allows players to start with 30-36 teams.
  • You can design your own expansion teams, use pre-built teams, or download team designs from the community.
  • Expansion and game scheduling provided a challenge, but it's fully and accurately implemented--the game still respects back-to-back games for teams, etc. Any such challenge that may come about through expansion was planned for and dealt with such as menus, power rankings, draft, etc.
  • Leagues will dynamically expand in future years.
  • Total user control over expansion AND contraction.
  • Expansion draft fully implemented. Each team can protect up to 8 players. There is logic put in place where contenders will keep their team's core in-tact, while a younger team is more likely to expose their aging pricey veterans to the expansion draft.
  • Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
  • You can now start your franchise experience in the offseason before the 2016 draft and free agency, and rewrite the history with new draft picks, and new free agency homes for players like LeBron, Durant, Wade, etc.
  • Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
  • Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
  • You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
  • We can now protect certain picks in the draft, and allow teams to choose options.
  • Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
  • Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
  • Dynamic uniform updates.
  • Offseason trading that takes into account many pending factors for a team such as free agency plans, who the team plans to draft, etc.
  • Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
  • Playoffs totally customizable.
  • 30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.

MyLeague Online

  • 80 year online MyLeague, complete with drafts, offseason, progression/regression.
  • More admin features optionally available such as "keeper years." Other things inspired from traditional fantasy basketball leagues.
  • Stability and performance continues to be priority #1.

Gameplay, New Features, & Control

Gameplay Director Mike Wang and Gameplay Producer Scott O'Gallagher were up next, and they were discussing the enhancements made to gameplay and controls for NBA 2K17 as well as some new features that will enhance the in-game experience. They both reiterated that they wanted the skill of the player holding the controller to matter more in this year's game.

  • All shots now have a timing component to them; everything, that is, but dunks. No more "activate an animation and hoping for the best."
  • Dribbling now breaks up canned sequences into user combos that give you control over any sort of combinations.
  • Custom jump shots are back for '17. Select multiple upper body and lower body presets to create an unlimited number of unique shooting profiles for your players.
  • Defensive skills will also matter, such as beating a guy to the spot, reacting to the ball.
  • Did not want to make the game feel too complex. All of these new options are bonuses on lower levels where you won't be penalized by not utilizing them.
  • 2KU has been redone, and you'll now play 2KU tutorial games playing as an inter-squad scrimmage using Team USA. 2KU walks you through an entire game step-by-step as you progress. Duke's Coach K walks you through it all.
  • There is a huge emphasis this year on smooth animations.
  • The interior post game has been revamped this year. Lots of banging down low, wrestling for rebounds, and other messy plays, including putbacks.
  • New off-ball collision system. Now gives post players tools with 700 animations between deny and off-ball posts. "Battle before the battle is now here." Can grab, pull, chuck, and fouls will even be called during these times at the proper time.
  • ACE which stands for Addaptive Coaching Engine. Coaches will adapt to players differently depending on player type, playoffs, season, behavior, efficiency, etc. Over 6,000 adjustments, and any schematic changes will be updated all the way through the real-life NBA finals. A concept that was discussed to demonstrate ACE's depth was how a 20 points per game performance is different playing as Cleveland than it would be with, say, Utah.
  • We should continue to see a point per game reduction by players online, yet all the while an increase in assists per game. This was the pattern seen between 2K15 to 2K16, and further tweaks were made to ensure this trend continues.

New Features & Controls

  • Smart Coach - You'll really want to listen to your assistant coach during timeouts as he will share knowledge of specific players around league as well as real life instruction on how to stop opposing teams and how to run your offense and who to run it through. Your assistant coach will talk you through the ups and downs, and chart and analyze the game as you play. Different messaging exists for every team.
  • New team schemes
  • New freelance offenses (30 unique in 2K17)
  • New transition offenses and defenses
  • Improved (new?) defensive AI
  • Positional mismatches--different coaches have different aggressiveness in attacking mismatches, for instance.
  • Formation recognition--defensive help assignments will change and offenses will be more aware than ever.
  • Don't let up--offenses are measuring offensive efficiency to track the opposition, and difficultly level matters for this sort of thing.
  • On the fly team individual ACE packages
  • New dynamic plays and quick plays
  • Coaching intangibles
  • Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
  • Switching on-the-fly for Pro AM

Pro Am

  • Ability to go from Park directly into ProAM.
  • Will earn Park revenue by playing ProAM (this got a huge response from the audience)
  • Now includes rosters, no more free-for-alls. The owner will control a roster of 10. Owner can move players in and out. Owner does not need to be there for others to play. '
  • Can warmup and shoot around while waiting for opponent.
  • Can view stats on all players.
  • Leveling up as a team - Amateur team which is limited in their capabilities and customization, then Pro with more abilities and customization, such as different arena features (think HUGE team wall murals which looked incredible). Elite status is next which is very special. Custom importing of pictures is granted at this level, and overall much expanded from last year. Also sponsors which brings in extra VC. Work up from Elite level 1 to Elite level 6.
  • If you become an elite team, you could get invite to the 2K All Star Tournament around ASG which includes a $250k grand prize, tickets to the All Star Game in New Orleans and more.
We'll have much more on NBA 2K17 in the coming days. For now, let us know what of the above sticks out to you!

 


Member Comments
# 61 scottyp180 @ 08/31/16 12:00 PM
Chris webber on a commentary team! Hell yeah. He's one of my favorite former player commentators our there. The presentation side of this has me stoked.

The list that came it last night mentioned that 2k recorded audio from the crowd in each stadium. I didn't see that mentioned here. I hope that wasn't a mistake. Authentic crowd audio would be a huge boost from a presentation stand point.
 
# 62 Eman5805 @ 08/31/16 12:03 PM
Quote:
  • Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
If this means what I assume it means, hopefully no more of your starters being subbed out at the end of the 2nd quarter. I also would assume this applies to MyCareer as well. Rotations would always get weird in that mode.
 
# 63 Krodis @ 08/31/16 12:04 PM
This is sort of overwhelming. How in the world do they manage all this given their release cycle?

Sent from my SM-N910V using Tapatalk
 
# 64 cthurt @ 08/31/16 12:05 PM
Sounds like they have a mixture of the TNT broadcast team and the NBAtv broadcast team, very nice touch.
 
# 65 Cleve07103 @ 08/31/16 12:08 PM
I have a couple of questions....With Commentary, is it different teams announcing games or are they just sideline reporters? Is the D-league in the game now? are coaches editable? Will we be able to put the sneakers in game on people. Couldn't add all sneakers to players I.E, Brand Black or Way of Wade..... can we create coaches and add them to teams? But all in all this is great news if working how they plan it. Myleagues online will be fire
 
# 66 Barncore @ 08/31/16 12:14 PM
Lots of buzzwords and overhyped promises, BUT there's LOTS of good stuff in there.

Here's some stuff that stood out to me:

Quote:
Shoe accuracy and other accessories will now update as NBA players change their look throughout the year.
Does that mean accessories wont be tied to roster files anymore? Because that'd be pretty handy for roster makers. (Y)
Quote:
So the 2K team set out and traveled over 16,000 miles to record actual audio from each NBA arena.
  • Literally, every single court now has unique audio for a ball dribble based on the stadium being played in. We heard the difference, and while subtle, it's one of the most remarkable attention-to-detail items I've ever seen in gaming.
  • Arena horns, although similar are all unique across the NBA. Again, a montage showed the subtle differences.
(Y) (Y) (Y)
Quote:
Total user control over expansion AND contraction.
Interesting.
Quote:
Expansion can be turned off entirely. You can also contract teams you do not like in MyLeague (there was no mention anything about a reallocation draft, FYI).
What does that mean?
Quote:
Perhaps one of the most impressive features - Dynamic rule changes. For instance, league meetings will occur during the offseason. An extreme example would be the league voting on using a sudden death OT rule change--first bucket wins. Extreme cases such as this are very rare, we were told. More common would be changes to the shot clock timer, back clock timer, etc.
(N) Why bother with something like that? Focus on fundamentals.
Quote:
Eventually, every few years, your league's CBA will eventually expire, and then you'll see big changes to the finances within your league. This is a quite unique feature, and something typically only seen in rare sport text simulations such as Out of the Park Baseball's "random league evolution."
Ok THAT's interesting.
Quote:
You'll now see trades which can include draft pick protections (a 1st rounder, but only if it's not the first three picks) and pick swaps (we'll take either your 2nd in '17 or 2nd in '18)
It only took them 5 years. But that's good. (Y)
Quote:
Advanced rotations--a whole new gameplan that not only allows you to slot your minutes like before, but actually when your players play those minutes and with whom those minutes are played with. Players will typically play in units. This is very deep, but can also be autoed by asking for coach recommendations.
Sounds great! (Y) Much needed.
Quote:
Jersey retirements now exist, and logic has been put in place to prevent a player having their jersey retired after a short amount of time on team.
Sweet! (Y) It's all about making history after all.
Quote:
Easier roster/draft class editing -- can now edit an entire roster at once on one screen, not player by player.
I can't even imagine how that would work well? But i'm all for improving editing. (Y)
Quote:
30+ more features such as hot zone customization, new sorting logic, proper re-trading rules added, etc.
They finally brought that back. Good.
Quote:
There is a huge emphasis this year on smooth animations
(Y)
Quote:
Coaching intangibles
Interesting.
Quote:
Extend the pressure, and you can control the help (literally assign who you want to press, etc.)
I wonder if that will fix the dumb over-helping from 2k16

If this game can pull off what this article promises then we're in for a treat. I must force myself to manage my expectations, because every year i get disappointed about something because my imagination of the upcoming game is always better than the reality. But, nice to hear some actual info after weeks of silence.
 
# 67 SoxFan01605 @ 08/31/16 12:17 PM
Man....Plenty of good things to digest, but what stands out to me is that 2K continues to seriously up it's franchise game each year. They are, by far, the class of the sports genre in that regard.
 
# 68 scottyp180 @ 08/31/16 12:20 PM
Quote:
Originally Posted by aholbert32
Hated it. Just hated it.

It kills immersion for me and its been a problem for a while now. Fingers crossed that they fixed it.
This is a big one for me too. Far from a game breaker with all these improvements and additions but the crowd and atmosphere has needed improvement for some time. As you mentioned accurate reactions alone would be great. Close games in the 4th quarter and playoffs should feel intense. Home crowd should be going crazy when a big bucket is made or the team needs a big stop on defense but then go dead silence if the away team hits a big bucket. Too often it feels like the crowd is sleeping or uninterested or just generally unaware of what's going on in the game and what the situation is.

There are instances in a game where the crowd can be accurate but more often than not they just feel off.
 
# 69 malky @ 08/31/16 12:22 PM
WOW... They say my comment is too short to post, so I'll say it again.....WOW
 
# 70 Junior Moe @ 08/31/16 12:23 PM
Quote:
Originally Posted by LorenzoDC
Yeah, no mention of D-league or draft & stash, but that doesn't mean it's not there in some form. Maybe not playable, but it could be there in some fashion.
It's possible and I remain hopeful. But they've done so much I can't really be too upset. Hopefully there's a deep dive ML/MGM diary.
 
# 71 Junior Moe @ 08/31/16 12:27 PM
Quote:
Originally Posted by cima
So is Kenny Smith out?
If you add him and Kellogg to the names mentioned that would give us 11. I think I saw in one of the threads yesterday that he was in. I'd like more clarity myself on who's in or out and what exactly their role is.
 
# 72 bigmike0077 @ 08/31/16 12:29 PM
i hope there is a MYGM/My league deep dive aswell to explain certain things such as the expansion.

If we do an expansion draft, does the entry draft take place right after- with the draft including Simmons and Ingram, or will it be a draft of generated players before the season starts aswell?
 
# 73 rdbc1983 @ 08/31/16 12:40 PM
You know, after hearing all these improvements I'm thrilled to see some gameplay! Hands down, amazing stuff
 
# 74 scottyp180 @ 08/31/16 12:40 PM
Quote:
Originally Posted by VinsanityLives
CWebb!!!!

They recorded all these court sounds, so they HAVE to have improved the crowd right? Would hate for them to be hiding that for some legacy issue they can't figure out.

Crowd was so bad though. Broken. Can't imagine horn authenticity but still a bad crowd.

Sent from my XT1254 using Tapatalk
Just remember this is the same game that featured "full body scans" last year even thought there was only a true total of 7 body types (which seems to be about the same this year).

No disrespect to 2k, I love the effort they put into the game year in and year out, but sometimes you can't fully buy into everything they say. Everything sounds great on paper but let's see if the execution lives up to expectations.
 
# 75 Gramps91 @ 08/31/16 12:47 PM
Absolutely love the sound of all the MyLeague stuff. Can't wait!
 
# 76 davel @ 08/31/16 12:52 PM
i hope player ask for appropriate contracts amounts in mygm and my league. That was never fixed last year
 
# 77 JasonWilliams55 @ 08/31/16 12:56 PM
For the easier roster editing, I'm thinking that you'll be able to move attributes across the league up and down (ex. +1 on all steal ratings). I really hope that it's not that simple and hope that they give an option to spread or tighten the top and bottom ratings for a single attribute (ex. slide the top steal rating down 5 and move the bottom up 2 and have everything in between auto adjust to keep scale).
 
# 78 LorenzoDC @ 08/31/16 01:01 PM
Quote:
Originally Posted by davel
i hope player ask for appropriate contracts amounts in mygm and my league. That was never fixed last year
Yeah, there's nothing so far on free agency signing logic being at all responsive to positional supply & demand, or player salary demands being hard tied to f(OVR,AGE,POTENTIAL). Players signing for league minimum?

Maybe we'll get a MyGM/MyLeague blog next week that will give more info.
 
# 79 Mike Lowe @ 08/31/16 01:12 PM
Quote:
Originally Posted by JohnnyCash2015
Can you please provide more information on contraction. What happens to the players on contracted teams? Do they become free agents or do they disappear?


Sent from my iPhone using Tapatalk
They didn't elaborate, and there really wasn't much time for questions during the presentation. They just said that it was all adjustable/customizable (paraphrasing) by the user.
 
# 80 Mike Lowe @ 08/31/16 01:14 PM
Quote:
Originally Posted by aholbert32
The changes to sound seem great but disappointed there is nothing about the crowd. That was one of the biggest non-gameplay related issues with last year's game.
Authentic crowd noise (I'm 99% sure) was part of the audio to be included. This includes ambient noise around the stadium from what I recall.
 


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