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FIFA 09 Clubs Q&A
Q: What is FIFA 09 Clubs?

A: FIFA 09 Clubs is a mode designed for PLAYSTATION 3 and XBOX 360 that enables gamers to form or join user-controlled ‘clubs’.  These clubs are ranked within divisions based on total points. Clubs will be relegated and promoted within divisions based on their points. If a club has more points than the second best club in their division and more points than the last club in the division above, they will move up a division and send the last placed squad down a division.

Q: How will the best club be determined?

A: The best club will be the one with the most points.  They will hold the Division 1 - Rank 1 position.

Q: How many players can you recruit to your club?

A: FIFA 09 Clubs supports up to 50 players in each club. However, only ten players can  play for the team during a match.

Q: Who selects the team each game?

A: The Club Manager can change the club’s team at any point. The team selected will not impact the playing field, since all teams and their players will be set to the same attribute levels. The outcome of the match will be based on the performance of the players on your team. 

Q: Will FIFA Clubs support substitutes?

A: The Captain can make substitutes as would be done in a normal match, but only the club members that started the match can play. So if the captain does a sub, the real world player will switch to that virtual player.

Q: What happens to players who aren’t selected for the first team or the substitute’s bench? Do they watch the match in spectator mode?

A: Instead of limiting matches based on the availability of a few club members, a club can play a match as long as 3 members are present. A club can be playing several matches at once based on how many members are available. There is no club spectator mode in FIFA 09.

Q: Can consumers join more than one club?

A: No you can only be in one club at a time.

Q: Who’s going to want to play left-back?

A: There are a lot of people who appreciate the importance of defense on a football team as well as midfield and attack. We hope that the kind of guys who are very good on defense and very disciplined on defense will become a commodity that teams will want to play with and suddenly they will become very valuable. We envision a landscape where teams try to recruit the best players at each position to build their teams into the best in the world. If you want a good buzz in a 10 vs. 10 match you might not necessarily be involved in the action all of the time but for the shorter moments that a real footballer would be in a football match it takes on a whole different level of stress and excitement. When you get your touches at left back, for example, you know you can’t fail because you will be letting down nine human players on your team if you make a mistake. Every interaction takes on an exponentially greater significance. Instead of thinking as an individual you have to play and react as a team.

Q: What happens if you have less than 10 players?

A: The CPU will control players if you have less than 10 players. If you have less than 10 players, say 7, than each user can choose the option of being fixed to a position or being able to switch between their position and the 3 CPU controlled positions. The key is you have to make this decision before the game and choose to be able to swap between your player and CPU controlled players when you are setting up the game. So some users may choose to remain fixed to their player the entire game while others may choose to be able to swap between their player and the CPU controlled players.

Q: What happens if you disconnect during a game?

A: If a user on your team quits mid-game or you disconnect than the CPU takes over that player. If you drop to less than 3 players in a match, the match will be forfeit.

Q) If you get disconnected – can you rejoin your team after being reconnected?

A: No, there is no way to join a match that is already in progress. If you become disconnected then the CPU will take control of your player.

Q: Will there be a fixed schedule? How will consumers schedule a game?

A: No, there is no fixed schedule. Matches can be held at any time. When there are enough players ready to play (minimum of 3) then they will be matched up against another club for competitive play.

Q: Is there a tool for scheduling matches?

A: No see above.

Q: How long is the FIFA Clubs season?

A: The season begins as soon as FIFA 09 hits shelves and ends after the FIFA 10 game releases Please check that this is correct and we will support FIFA09 club up until FIFA10 launches.

Q: How can you recruit players to your club?

A: Managers can scout players based on position, rating, wins, losses and games played. Other detailed information can be reviewed such as shots on goal, passing, tackles, cards, fouls and offsides. When a manager sees a player that fits his or her requirements, they can invite them to join their club.

Q: What stats will you keep?

A: Clubs will track stats for Wins, Losses, Ties and Total Points. Total points is the most important stat for your club.  

Q: How have you improved the online play?

A: The framework we established with FIFA 08 Be A Pro: Online Team Play (5 vs 5) is sound and supports 10 vs. 10. The challenge for us is to make sure those rare occasions where the game might go out of sync are eradicated. When you have one console versus one console it happens infrequently. When you have 5 versus 5 the frequency is suddenly significantly more because now you have 10 consoles rather than two. When you look at 20 consoles connected online to each other suddenly the stability of the game and the rareness of the occasions when the game goes out of sync become more manifest so we have really needed to work hard on those issues. We have daily 10 vs 10 sessions in the studio and the game is very stable.

What’s the future for Online Clubs? 

A: We envision a time when you have managers, an economy system where players will be able to move clubs, where playing FIFA becomes an alternate reality to the real world of football. The day will come when there are virtual equivalents of Wayne Rooney or Ronaldinho, from different parts of the world, who are expert FIFA gamers and clubs are clamoring to recruit them to represent their side, just like the real world. Ultimately our ambition is to have the best 11 English FIFA football players at each position playing against the best 11 American, German, or Italian FIFA football players at each position to actually stage a virtual world cup to earn the right to be the world’s best FIFA football team.

Q: Was it always in the plan to have 10 vs. 10 this year?

A: We established 5 v 5 last year and the plan has always been to create a virtual 11 vs 11 football game for the 2010 FIFA World Cup. While that has always been an ambitious project we felt this year we could push pretty hard to reach 10 vs 10. This is quite an achievement. It feels like FIFA 09 Clubs is the next great frontier in sports gaming. 

Q) Will the strength of the goalie be the same in all clubs?

A: Yes, all players are levelled to an 85 overall. 

Q) What kind of strength will the CPU controlled players have? Will a Rooney be stronger than a Pantelic or will all CPU players have the same strength?

A: All players are levelled to an 85 overall.  The individual attributes have all been set to relative strengths of the player’s preferred position.  So all CBs will have the same set of stats and all RWs will have the same set of stats, but their attributes will be different based on the needs of their position.  If a user moves a player out of their preferred position, their overall rating may drop.

FIFA Soccer 09 Videos
Member Comments
# 1 Blaxican8504 @ 09/12/08 03:04 PM
I still think that making all players have the same attribute is a mistake. I understand not wanting people to just pick the best teams over and over, but come on.
 
# 2 Acid @ 09/12/08 03:21 PM
Quote:
Originally Posted by Blaxican8504
I still think that making all players have the same attribute is a mistake. I understand not wanting people to just pick the best teams over and over, but come on.
Isn't this just going to be like NHL where you create a player and use him on an online club? The attributes would start as even and then progress as you progress.
 
# 3 Blaxican8504 @ 09/12/08 03:39 PM
Quote:
Originally Posted by Acid
Isn't this just going to be like NHL where you create a player and use him on an online club? The attributes would start as even and then progress as you progress.
I don't think so. But then again, I could be wrong.

IGN: I hear that every player on the pitch in this mode is set to the same attribute level. Why do this? Shouldn't I be rewarded for building up my character in the offline Be A Pro mode?


Rutter: Linking your offline character in Be A Pro is a great idea and is something we are certainly looking at doing. But for this year, because it's a new concept and game mode, we didn't want to penalize people who supported lower tier clubs. We don't always want people to play as Barcelona or Real Madrid; sometimes we want them to play as Toronto FC. If Toronto FC had the same level of player attributes they I would be judged on my controller skills rather than the attributes of my virtual player on the pitch. So it is all about being a better player of the game then a better player in the game.

That's from the IGN interview and from the sounds of it, you can't build up your player. I hope I'm wrong. A virtual Blaxican would be awesome.
 
# 4 Bahnzo @ 09/12/08 05:21 PM
Quote:
Originally Posted by Blaxican8504
Rutter: Linking your offline character in Be A Pro is a great idea and is something we are certainly looking at doing. But for this year, because it's a new concept and game mode,
Yeah, but NHL 09 did this, AND did it from scratch. FIFA already had these modes built and working but didn't make this logical leap. Or, they did, and are just holding it back so they have something new to trumpet for FIFA10.
 
# 5 Murkurial @ 09/15/08 01:50 PM
I still fail to understand why they just can't let you create your own player. If everyone is rated an 85 then there isn't a point in picking teams with players that have special attributes. You'll be able to pull off all the tricks with anyone. Jermaine Jenas will be pulling off Ronaldinho flip flops if you want him to.

Of course it isn't just about the tricks but that's just one example.

@Blaxican. As I understand it, you can't even create a player to use online.

I know what mode I won't be playing very often.
 
# 6 Blaxican8504 @ 09/15/08 02:42 PM
Quote:
Originally Posted by Murkurial
I still fail to understand why they just can't let you create your own player. If everyone is rated an 85 then there isn't a point in picking teams with players that have special attributes. You'll be able to pull off all the tricks with anyone. Jermaine Jenas will be pulling off Ronaldinho flip flops if you want him to.

Of course it isn't just about the tricks but that's just one example.

@Blaxican. As I understand it, you can't even create a player to use online.

I know what mode I won't be playing very often.
I had a feeling that was the case. Disappointing.
 
# 7 Methlab @ 09/15/08 04:42 PM
Yeah, I wish you could level up your player. That would be amazing. I like the equal player level still though. But really, you should start even, and then be able to level up.
 
# 8 Blaxican8504 @ 09/15/08 07:38 PM
Even though it still bothers me that all players/teams will be even, in the end it doesn't really matter. Team OS is going to slaughter everyone we play.
 
# 9 OU81206 @ 10/19/08 11:58 AM
You guys are wrong. What we will see on the pitch is a team based solely on the ability of it's human members. It's a measure of the individual ability of team members and their ability to work together. Each club will earn notoriety based on the skills and performance of their members and nothing else. If you want to simulate the real landscape of soccer this mode is not for you. This is creating a totally new virtual landscape based not on the ratings of the real world teams, but based on the abilities of the real world gamers.
 
# 10 Methlab @ 10/20/08 01:06 PM
Quote:
Originally Posted by OU81206
You guys are wrong. What we will see on the pitch is a team based solely on the ability of it's human members. It's a measure of the individual ability of team members and their ability to work together. Each club will earn notoriety based on the skills and performance of their members and nothing else. If you want to simulate the real landscape of soccer this mode is not for you. This is creating a totally new virtual landscape based not on the ratings of the real world teams, but based on the abilities of the real world gamers.
Yeah, I like it. I see it your way, and said that a few posts up. I think it is one of the best online game play ideas for team sports that I have ever seen.
 
# 11 EXboxur @ 10/22/08 03:15 AM
What is really lame is playing people who only have 3 people on their team when you have 10. It's much easier to play with 3 people as opposed to 10. There should be a way to limit this. Perhaps the minimum number of people on a team should be 5 or 7.
 
# 12 calcutta @ 10/22/08 03:42 AM
Can you play INTRA-Club games? So lets say you happen to have 16 people in the one club online and ready to play, can you half that and play 8-on-8 against each other?
 
# 13 lnin0 @ 10/23/08 12:36 AM
I think the idea of player progression based on time spent playing is a broken concept. It only penalizes people who do not have hours a day to play. Not only are those people at a disadvantage due to less seat time but they get gimped character on top of that. That is going to kill the fun for a lot of people.

I am not totally against the progression system because I do think it is good to have some differences adds an extra level to the gameplay but in order to be fair any progression system must be easy to progress (online or off) and capped below the max. Letting someone max every stat on their player just because they have 23 hours of free time in a day is not a good progression system.

What needs to be done is that your total allowable points are capped so that you can never max out every skill. You could max out one but it would be at the cost of another skill but at least you get to decide how to distribute skill points and weight your characters skills.

The second part of it has to be the ease at which you can obtain skill points. This should be on a curve so any new player can quickly progress and gain about 70-80% of the available skill points in a week of average play. It would continuously grow harder to level and gain those final skills points. This would add some marginal difference to the overall skill level of each player but never really put it too far out of balance.

I also think that developers should always give gamers the options to setup things how they like so I don't see a problems with offering progression and non-progression club ladders.
 

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