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NBA 2K10 Demo Roundtable
The NBA 2K10 demo has been out since Tuesday -- at least for Xbox 360 gamers -- and with the release of NBA 2K10 just days away, we felt it was time to roll out some thoughts on the demo.

What is your favorite new addition to the game based upon your playtime with the demo?


Christian McLeod: I am loving the implementation of the new turbo system because it adds a new strategic element to the traditional gameplay. You really have to pick and choose the moments when you want to spam the turbo to beat a defender, or else you will exhaust your star players. It may be a small addition to the game, but the difference it makes during gameplay is gigantic.

Also, the new player faces and emotion engine are impressive. There were numerous times during the demo where I was in awe of the nearly photo-realistic players. Based on the demo alone, 2K10 could be the best looking sports game ever.

Jayson Young: The new post game is great, but what impressed me the most were the improvements to the offensive AI. I thought I would have trouble generating offense in the demo because there is no way to call set plays, but your teammates do a tremendous job of posting up and setting screens on their own. Aside from the superhuman recognition that allows CPU ball handlers to find and hit the open man with godlike perception, I was glad to see that the CPU is just as active running its own offense as your AI teammates are on the other end of the court.

Steve Bartlett: I’m coming at this from a bit of a different angle since I have a retail copy. The most impressive addition to the game is the fundamental basketball you are forced into playing. The turbo is not nearly as effective -– you now have to utilize your picks, screens and good ball movement to get a step on the defender and get the blow by. Simple things like quick crossovers with the left stick can also sometimes be enough to gain the edge if your defender is out of position.

How does the game overall compare to last year based on the demo?


Christian McLeod: Everything feels more controlled and polished when compared to 2K9. I know a lot of gamers are going to complain that the game feels sluggish, but the slower pace makes transitional animations and isomotion moves feel much more natural than in previous years. Court spacing also appears to have received a giant facelift and off-ball movement looks improved as well.

I had a good time with 2K9 even though I felt the series was beginning to show its age. But based on the 2K10 demo, I have a renewed sense of excitement as the game looks and feels fresh on the court.

Jayson Young: While the offensive side of the ball received some welcomed tweaks, I still felt helpless on defense -- I've felt helpless since NBA 2K8. For the third year in a row, 2K's computer defenders still refuse to make the correct rotations during help situations, and the AI (whether teammate or foe) is still so bad at defense that it can be driven around or passed through without users even having to think about getting their drives cut off or their passes intercepted. Playing manual defense isn't much better either because computer-controlled assists turn on-ball defense into a battle between yourself and the game's assisted movements, rather than a duel between yourself and the ball handler. That frustration, combined with the limited number of stealing/blocking animations, still makes it more difficult than it should be for human defenders to get their hands on the ball.

Steve Bartlett: Based on NBA 2K9 the gameplay in 2K10 is clearly a step up, but only a hop step. Minor problems have been removed, such as players stopping to receive the ball on a fastbreak and "ghost dunking." And when you try to drive into a crowded lane, the result is either a block, loss of ball control or a miss. I find myself using a variety of layups on the shot stick to finish in the paint since it is more difficult to get a clear lane to the rim. There are also some frame-rate issues on high-up camera angles, which affect the game fairly frequently. Obviously, that is not acceptable.

Overall, what is your prognosis right now for NBA 2K10?


Christian McLeod: This is going to be a banner year for the 2K series. 2K10 is looking great, the demo plays great, and the incredibly deep game modes and online functionality could lead to some high praise. The My Player and My Crew game modes alone should keep this hardcore hoops gamer busy until the Pistons championship parade in June -- yeah I said it.

If I have one worry, however, it is that 2K's less than stellar online server functionality will once again kill the NBA 2K experience for a number of gamers. Last year's online debacle left a bad taste in many gamers' mouths (mine included), and if the developers can not deliver with 2K10 (especially the My Crew mode), I can see many jumping ship for Live 10.

Simply put, it's great to have two solid basketball titles available for once, but I still think 2K will reign supreme in the McLeod household.

Jayson Young: The offense in 2K10 has been taken to another level, but the defensive system is getting more and more outdated as it continues to go untouched. I've seen nothing in this demo to convince me that NBA 2K10 will not be another paint-fest where players are able to force the ball inside at will (whether by drive or by pass) and light up the score sheet with high shooting percentages. In this demo I can shoot 85 percent in the post with the offensively challenged Dwight Howard and turn a high percentage of my fastbreaks into successful alley oops. So there is little hope in my mind that the retail version will be anything more than a dunk and layup drill when taken online. NBA Live 10 may not have as many shooting animations or as intricate a post game, but it at least appears to have one thing right that NBA 2K10 still can't seem to figure out: gameplay balance.

Steve Bartlett: 2K10’s attention to detail makes this brand of basketball the truest hoops simulation I have played. The signature styles, the offensive sets, the game strategy and the endless animations keep this game spinning in my 360. I spent countless hours in the practice gym just working on my team’s offense, my point guard’s handles and the standard jump shot. It’s simply a blast to perfect the momentum and game physics in this game. The 10th anniversary edition of 2K basketball should be just enough to hold off NBA Live 10, but it still seems as if the door has been left open at least a bit this year.
NBA 2K10 Videos
Member Comments
# 1 ifriedrice @ 10/02/09 04:07 PM
Good write up. It's good to see different points of view. However, in the end, the only one that matters is the consumer's.
 
# 2 BroMontana82 @ 10/02/09 04:32 PM
I agree with ifriedrice and what will matter even more is the retail version of the game which we are already getting impressions of. both good and bad.
 
# 3 jyoung @ 10/02/09 04:37 PM
Yep, it is nice, though, that as consumers, we actually have two basketball demos this year to compare the games for ourselves.

The same cannot be said for this year's hockey games or any other sport where exclusivity is the norm.

It's sad that basketball and soccer are the only sports this year where we've got two companies going head-to-head with two separate demos.
 
# 4 DaChosenOne @ 10/02/09 05:33 PM
Cant wait 4 this game this is gunna be the best game
 
# 5 DaChosenOne @ 10/02/09 05:40 PM
I was just reading now i cant wait 4 this any longer 4 more Days!
 
# 6 hutch2355 @ 10/02/09 06:31 PM
I was a little turned off by how slow the players were. I also wonder, how hard is it to get the rim correct on a dunk. I personally have never seen dwight howard dunk the ball and the rim not move. When it does move it goes down like an inch. I know its petty, but when your playing a game you like the dunks to look correct. Live had the same problem a couple of years ago. The backboard moves but the rim didn't. Live feels a bit more arcade like as far as speed, but its just personal preference.

The AI seemed nice and tight, although I wonder if you have rashard lewis at pf, since they had brandon bass at pf, if he would be haning out at the three point line. In live he posts up gasol all the time. Lame. I also like the post up moves. I hate isomotion though, even though I have been a 2ker since dreamcast days, I hated when they added that. I like using the stick in live better.

All in all a good demo. I just think I will have more fun playing live than I will playing 2k, although I will probably get both like I did last year.
 
# 7 TheFiasco87 @ 10/02/09 07:51 PM
Playing a simple 2-3 defense stops most easy inside buckets, thats atleast what I've found.
 
# 8 NBAfan#109287322 @ 10/03/09 04:03 AM
well it's great that all the xbox360 users got the demo........guess all the ps3 users will just have to wait for the release day to play it......pfffft stupid!
 
# 9 NBAfan#109287322 @ 10/03/09 04:05 AM
sorry for the whinge but whats the point of a demo if u get it after the retail version is out
 
# 10 iltd @ 10/03/09 09:01 AM
Quote:
Originally Posted by NBAfan#109287322
sorry for the whinge but whats the point of a demo if u get it after the retail version is out
If you are assuming that everybody buys a game when it comes out, then you have a valid point. Without that assumption, then a demo will still act as a demo, regardless if it is delayed or not.
 
# 11 RyDaddy215 @ 10/03/09 01:52 PM
the 2k10 demo is trash...they would have been better served not putting a demo out.

Sure they improved the graphics and presentation...but its pretty much a prettier 2k9...all the same in game flaws are still there.

2K has gotten pretty damn complacent and miss Mike Wang big time.
there reign has the BBall king is about to be over.
 
# 12 HiTEqMETHOD @ 10/03/09 04:43 PM
Quote:
Originally Posted by TheFiasco87
Playing a simple 2-3 defense stops most easy inside buckets, thats atleast what I've found.
That and just staying in front of your man.... I like hearing about the different perspectives with these reviews/roundtables but I've honestly never had a problem with playing defense in 2k9. I control the man guarding the ball handler most of the time or switch between positions and rotate my man over manually. It is somewhat hard at first but once you get the muscle memory it should become second nature switching between 2-3 players in a few seconds to positions them in the correct area with your opponent driving the lane.

Maybe that's too hard for some people (it was for me at first) but since you technically can stop drives into the lane or people just going in for layups/dunks I don't see how it's a problem. Anyone who cares to learn can easily do so.

Now playing online via team up should be even easier because as long as you have a team set up that knows how to player b-ball (that's what my crew seems to be for) you don't even have to worry about switching between numerous players to play D seeing as how your user controlled teammates can do it for you.

I thought being able to switch between multiple defenders and position them before the cut man can make it to the rim was something that was common place amongst b-ball gamers, seeing as how the AI doesn't rotate correctly for you I thought this was a work a round that people used regularly, but I guess I was wrong.
 
# 13 jiggamayne03 @ 10/03/09 05:54 PM
well besides the "pistons parade in june" comment i thought this article was good. the demo is a nice teaser for what we'll see on tuesday. only thing i wish was that they focus on defense one year,defense was so difficult in 2K9 and it still is.
 
# 14 gtmizundastood @ 10/03/09 08:20 PM
Quote:
Originally Posted by Smokez4DAyz
I must be one of the few people who played good-great defense in 2k9, I would stop All action in my lane, no dunks at all, and I used many teams. 2K always does right by me. Nice write up, but somethings sell themselves, NBA2K10 is that. Live has no defense, no spacing, all dunks all the time, how anyone would want that...live10 doesn't compete. And gamers with both games know it. Gameplay rules.
I agree I had excellent defense human and AI in 2k9. I also love isomotion. I am very good with Isomotion. I also love the demo. I am able to hold the opposing Offense with the Lakers or the Magic to some fairly realistic shot percentages. Isomotion is nothing more than just doing the actual dribble moves with the stick. I was a Live head until the 360 hit the market. It just feels so arcade, and it should be absolute cheeser heaven.
 
# 15 toolified @ 10/03/09 10:53 PM
this year it's 2K that'll win out in the battle of b-ball games, but next year could be very tight in terms of gameplay if these roundtables are anything to go by. 2K's My Player mode, assuming that it's implemented well, is a big selling point this season, which definitely gives it a further edge over Live.
 
# 16 DustinT @ 10/04/09 12:51 AM
We all know that the retail version is better than the demo. I can't base my thoughts on it yet, because I think the demo is terrible, it just doesn't feel right.
 
# 17 rdlkilla2k @ 10/04/09 08:39 AM
Please listen to my comment! I have the actual game and played and speaking of a basketball fan THIS IS THE REALEST BBALL GAME EVER! The game has changed so much defensively and offensively and the graphics is sick in HDMI. They paid attention to the littlest detail... you can flop,walk the dog(roll the ball down court from out of bounds) ,Fake double teams, double block animation, better controlled isomotion, better playbooks. Intros are nice and you can customize your own music like 2k5. OMG i had a tear in my eye playing this game. And Kobe and Lebron is super sick!!!..........psssst......... U can lob it off the backboard to your teammate..(whistles) the facial animations are beautiful too. I cant wait for Live also...but i think both game are going to be good,,,,,i dont wanna compare em cause they both are different.
 
# 18 dstout22 @ 10/05/09 08:45 PM
A demo is a demo. To read all of these posts(this is a generalization i know) about huge complainers acting like it is the "END OF 2K" is amusing but... dumb, for a lack of better words. The demo is just a peek into what the game will really offer... and in no way is it a finished product. So for the bashers, you are like someone who critiques a painting before it is finished. Settle down and remember, these games are for fun.
 
# 19 emo_nerd73 @ 10/06/09 11:57 AM
nice article
 

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