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Is APF going to run at 60fps?

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Old 06-21-2007, 07:45 PM   #1
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Is APF going to run at 60fps?

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Old 06-21-2007, 07:52 PM   #2
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Re: Is APF going to run at 60fps?

Yes
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Old 06-21-2007, 08:27 PM   #3
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Re: Is APF going to run at 60fps?

Just curious but what does 60fps even mean ? lol
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Old 06-21-2007, 08:31 PM   #4
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Re: Is APF going to run at 60fps?

Quote:
Originally Posted by P.D.
Just curious but what does 60fps even mean ? lol
60 frames per second. Basically means no slowdown.
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Old 06-21-2007, 08:36 PM   #5
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Re: Is APF going to run at 60fps?

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Originally Posted by joeysosa
60 frames per second. Basically means no slowdown.
Not necessarilly, you can still have slow down if it's not a solid 60 fps, at it's most basic level it creates smoother and more responsive animations, as opposed to 30fps.
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Old 06-21-2007, 08:36 PM   #6
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Re: Is APF going to run at 60fps?

Quote:
Originally Posted by joeysosa
60 frames per second. Basically means no slowdown.
Oh , I see. Thanks
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Old 06-21-2007, 08:48 PM   #7
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Re: Is APF going to run at 60fps?

Quote:
Originally Posted by joeysosa
60 frames per second. Basically means no slowdown.
Interesting. I don't know much about the topic, but it seems like more frames per second would mean more workload for the CPU and more chance for slowdown??
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Old 06-21-2007, 09:14 PM   #8
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Re: Is APF going to run at 60fps?

Each still is considered a frame. Each still (or frame) in motion creates the illusion of motion. Frames per second is the unit that measures this. The more frames per second, the smoother the motion appears.

Technically, when a developer mentions their target fps they really are talking about the average frame per second number and not a steady, constant value. Which means at different points in a game the fps can jump up to 100 or more and sometimes dip below, while the average number is all they are targeting for.

Think of those flip books that kids sometimes have.
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