Look, I'm not going get deep into what I do for a living, but I do work closely with the marketing group of a large retail chain. So while I may not know it all, I have a pretty deep concept of how that department works. I'm sure it differs in every industry, but the fundamentals are usually the same.
Obviously, we don't know what kind of costs went into this game and what kind of sales they need to turn a profit or even to minimize their losses. A lot of time the expectations of a product isn't to turn a profit, but to gain a customer base that will help you profit in the long run.
We also cannot ignore basic supply and demand. And I can't imagine that the demand for a game that lacks a lot of "stuff" that other games have is the same at $60 as it is for other similar products. I mean if your Coke and trying to sell a 6 pack of soda for the same price that Pepsi is selling their twelve pack, chance are you'r going to capture the sales of pure Coke lovers, but those that stand somewhere in the middle are going to get the most for their dollar.
SO they can sell 100,000 copies at $60 or sell 150,000 copies at $40. There will be slightly higher incremental costs with the extra 50,000 copies, but you just got your product in the hands of 50,000 extra people, who if they like your product, will have no problem forking out full price for the game the next year.
My guess, is that 2K is going to lose a ton of $$$ on this game. They already stated that some of these legends were paid six figures to be in this game. And while that is only probably a handful of players, that definately impacts the bottom line. Say they averaged $10K per signee. That is $2.4M they paid alone in licenses. Typically a game gets sold to a retailer and the retailer marks it up 10-15%. So take the low number here and 2K, at best, sold this game for $54 to the retailers. So at $54, 2K has to sell about 45,000 copies just to recoup what it paid for the licenses of the players. Plus salaries, shipping and packaging fee's, minimal marketing fee's (but it does cost $$ to put the posters up in stores and get airtime on TV). Even if Take2 covers all of the other SG&A stuff, this game still needs to sell a ton of copies to actually turn a profit.
So, why not short the price, get the game into the hands of as many people as possible and shoot for the moon the following year, when the game is still fresh in peoples minds...not 3 years down the road with a different name, different packaging and price tag that is $40 higher than the last instance.
It's funny, a lot of people remember 2K5 because of the $19.99 price tag. It's even mentioned in some of the reviews for 2K8.