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Originally Posted by sportyguyfl31 |
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I never used any of the dime and nickle defenses as a base D in APF but played against good players who used those set ups, and it is very very effective.
I loved playing APF just as much as the next person here.
My favorite part of the game was the drop back passing, but I honestly cannot possibly see myself going back to playing that game regularly, other then for an occasional lobby match cameo.
I havent felt one single impulse to play that game for about 8 weeks.
There are a ton of flaws in that game, and I'm really stunned that everyone in this thread are flat ignoring them.
For every shortcoming that you can make about Madden's blocking, you can do the same for APF in a whole array of scenarios.
People want to rave about APF's route running, yet ignore that a career possession receiver like Dwight Clark, plays like Randy Moss.
People seem to want to ignore the various animations that casue DBs to freeze, or take pass defenders straight out of plays, or balls morphing through defenders because a reciever or QB has some magical intagibles attribute like clutch, or mr. 3rd down.
I know I'm not the only one, who remembers how defending the run in man coverage consistantly, was an adventure, since your LBs were prone to just stand around and let blockers slam into them, and that defenders ran right to the man they were "assigned" to, rather then diagnose the play and attack the LOS.
I just dont get it. APF was a "good" game, that was basically thrown together.
The fact that it lasted as long as it did had as much to do with a lack of an alternative to play that made any sense, as anything else.
This year, that changed..and to me, both NCAA and Madden are just overall better games
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Clutch is a magical attribute just ask the players that played with Joe Montana. You see the believer in their eyes. It was cool when you played qbs with 4th quarters/clutch because you know in certain situations there are more going to make plays. It is good that game try to simulate what made a player special and even better when you get stops.
Stopping the run with man coverage is more difficult because the first read is their man. Playing zone their awareness was much better and playing with Greg was amazing.
Dwight Clark was a beast in that wco and he did not play like Randy Moss. James Lofton played like Randy Moss but we have personnel experts on this board to break down players.
I always love how zones were played in this game. I always used generic cornerbacks and able to use legends up the middle (DT,MLB,Safeties) and in my defensive scheme I created long drives.
2K8 ISN'T perfect but APF2k8 played a great brand of football.
Here is the secret about APF2k8 season mode is some of the greatest human vs cpu games ever. CPU qb ai is realistic. Playing against Dan Marino is amazing knowing that he could get the ball out quick with a strong arm. Just a great overall game but I am not a franchise player.