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Engine based on Physicis. But the player models looks all the same !

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Old 03-08-2010, 03:54 PM   #9
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Re: Engine based on Physicis. But the player models looks all the same !

wtf

without exact weight and height how will D-Line vs O-Line work???

if all the lineman have the same one or two builds then where is the physics coming into play???
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Old 03-08-2010, 07:31 PM   #10
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Re: Engine based on Physicis. But the player models looks all the same !

Angle, speed and.... area of the impact.
That`s all i can think of.
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Old 03-09-2010, 12:11 PM   #11
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Re: Engine based on Physicis. But the player models looks all the same !

like i said in this thread before....Its the technology of BB which is the allure for me...Nothing else.

I am taking BB as a $50 tech demo personally. I know the player models are ...well bad. There is NO height or Weight per say, but physics determine the outcome of tackles, movement etc. The playbooks, i am assuming will be VERY generic (hope not) and there is no injuries (or fatigue possibly. No confirmation yet).

I like that there is a franchise with regulation/de-regulation (like it alot actually) and there is a free agent system similar to how tranfers are handled in soccer (like that as well).

I am keeping my expectations very low, but i think the technology will be a defining moment for sports games.

Wish natural motion decided to make a rugby game with this tech, but maybe that can be its next venture.
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Old 03-09-2010, 12:27 PM   #12
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Re: Engine based on Physicis. But the player models looks all the same !

Quote:
Originally Posted by SA1NT401
Wish natural motion decided to make a rugby game with this tech, but maybe that can be its next venture.
They've already trademarked "IceBreaker Hockey"
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Old 03-09-2010, 12:54 PM   #13
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Re: Engine based on Physicis. But the player models looks all the same !

Quote:
Originally Posted by SA1NT401
I like that there is a franchise with regulation/de-regulation (like it alot actually) and there is a free agent system similar to how tranfers are handled in soccer (like that as well).
That's one of the intriguing factors for me as well. Like you said, something different and would be an interesting change-up.

Quote:
Originally Posted by SA1NT401
I am keeping my expectations very low, but i think the technology will be a defining moment for sports games.
Could be, if it raises the bar for sports gaming physics, then we all benefit no matter what game/sports we play.
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Old 03-09-2010, 03:33 PM   #14
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Re: Engine based on Physicis. But the player models looks all the same !

I'm excited to try the new tech in football. Can live with the lack of some stuff in a first effort. I also like the idea od relegations And transfer market. It's is going to be a different take on American football And I'm excited for something fresh in the genre. Hockey seems perfectly suited for nm.
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Old 03-09-2010, 06:01 PM   #15
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Re: Engine based on Physicis. But the player models looks all the same !

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Originally Posted by KBLover
That's one of the intriguing factors for me as well. Like you said, something different and would be an interesting change-up.



Could be, if it raises the bar for sports gaming physics, then we all benefit no matter what game/sports we play.
It sure as hell should raise the bar.....
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