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**mkharsh33 - All-Conference Sliders""

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Old 11-28-2011, 10:33 AM   #57
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Re: **mkharsh33 - All-Conference Sliders""

Every now and then I get that head scratching game that causes me to enter "slider hell" and Saturday night it happened. Using a slightly modified version of the sliders that I listed in a previous post, I played about 3 games with an 11-12 roster that I downloaded from 2K Share. Things were seemingly going pretty well. I used Michigan State to defeat Minnesota by 11. I defeated Texas Tech by 18 points with Baylor, and I lost to Duke by 33 points using Long Island. I'm thinking those were pretty realistic results and the average FG% in each game for me was around 44%, while the computer shot about 47% (the Duke game skewed that a little). Anyway, game 4 rolls around and I host UCLA with Kansas State. I started the game down 15-2 and things never got any better. They beat me 85-55, while shooting 65% from the floor and 12-18 from 3-pt range. I, on the other hand, shot 30% and was 2-25 from 3-point range. It happens, so I'm going to leave my sliders where they are for time being and see what happens. Had I played this game before the other 3, I probably would have been tweaking away afterwards. Go figure.

Last edited by crques; 11-28-2011 at 10:36 AM.
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Old 11-29-2011, 12:08 PM   #58
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Re: **mkharsh33 - All-Conference Sliders""

hey Mkharsh i went back to the CPU 100 Drive tendency

I've been using the set for all my test games every time i create a New Alumni team and i like the way the CPU will use their attackers much better at 100 Drive tendency

Now the actual Player(s) Drive Tendency Rating also plays a part in that slider....

For example I tested Marquette and D.Wade has like 98 Drive Tendency rating

In the 1st half of a game i used Default 50 setting like you have it and Wade was jacking up jumpers all half....he ended taking 8 out his 9 shots from Mid Range which led to 0 FT's attempted by him.

I use the NO Switch Rule which means the man i assigned to Wade committed no fouls at all

Now in the 2nd Half I switched the Drive Tendency Slider back to 100 the way you had 1st listed it....

Wade took 7 shots in the 2nd half and ended up with 4 FT's all as a result of him getting fouled while shooting in the paint....

Now i'm guessing had the Drive Tendency Slider been at 100 the entire game Wade might have actually attempted roughly 6-8 FT's which isn't bad considering it's College Ball I try to give everyone minutes on the Alumni Rosters...

He played 22 minutes Total for the game.....

I'm going to play another test game this evening with Drive Tendency at 100 and see how it plays out for an entire game
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Old 11-29-2011, 09:44 PM   #59
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Re: **mkharsh33 - All-Conference Sliders""

Quote:
Originally Posted by Playmakers
hey Mkharsh i went back to the CPU 100 Drive tendency

I've been using the set for all my test games every time i create a New Alumni team and i like the way the CPU will use their attackers much better at 100 Drive tendency

Now the actual Player(s) Drive Tendency Rating also plays a part in that slider....

For example I tested Marquette and D.Wade has like 98 Drive Tendency rating

In the 1st half of a game i used Default 50 setting like you have it and Wade was jacking up jumpers all half....he ended taking 8 out his 9 shots from Mid Range which led to 0 FT's attempted by him.

I use the NO Switch Rule which means the man i assigned to Wade committed no fouls at all

Now in the 2nd Half I switched the Drive Tendency Slider back to 100 the way you had 1st listed it....

Wade took 7 shots in the 2nd half and ended up with 4 FT's all as a result of him getting fouled while shooting in the paint....

Now i'm guessing had the Drive Tendency Slider been at 100 the entire game Wade might have actually attempted roughly 6-8 FT's which isn't bad considering it's College Ball I try to give everyone minutes on the Alumni Rosters...

He played 22 minutes Total for the game.....

I'm going to play another test game this evening with Drive Tendency at 100 and see how it plays out for an entire game
Interesting find and I'm curious to see how this plays out after a few more games. It seems that I read something in a thread a while back that changing any of the shot and drive tendencies from default threw everything off for the game as far as teams using their star players and so forth. I look forward to reading more on your findings on this subject.
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Old 11-30-2011, 01:08 AM   #60
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Re: **mkharsh33 - All-Conference Sliders""

updated page 1 - post 1...

ONLY change was updating drive tendency to 100 (from PM's finding above). Again, tweak to fit your style... these are but a base set.
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Old 11-30-2011, 10:27 AM   #61
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Re: **mkharsh33 - All-Conference Sliders""

I started a dynasty with UNC-G and I'm currently 1-8, I mean I am pathetic. My biggest problem is the controls and how they differ from 2K5 on the PS2. I mean I lost @ GaTech by 80! I am starting to get the hang of the game, in fact I've had leads in my last 4 games (only winning 1), but somehow manage to lose in the end.

That being said, these sliders are some of the best I've ever used for any sports game. They provide a realistic product and make for some very enjoyable games. Is it fun to lose? No, but my team is rated as a 70 overall (and that's on a good day), so getting blown out by a team rated 88 is fine with me and it should be expected. My 1 win came in conference against Wofford who is rated 72 or 73, I was up big in the 2nd half (14) and they managed to cut it to 5, by pressing and creating turnovers and then converting those into points. Just like a real game. A wonderful game made better by these sliders.
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Old 11-30-2011, 11:33 AM   #62
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Re: **mkharsh33 - All-Conference Sliders""

I believe I've settled on a Legacy set of sliders now. Everyone plays differently, but I'm sure you can use the base set on page 1 and tweak it to your liking. Anyway the only differences for me from mk's page 1 set are listed below:

Player Speed - 50

Blocking Fouls - 50 (lowered to see if more charges are called; charging at 100)

Shooting Fouls - 67 (adds a few more free throws per game for human & cpu)

Attributes

Def Awareness - 65

Steal - 67

Ball Handling - 42

Steal - 67 (still not 100% satisfied with reach-in foul/steal ratio, but this works ok for me)

Speed - 50 user/47 cpu (occasional separation and ability to drive to hoop around slower defenders sometimes; lowering defensive awareness could result in more separation, but I'm not sure)

Gameplay

Team Unity - 20 (not sure that lowering from 35 makes that big of a difference, but I'm afraid that having it too high could result in experienced lower tier teams playing too good against powerhouses loaded with AA freshmen and sophomores)

Steal Success - 67 (once again, see steal attribute above)

Help Defense - 55 (lowering it seems to enable more separation without defender cutting me off as quick)

Last edited by crques; 11-30-2011 at 11:37 AM.
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Old 11-30-2011, 11:35 AM   #63
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Re: **mkharsh33 - All-Conference Sliders""

Thanks for the kind words! Keep practicing... I agree with you about the controller - I play a TON of NBA2K11 - and getting used to the control options does play into things. You'll continue to improve!!!
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Old 12-01-2011, 02:03 AM   #64
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Re: **mkharsh33 - All-Conference Sliders""

Quote:
Originally Posted by mkharsh33
Thanks for the kind words! Keep practicing... I agree with you about the controller - I play a TON of NBA2K11 - and getting used to the control options does play into things. You'll continue to improve!!!
Great sliders. I've used these since you posted them last year. Makes for an incredible game. Just thought I'd take the time to let you know, much appreciated.
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