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OSUPiper's CH2K8 CPUvCPU Experience

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Old 02-07-2016, 11:13 AM   #41
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Quote:
Originally Posted by Brock
Game I'm currently playing is almost ending... Team went for a late game foul and committed a clear path foul, resulting in two technical freethrows. Played this game since its first came out and never seen either happen.


That is awesome. Also, sad that we see that for the first time in 2016...
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Old 02-07-2016, 12:54 PM   #42
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Updated post on Page 5, where I was testing a theory on dribble penetration.
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Old 02-08-2016, 11:04 PM   #43
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Re: OSUPiper's CH2K8 CPUvCPU Experience

At Speed=100, Tendencies are currently at


Close 11
Mid 40
3pt 16
Drive 65


Other important sliders, currently set at


Off Aw 75
Def Aw 71
BallH 27


Screen Succ 52
Screen Str 100
Help D 30
Help Rec 46


Reach Foul 88
Shoot Foul 62


Notes
- I finally saw the impact of the high Mid Tendency. Big men that should not have been shooting early in the shot clock were regularly launching 2-3 from 15 feet out. I am hoping that by working other sliders around, I can still get a fair number of challenges at mid range.
- So far, dribble penetration is decent without raising Ballhandling, but we will see if it keeps up. Upping Screen Success and lowering Help D should help stabilize this.
- Fouls have been good; pressure defense is still punished though.
- Pace is excellent.
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Old 02-11-2016, 02:03 AM   #44
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Latest Sliders, updated on Page One
- Very happy with Pace, shot selection, overall flow
- Fouls might be low by 1-2 per game
- FG% might be low at Close range, but looks pretty good
- Good penetration from players that can


I do not see myself deviating from these absent some glaring gameplay problems that show up in the future. Enjoy....


SLIDERS V 2.0


Sliders (old values in parentheses)


GAMEPLAY

RULES

Mode
Sim
Shot Clock
ON
Difficulty
MOP
OOB
ON
Half Lngth
19
Backcourt
ON
Sim Half
19
10 secs
ON
Game Spd
42
5 secs
ON
Plyr Spd
28 (30)
3 secs
ON
FT Diff
100
5 guarded
ON
Plyr Lock
OFF
Goaltend
ON
Real FT%
ON
Bonus 1+1
7 fouls
Fatigue
ON
Dbl Bonus
10 fouls
Injuries
OFF
Foul out
5 fouls
Tm Unity
ON
Charging
100
6th Man
ON
Blocking
100
Clutch
ON
Reaching
88 (93)
Pass Icon
ON
Shooting Foul
64 (56)
Def Plyr Icon
ON
Loose Ball
100
Inbound Def
ON


Shot Stick FT
OFF




SLIDERS







SHOOTING

ATTRIBUTES

GAMEPLAY

FITNESS

IR
35 (33)
Off Aw
75
Team Unity
65
Fatigue Rate
40
Mid
47 (46)
Def Aw
71 (70)
Dunk in Trfc
100
Recvry Rate
55
3pt
47 (46)
Dunk
100
Screen Succ
52 (45)
Inj Freq
95
Dunk
49 (50)
BH
27 (29)
Screen Str
100
Inj Effect
25
Layup
37
OR
100
Steal Succ
100


Close tend
11
DR
0
Help D
30 (36)


Mid tend
40 (60)
Block
100
Help Recvry
46 (42)


3pt tend
18 (21)
Steal
100




Drive tend
65 (67)
Speed
100 (65)



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Old 02-12-2016, 07:42 PM   #45
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Re: OSUPiper's CH2K8 CPUvCPU Experience

See Page 1


Made changes to Game Time Edits (Defensive Pressure should be between 60 and 90.


Made changes to Pre-Season Player Edits. Better progression, 3PT tendency is too sensitive to edit.


Will likely lower Mid FG% back to 46.
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Old 02-13-2016, 05:39 PM   #46
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Re: OSUPiper's CH2K8 CPUvCPU Experience

These would work for coaching mode? I cannot remember if there is a difference between code mode and cpu vs cpu in this game regarding sliders....

WHy injuries off but you have aa slider rating that isn't defaulted? Just curious?

Last edited by hazey; 02-13-2016 at 05:52 PM.
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Old 02-15-2016, 01:44 PM   #47
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Re: OSUPiper's CH2K8 CPUvCPU Experience

Quote:
Originally Posted by hazey
These would work for coaching mode? I cannot remember if there is a difference between code mode and cpu vs cpu in this game regarding sliders....

WHy injuries off but you have aa slider rating that isn't defaulted? Just curious?


These should work for Coach Mode. In previous versions, CPUvCPU and Coach sliders transferred pretty well.


One thing I would do in Coach Mode is pick an Offense to run while giving the opposing coach "All Plays." If you find that you can expose some setting to your advantage, I would adjust that slider to try and eliminate that advantage. Otherwise, they should be a good start for Coach Mode.


As for Injuries, I turn them off because
1. Injuries are to inconsistent in played games, giving an advantage to User teams; and
2. Injuries really screw up the CPU roster rotations throughout the season.


I used to leave them on, and that is the only reason I have sliders set up for Injuries. Frankly, you can turn them off and ignore those sliders.
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Old 02-15-2016, 01:48 PM   #48
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Re: OSUPiper's CH2K8 CPUvCPU Experience

After some testing, FG% looks legitimately low, but I can't pinpoint exactly where. 3pFG% is good. The misses I am seeing do not seem out of the ordinary, and I think it might just be slightly too low across the board. Tinkering with raising Close Mid and Layup just slightly.


Also, I feel like drives to the basket are still a little weak, so I may bump Ballhandling a little. I do not want to, because turnovers were perfect in terms of total numbers.
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