I think we need to get on this. There's no telling what we could be able to edit/change if we figure it out. Personally I don't have a lot of knowledge with hex editing, but I did manage to find some things in a roster file.
Here are some locations of things, this was found using 16 bytes per row. Any other setting and the values will be different.
000341C0 - 000B6080 = Players?
- 003AFB40 = Names?
003B7F00 - ? = More Names
003C9260 - 003CD330 = Arenas
003CD340 - 003D5150 = Teams
003D60A0 - 003D8F90 = Cities/Countries
003D8FC0 - 003EFD20 = Name Bank?
003EFD30 - 003F00D0 = Conference Names/Abbreviations
I'm almost positive the first one is tied to the players. It follows a pretty identical theme, and there are easily over 1000 of them. This is from a roster file that was edited, so I'm not sure if it would be easier to find things with the default roster file.
I'd love some help with this from others, particularly those who have some experience with hex editing other games.
Here are some locations of things, this was found using 16 bytes per row. Any other setting and the values will be different.
000341C0 - 000B6080 = Players?
- 003AFB40 = Names?
003B7F00 - ? = More Names
003C9260 - 003CD330 = Arenas
003CD340 - 003D5150 = Teams
003D60A0 - 003D8F90 = Cities/Countries
003D8FC0 - 003EFD20 = Name Bank?
003EFD30 - 003F00D0 = Conference Names/Abbreviations
I'm almost positive the first one is tied to the players. It follows a pretty identical theme, and there are easily over 1000 of them. This is from a roster file that was edited, so I'm not sure if it would be easier to find things with the default roster file.
I'd love some help with this from others, particularly those who have some experience with hex editing other games.



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