Hex Editing Thread

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  • joshrmlb
    MVP
    • Oct 2011
    • 1267

    #211
    Re: Hex Editing Thread

    Can anyone help me with using an editor for this game? Where do I find the editor? What are you guys using?

    Comment

    • Pacers fan 087
      Rookie
      • Sep 2018
      • 323

      #212
      Re: Hex Editing Thread

      Bump. Where is the editor ?

      Comment

      • mvSpurts
        Rookie
        • Apr 2021
        • 6

        #213
        Re: Hex Editing Thread

        Originally posted by Brock
        Here's an example of what the players looks like in hex:

        Blue is the names "002b 88a7" last, "002b a369" is the first name.If you want to be sure of the player you're about to edit highlight one of the names, copy and paste, and use the jump command (ctrl + g) it should jump to the name bank; press shift + f5 to return back.

        Brock, can you walk through finding the name some more? I've found the player name database, but how do I apply that to finding a particular player?

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        • R1zzo23
          Cupcake Coach
          • Jul 2005
          • 5694

          #214
          Re: Hex Editing Thread

          If you are hex editing a legacy file, are you able to edit recruits?

          Comment

          • mvSpurts
            Rookie
            • Apr 2021
            • 6

            #215
            Re: Hex Editing Thread

            Originally posted by mvSpurts
            Brock, can you walk through finding the name some more? I've found the player name database, but how do I apply that to finding a particular player?
            Figured it out, I wasn't using the Goto function correctly.

            New question: how do you figure out the stats for a player? I'm tired of having a good coach at a small school who can't get good recruits, so figured I would try to give some moderate boosts to the players who do sign instead recruiting long shots.

            Any idea or tips on how to parse the player code or hex values to edit their stats?

            Comment

            • mvSpurts
              Rookie
              • Apr 2021
              • 6

              #216
              Re: Hex Editing Thread

              Originally posted by R1zzo23
              If you are hex editing a legacy file, are you able to edit recruits?
              There was a post a while back from Brock about not being able to do that (but that was also 5 or 6 years ago). I haven't dug that deep but I'm not quite sure I know how to find the recruits. I was only able to find a current player by changing their roster number and then comparing that save file to a backup save file to find the difference.

              Comment

              • R1zzo23
                Cupcake Coach
                • Jul 2005
                • 5694

                #217
                Re: Hex Editing Thread

                Ahh, that's a bit disheartening. Would be great to be able to edit recruits to be able to make semi-custom recruiting classes.

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                • Brock
                  MVP
                  • Apr 2008
                  • 1442

                  #218
                  Re: Hex Editing Thread

                  I was never able to figure out recruits. I found some of them, it was tedious and they were scattered about with the regular players, but whenever I tried to even edit a name, the changes wouldn't reflect. I've gone extremely cold on the project, but maybe one day I or someone else can figure out how to at least make a simple player editor.

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                  • mvSpurts
                    Rookie
                    • Apr 2021
                    • 6

                    #219
                    Re: Hex Editing Thread

                    Bummer. Any chance you ever figured out current player ratings? Looking at the changes from one file to another, I'm at a loss. I was hoping it followed the same logic as the coaching attributes (0=F and 10(A)= A+), but it seems to be more involved than that, and my understanding of hex values/methods is zilch. Hoping that however you figured out player position and height can be applied to the attribute scores.


                    Edit: wait, I found out how the attributes are stored. If you have an attribute of say "85," then it's stored as "85XX" where XX is the percentage/progress to the next number (in this case, 86). In hex terms, that's some value between 2134 and 2197. Once you have the player you want to edit, look for stats that fit that range and then edit to whatever value you want.
                    Last edited by mvSpurts; 03-22-2022, 04:55 PM.

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