Can anyone help me with using an editor for this game? Where do I find the editor? What are you guys using?
Hex Editing Thread
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Re: Hex Editing Thread
Here's an example of what the players looks like in hex:
Blue is the names "002b 88a7" last, "002b a369" is the first name.If you want to be sure of the player you're about to edit highlight one of the names, copy and paste, and use the jump command (ctrl + g) it should jump to the name bank; press shift + f5 to return back.
Brock, can you walk through finding the name some more? I've found the player name database, but how do I apply that to finding a particular player?Comment
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Re: Hex Editing Thread
If you are hex editing a legacy file, are you able to edit recruits?Comment
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Re: Hex Editing Thread
New question: how do you figure out the stats for a player? I'm tired of having a good coach at a small school who can't get good recruits, so figured I would try to give some moderate boosts to the players who do sign instead recruiting long shots.
Any idea or tips on how to parse the player code or hex values to edit their stats?Comment
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Re: Hex Editing Thread
There was a post a while back from Brock about not being able to do that (but that was also 5 or 6 years ago). I haven't dug that deep but I'm not quite sure I know how to find the recruits. I was only able to find a current player by changing their roster number and then comparing that save file to a backup save file to find the difference.Comment
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Re: Hex Editing Thread
Ahh, that's a bit disheartening. Would be great to be able to edit recruits to be able to make semi-custom recruiting classes.Comment
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Re: Hex Editing Thread
I was never able to figure out recruits. I found some of them, it was tedious and they were scattered about with the regular players, but whenever I tried to even edit a name, the changes wouldn't reflect. I've gone extremely cold on the project, but maybe one day I or someone else can figure out how to at least make a simple player editor.Comment
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Re: Hex Editing Thread
Bummer. Any chance you ever figured out current player ratings? Looking at the changes from one file to another, I'm at a loss. I was hoping it followed the same logic as the coaching attributes (0=F and 10(A)= A+), but it seems to be more involved than that, and my understanding of hex values/methods is zilch. Hoping that however you figured out player position and height can be applied to the attribute scores.
Edit: wait, I found out how the attributes are stored. If you have an attribute of say "85," then it's stored as "85XX" where XX is the percentage/progress to the next number (in this case, 86). In hex terms, that's some value between 2134 and 2197. Once you have the player you want to edit, look for stats that fit that range and then edit to whatever value you want.Last edited by mvSpurts; 03-22-2022, 04:55 PM.Comment
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