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NCAA Football 14 Dynasty Mode Articles From Around the Web

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Old 05-28-2013, 01:37 PM   #25
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by mjwickstrom1
I wasn't planning on getting NCAA this year, and now I'm even more convinced not to get it. I still love NCAA 13, even though I only recruit in dynasty, and sim my games (Year 5, Kentucky).

I think the recruiting changes, most notably how you allocate points to recruits each week rather than call them, is ridiculous. It takes away the personality from the recruit, and the fun out of recruiting imo. It was always interesting to me seeing how different recruits felt about different pitches, and so on. Taking this away from recruiting is a big no-no for me. Making simpler isn't always going to make it better, and I think that's the case here.

I'll stick with NCAA 13, thank you!
None of that was fun to me and im a pretty hardcore player it was just tedious and boring and made me turn away from the game due to not feeling like doing it it was repetitive.
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Old 05-28-2013, 01:41 PM   #26
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by wolverinemaniac
None of that was fun to me and im a pretty hardcore player it was just tedious and boring and made me turn away from the game due to not feeling like doing it it was repetitive.
To each his own. I would've AT LEAST still liked to have had the option to call recruits in '14, rather than...this...
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Old 05-28-2013, 01:45 PM   #27
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

so nothing but recruiting and the addition of skill points or whatever it is was added. ummmmm I couldn't swore dynasty had a lot more than that in the previous years. I'll wait till later for I hope the rest of the info but you can tell that Ben will simply focus on this. sigh annoying
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Old 05-28-2013, 01:48 PM   #28
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by mjwickstrom1
I wasn't planning on getting NCAA this year, and now I'm even more convinced not to get it. I still love NCAA 13, even though I only recruit in dynasty, and sim my games (Year 5, Kentucky).

I think the recruiting changes, most notably how you allocate points to recruits each week rather than call them, is ridiculous. It takes away the personality from the recruit, and the fun out of recruiting imo. It was always interesting to me seeing how different recruits felt about different pitches, and so on. Taking this away from recruiting is a big no-no for me. Making simpler isn't always going to make it better, and I think that's the case here.

I'll stick with NCAA 13, thank you!
There are still dynamic pitches and recruit interests. If anything, the deal breakers, lock outs and dynamic recruit progression add more personality to the recruits.
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Old 05-28-2013, 02:56 PM   #29
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by Strategizer
There are still dynamic pitches and recruit interests. If anything, the deal breakers, lock outs and dynamic recruit progression add more personality to the recruits.
I feel like people don't really understand how this will work. If you listened to the podcast this new recruiting is sounding pretty cool. You still have all the pitches it will just be less time consuming.
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Old 05-28-2013, 03:32 PM   #30
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by Captain Fear
I feel like people don't really understand how this will work. If you listened to the podcast this new recruiting is sounding pretty cool. You still have all the pitches it will just be less time consuming.
Yeah, I'm not sure what everybody is annoyed with either.

I started playing NCAA 13 again about a month ago. It seems like most of the things that irked me have been fixed. Mainly:

- The monotonous nature of recruiting: find 3 or 4 pitches rated high, very high or most, pound them every week until the recruit has been wowed into submission, land recruit.

-The fact that how you play weighs on how recruits make decisions and things open up more is great.

-It seems like the recruits are going to have more of a "real person" feel to them.

-The post season time period seems to be VERY important now. That's a good thing and adds a layer to the game. It's kind of like a video game version of what the real life NFL has done. They turned the NFL into a 365 day a year football fan experience. As soon as the Super Bowl is over, people start talking about the Combine, Free Agency, and the Draft.

By them adding the last two weeks into the fold, it seems like you will actually have to work on getting those recruits to sign on the dotted line, as opposed to 5 weeks of recruiting scrubs or the last couple people that didn't sign weeks before.
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Old 05-28-2013, 04:54 PM   #31
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by ClemTiger
Wait, so the "big dynasty" reveal is just about recruiting changes? Is this it for this installment of this playbook? If so, this is weak.
It's quite obvious EA is packing it in with NCAA... Hopefully they are just gearing up for next-gen in 2014, but I wont hold my breath.
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Old 05-28-2013, 05:02 PM   #32
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Re: NCAA Football 14 Dynasty Mode Articles From Around the Web

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Originally Posted by BORN4CORN
It's quite obvious EA is packing it in with NCAA... Hopefully they are just gearing up for next-gen in 2014, but I wont hold my breath.
thats what i was saying
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