Home

The root of the 'too many good players get unrecruited' problem

This is a discussion on The root of the 'too many good players get unrecruited' problem within the EA Sports College Football and NCAA Football forums.

Go Back   Operation Sports Forums > Football > EA Sports College Football and NCAA Football
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 07-17-2013, 12:18 PM   #81
Be Good To One Another
 
The JareBear's Arena
 
OVR: 49
Join Date: Jul 2010
Location: Colorado
Posts: 11,574
Blog Entries: 17
Re: The root of the 'too many good players get unrecruited' problem

I wouldn't mind getting, at the very least, an answer as to why recruiting difficulty was taken out from EA
__________________
"Successful people do not celebrate in the adversity or misfortune of others."

OS Blog

The Tortured Mind Of A Rockies Fan. In Arenado I Trust.
The JareBear is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-17-2013, 12:25 PM   #82
Rookie
 
OVR: 5
Join Date: Aug 2002
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by jaredlib
I wouldn't mind getting, at the very least, an answer as to why recruiting difficulty was taken out from EA
Especially since it could have been so easy to do. Varsity = as it is currently. AA = +500 / week, +1000 offseason for CPU. Heisman, +1000 / week, + 2000 offseason for CPU.
__________________
Timeetyo

Timeetyo's NCAA 14 Relegation & Violations System: http://www.operationsports.com/forum...on-system.html
Timeetyo is offline  
Reply With Quote
Old 07-17-2013, 02:24 PM   #83
Rookie
 
OVR: 1
Join Date: Mar 2012
Location: Maitland, FL
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by BleedGreen710
The problem is what the CPU cant do compared to users, so obviously replacing the CPU with users would solve the problem lol
It appears you missed my point.

Recruiting seems to be optimized for having five or six human players in the dynasty, which gives everyone a shot at a couple of impact players. Because of that, you end up with too many options in a single player dynasty.

It isn't a problem with CPU recruiting, it is a problem that it is optimized for dynasties with more human players.
DataBull is offline  
Reply With Quote
Old 07-17-2013, 09:25 PM   #84
Pro
 
jmaj315's Arena
 
OVR: 2
Join Date: Oct 2012
Location: Lansing, Michigan
Blog Entries: 5
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by BrockOchoGOAT
If EA had the CPU distribute their points accross the entire 35 man board the CPU puts together, they would never get any recruits aganst a user. Ever. I am not saying the system is perfect, but its better than them giving 300 to one guy and 150 to another. I think the best soution is to have the CPU max out on 4 or 5 stars and thengive only a few to 2 or 3 stars.
Quote:
Originally Posted by moneal2001
This exactly why I said in my previous post about giving teams bonus weekly recruiting points based on their prestige. A 1 star team would have 5000 recruiting points a week, like they do now, a 2 star 6000, a 3 star 7000, a 4 star 8000, a 5 star 9000, and a 6 star 10000. Those numbers would be before coaching bonuses. This would allow bigger programs to go after more recruits than smaller schools. This would take care of many of the lower teams getting 4 star guys because they would already be heavily recruited unlike how they are now.
The cpu should be able to determine which players are highest priority. Mix these 2 quoted posts together and I think we're really on to something!

Quote:
Originally Posted by xXShowstopperXx
Not only would it help recruiting but it would also make getting those prestige stars feel like more of an accomplishment. Its more of a rank than a tangible perk right now
I 100% agree, also with tougher recruiting, wouldn't be as easy to attain that higher prestige
__________________
I used to put important things here
jmaj315 is offline  
Reply With Quote
Old 07-17-2013, 09:29 PM   #85
Rookie
 
Strategizer's Arena
 
OVR: 4
Join Date: Jan 2013
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by DataBull
It appears you missed my point.

Recruiting seems to be optimized for having five or six human players in the dynasty, which gives everyone a shot at a couple of impact players. Because of that, you end up with too many options in a single player dynasty.

It isn't a problem with CPU recruiting, it is a problem that it is optimized for dynasties with more human players.
I seriously doubt this. Why would they optimize it for multiplayer rather than single player? There's no basis for that assertion.
Strategizer is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-17-2013, 09:33 PM   #86
Rookie
 
OVR: 1
Join Date: Mar 2012
Location: Maitland, FL
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by Strategizer
I seriously doubt this. Why would they optimize it for multiplayer rather than single player? There's no basis for that assertion.
Have you ever heard of Online Dynasty?

There is a lot of basis for this assertion. It is well known that people spend more time playing a game for a longer period of time if they are playing online with others than if they play offline alone. Therefore, Online Dynasty is clearly the target to grow, not Offline Dynasty. Makes perfect sense that the priority for EA is the online game.
DataBull is offline  
Reply With Quote
Old 07-17-2013, 09:45 PM   #87
MVP
 
Dogslax41's Arena
 
OVR: 10
Join Date: Aug 2003
Location: Jacksonville
Posts: 1,905
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by DataBull
Have you ever heard of Online Dynasty?

There is a lot of basis for this assertion. It is well known that people spend more time playing a game for a longer period of time if they are playing online with others than if they play offline alone. Therefore, Online Dynasty is clearly the target to grow, not Offline Dynasty. Makes perfect sense that the priority for EA is the online game.
So well known, that actual research into the gaming industry shows that multiplayer is being removed from more and more HD games. Despite that, the current setup is not optimized for anything, multiplayer or single player. Either way the CPU is at a direct disadvantage to the user that's the opposite of optimized.
Dogslax41 is offline  
Reply With Quote
Old 07-17-2013, 09:49 PM   #88
Rookie
 
Strategizer's Arena
 
OVR: 4
Join Date: Jan 2013
Re: The root of the 'too many good players get unrecruited' problem

Quote:
Originally Posted by DataBull
Have you ever heard of Online Dynasty?

There is a lot of basis for this assertion. It is well known that people spend more time playing a game for a longer period of time if they are playing online with others than if they play offline alone. Therefore, Online Dynasty is clearly the target to grow, not Offline Dynasty. Makes perfect sense that the priority for EA is the online game.
It's well-known? Link to statistics showing more people are spending time in Online Dynasty than single player offline?
Strategizer is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > EA Sports College Football and NCAA Football »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:36 PM.
Top -