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What Features Do You Want to See in EA Sports College Football?

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Old 02-04-2021, 12:40 PM   #81
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Re: What Features Do You Hope To See In The New Game?

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Originally Posted by TarHeelPhenom
Exactly! IRL coaches keep in contact with their commits weekly because they know other teams won't stop recruiting them...especially the Blue Chippers. I agree totally. Have some sort of meter that shows you how solid your commit is.

This would tie into the Dynamic rankings idea. You have a guy who may start out not that highly ranked and you jump on him. He commits to you early; but with dynamic rankings he rises in the ranking and begins to receive interest from the "Big Boys". You begin to see his commit level meter go from green to yellow to red and next thing you know...Merry Flipmas lol!

Na, EA would never go that deep lol...

I was thinking about this last evening. The quality of the feedback from commits is directly related to the amount of recruiting points / time (however it is implemented) you spend on each recruit. Spend zero on committed recruits and you may lose half who previously committed without having a clue you were in trouble with them. Allocate half of the allowable points / time and you get some clues which ones are having second thoughts. Perhaps someone's meter is greenish yellow but is solid yellow after allocating all you can. You also get better clues who is trying to poach your player so you have a better chance to fend off your challenger.
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Old 02-04-2021, 01:24 PM   #82
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Re: What Features Do You Hope To See In The New Game?

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Originally Posted by Matecheck
It HAS to be something other than linear progression. That was the worst turn off of the whole game. EVERY halfback had 99 break tackle after 5 seasons, all players turned out the same.
Linear progression is bad just like an XP system is bad. Neither should be near the game. Knowing EA, we'll get one of the two.



It should be more dynamic that allows for a variety of progression types. Some guys get up to speed year 1 and then stall. Some guys don't blossom til their senior year. Some steadily improve all career. Some bust and never progress at all. Some actually regress. This should be represented by a dynamic system.


In a dream world, we'd have coaches with development ratings/traits, S&C staffs that made impacts, players with Work Ethic ratings/traits, and an in depth scouting system that projected players. These could combine to create a dynamic progression system that did have surprises.


That's a good system. I hope we don't get an XP system, but I expect we do. NCAA always was a Madden clone with slight changes. I expect no different with the reboot.
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Old 02-04-2021, 01:29 PM   #83
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Re: What Features Do You Hope To See In The New Game?

No points of any kind. No XP points, no scouting points. It may just be personal preference, but it hurts the immersion of the game for me.

Progression should be tied to coaches/practice focus (coordinators and position), and how the player plays in games. The user should get a chance to push development in certain directions. But the I hate the leveling up system in Madden. If I rush a CB and get 3 sacks with him, I shouldn't be able to improve his coverage ratings.

Scouting should be based on time and effort, and not points. Dont give me 200 "points" per week. Give me a season to recruit and I can decide how to do it. Do I send multiple coaches to get the best recruit, do I split them up to recruit multiple lesser players. In this sense, I guess "points" can just be replaced with "hours," but it would still make a big difference to me.
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Old 02-04-2021, 01:49 PM   #84
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Re: What Features Do You Hope To See In The New Game?

Would also like to finally see accurate recruit generation. It isn't rocket science. Take 10 years of recruiting data to get your parameters and tune your generating based off of that data.

We already have the ability with Madden on PC to generate our own draft classes via tools and we can use data to drive the generation and make it realistic and allow for mor variety than what EA has written up. It is work one person could do in a couple of weeks time. There is no excuse for recruit generation to be as laughable this go around like it was in the past.
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Old 02-04-2021, 02:04 PM   #85
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Re: What Features Do You Hope To See In The New Game?

I am just hoping the dynasty mode is as in depth as ever! 247 sports cooperative recruiting classes (fake names of coarse lol), coaching carosel, weekly or even daily tweets, instagram, etc. But overall, I don't want them to stray too far from what the game was, because it was AWESOME!!!

I do expect graphics to be better, but i hope the gameplay with those upgrade graphics are amazing.
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Old 02-04-2021, 02:29 PM   #86
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by canes21
Linear progression is bad just like an XP system is bad. Neither should be near the game. Knowing EA, we'll get one of the two.



It should be more dynamic that allows for a variety of progression types. Some guys get up to speed year 1 and then stall. Some guys don't blossom til their senior year. Some steadily improve all career. Some bust and never progress at all. Some actually regress. This should be represented by a dynamic system.


In a dream world, we'd have coaches with development ratings/traits, S&C staffs that made impacts, players with Work Ethic ratings/traits, and an in depth scouting system that projected players. These could combine to create a dynamic progression system that did have surprises.


That's a good system. I hope we don't get an XP system, but I expect we do. NCAA always was a Madden clone with slight changes. I expect no different with the reboot.

I think adding an attribute like "Work Ethic" would be a good idea. Being that they aren't using player likeness anymore they don't have to worry about backlash from an attribute like that. A player with low Work Ethic would have high bust potential and wouldn't progress much at all....and vice versa.
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Old 02-04-2021, 02:57 PM   #87
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Re: What Features Do You Hope To See In The New Game?

I have to agree, less points and percentages when it comes to recruiting. I would rather the game give me a recruit's feedback like, "You're one of my top choices, Coach," as opposed to, "You're in 2nd place and exactly 475 pts behind the leader." Getting feedback that exact takes away a lot of the suspense and drama around whether you're going to get a commitment from a player. And as others have said, make us continue to recruit our commitments all the way up to either the early signing period or Signing Day after the season.


I'd love to be able to adjust the price of tickets, parking, concessions, etc like the old Maddens. In addition, it would be great to have total control over the coaching staff and support staff of my program. Just some ideas off the top of my head for potential support staff positions:


- Analysts: Hire more/better analysts to give you more accurate scouting reports.


- Training Staff: Better trainers keep players healthy and get players back from injury faster.


- Weight Room Staff: Better help your players develop physically throughout their careers.


- Operations Director: Keeps the organization running smoothly and efficiently (maybe it lowers operational costs and helps maximize coaching staff ratings).


- Designers/Social Media Coordinators: Help raise your program's profile in the eyes of recruits.


- Gameday Presentation Staff: Increase the production level of your in-game show to help with attendance and maximize your homefield advantage.


- Booster Coordinator: Hire someone to help fund raise extra funds for your program.
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Old 02-04-2021, 03:01 PM   #88
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Re: What Features Do You Hope To See In The New Game?

Can online dynasty not be limited to 12 people only? I think that hurts the longevity of OD.
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