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What Features Do You Want to See in EA Sports College Football?

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Old 02-04-2021, 05:42 PM   #89
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Re: What Features Do You Hope To See In The New Game?

Basically, I have a lot of ideas. For recruiting, I'm actually taking a small page out of Draft Day Sports College Football's recruiting style, which i really enjoy. So here's my big stretch of an idea:

Recruiting Budget:
I do like the idea of a school budget and allocating enough resources toward a priority. It's realistic and puts an effort toward choosing wisely who we recruit. Points are only designated to actions, like in college hoops 2k8.
- Recruiting
- Training
- Discipline (if we're able to get sanctions back in game)

Spring Scouting:
After National Signing Day, we can send our scouts to any or all of these camps. This is where you gather a bulk of information early on recruits:

- Regional Rivals Camp (cost $): basic recruit info in your region/area/pipelines
- National Nike Sparq Camp (cost $$): basic recruit info on a national level
- Ellite 11(cost $$): Detailed info on the best QB's in the nation
- All American Game (cost $$$): Detailed info on the top 100 recruits

In-Season Scouting/Recruiting:
Uncover more info on a individual recruits's school interest, types of pitches, and attributes by:
- Sending scout to watch recruit play in person: recruit's school interest, attributes & pitches
- Request/research Game film on a recruit: recruit's attributes
- Contact High School Coach: recruit's behavior & composure

Other Recruiting actions:
- Home Visit
- Campus Visit
- Offer Scholarship
- Offer Promise

State Pipeline Building
-Build state pipelines the traditional way by having a certain amount of players from that state committed on your team.]

***Build High School in-state pipelines:
Think of this of this as an incentive to recruit in-state, especially if you're a smaller school on the rise, or have a smaller budget. For instance if you're Georgia State and recruiting an in-state player, you'll select the "talk to coach" option to first get the scoop on a player's composure and discipline. This then unlocks the ability to connect further with that particular coach & high school in your state of GA. During in-season recruiting, that high school coach may suggest another one of his 1-2 star (sometimes 3 star) players from that same high school, but not all the time. This could affect gaining some good traction toward the original player you're recruiting by having a HS teammate join him. You'll basically have first dibs on other unseen players in-state through that relationship with the coach. A separate page in the recruiting portal should show a list of the in-state high schools & HS coaches you've built a pipeline with. Continue to unlock high schools across your state throughout your season & journey as a coach. Not paying those coaches attention, or entertaining suggested players can result in losing those pipeline/relationships.

Potential, Discipline and Composure
Will tell a lot about a recruit's ability, especially if you don't have a lot of information about them but desire to have them on your team somehow.
- Discipline is like work ethic and attitude rating. This affects their ability to improve when training, and how prone they are to committing infractions (that's if infractions are making a comeback)
- Composure: affects their on field performance. High composure helps them get hot faster, make less mistakes, and takes longer for them to get cold. And vice versa.

That's my shot in the dark. A man can dream can't he?

Last edited by jkits; 02-04-2021 at 05:53 PM.
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Old 02-04-2021, 07:57 PM   #90
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Re: What Features Do You Hope To See In The New Game?

Two words:

Simulation football.

Meaning not what EA does with that other football game of theirs.

But as far as actual features, the transfer portal, targeting and ejections on some hit stick tackles (if it’s done right), players opting out, a variety of offensive and defensive schemes, multiple playoff formats, and recruiting that is more like what College Hoops used to have.
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Old 02-04-2021, 08:33 PM   #91
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Re: What Features Do You Hope To See In The New Game?

Considering they won't be allowed to use real player likenesses, my biggest hope is that this will be the one game EA leaves Ultimate Team out of and just focus on giving us the best damn Dynasty Mode they can put out.


Of course, they could always try and build UT around former college players but that would essentially be no different than Madden UT and I see no reason why gamers would buy NCAA just to play MUT when they already have Madden.


If they absolutely must put MTXs in the game, then they could simply go back to using good ole DLC for current alternate uniforms like Oregon's 89 different variations. Maybe they could go the route of MLB The Show and sell packs where you can unlock current and classic uniforms, classic stadiums, etc. If they bring back Road to Glory, they can make various types of authentic gear that give you boosts or something along the lines of that.


Point is, there's an opportunity here for EA to leave UT out of this entirely and just focus on the simulation modes that Madden fans have been clamoring for since the mid-2000s without a UT mode siphoning resources away from Dynasty and Road to Glory and they should take it.
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Old 02-04-2021, 09:17 PM   #92
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by canes21
Linear progression is bad just like an XP system is bad. Neither should be near the game. Knowing EA, we'll get one of the two.



It should be more dynamic that allows for a variety of progression types. Some guys get up to speed year 1 and then stall. Some guys don't blossom til their senior year. Some steadily improve all career. Some bust and never progress at all. Some actually regress. This should be represented by a dynamic system.


In a dream world, we'd have coaches with development ratings/traits, S&C staffs that made impacts, players with Work Ethic ratings/traits, and an in depth scouting system that projected players. These could combine to create a dynamic progression system that did have surprises.


That's a good system. I hope we don't get an XP system, but I expect we do. NCAA always was a Madden clone with slight changes. I expect no different with the reboot.
This is a good system.
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Old 02-05-2021, 08:06 AM   #93
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What Features Do You Hope To See In The New Game?

I haven’t read through much of this thread, but I would imagine improved gameplay over madden is a strong theme. To me, college football is all about the passion and pageantry.

I’m really hoping they pay attention to what sets college football apart from pro. It’s the game day rituals; the athlete walk ups, the school specific entrances, the bands, the fans, the uniforms and a focus on the stadiums.

Increased focus on presentation. NFL 2k5 is still light years ahead of anything EA has put together. I’ll stop short of saying EA’s effort has been a joke, but their track record says that it is. Let’s have a College Game Day type presentation that focuses on the big games. Include multiple broadcast teams.

They have a very good base to pull the game from in NCAA 14. Utilize many of those momentum based physics, improve the recruiting features, and focus on the presentation items.

With all that said, I’m grateful we’re getting the game back. I’ve been playing the series from day one, and ultimately I’d be happy with a remastered version of NCAA 14. But why not take advantage of the hardware of today and make the greatest sports game ever?!


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Old 02-05-2021, 08:17 AM   #94
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by KSUowls
Recruiting depth and coaching staff depth are the main things that I want to see.



Recruiting - I don't want to see anything that remotely resembles the point allocation system of NCAA 14. I also want it a bit more streamlined than the old call & pitch minigame that was kind of tedious.

Maybe take some notes from college hoops 2k8, where you send yourself or an assistant to contact a recruit. But then instead of just a general interest increase, get some kind of report back on the conversation.

How did the kid react to the specific coach (charisma matters)

Feedback on likes/dislikes like playing time, big program, etc...but then still have that feedback have a fog of war aspect.



Coaching depth - Full coaching staffs down to the position coaches, or at minimum coordinators for Offense, Defense and Special teams. No cheat system like NCAA 14, instead have real attributes for coaches, and have them matter. Gameplanning, motivation, charisma, discipline, etc...as well as attributes for the various position groups that impact a player's development.



Lastly, and this is probably the biggest ask, just give me as close to a realistic game on the field as possible. No silly/overpowered impact players like in Madden, no robo qbs or broken read options, etc...



Give me these 3 things, and everything else is just a bonus.


I love the game planning idea! That’s something that is sorely missed in the world of EA Sports....... It’s a huge part of each week. I would love to see the ability for half time adjustments as well.



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Old 02-05-2021, 10:31 AM   #95
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Re: What Features Do You Hope To See In The New Game?

- Playoffs - with the option to expand the field to more teams.


- Create a Stadium


- More broadcast options - maybe add a 2nd commentary team to differentiate regional vs. national games (maybe ESPN vs. CBS like in NCAA Basketball 10) (more conference specific overlays like SEC Network, ACC Network, Big 10 Network, etc.)


- Some sort of College Gameday like wrap up show a la College Hoops 2k8


- All star games (High school and college) (NCAA Football 98 had the East-West shrine game)



- Spring games


- FCS schools - have the FCS season either follow along the FBS season in the Fall (like in NCAA Football 2001) or have the option to play FCS games in the offseason (i.e. "spring football"). Also have the ability to schedule FCS opponents.



- Early National Signing Day period


- Dynamic attendance - like in the PS2 NCAA era with fans leaving during a blowout, low attendance for terrible teams, etc.


-Create your own Preseason College Kickoff Classic games/Bowl Games/Rivalries



-Bring back some of the old, non-existent defunct stadiums like the old Orange Bowl, War Memorial Stadium, Metrodome, etc.



-Deeper recruiting - model CH2k8 system of being able to recruit HS guys as far back as their freshman year and being able to follow their progression to graduation.



-Ability to customize any school's schedule


-Bring back recruiting violations!



-Deeper custom stadium sounds like MLB the Show


-Add more neutral site stadiums to play at and allow games to be scheduled at EVERY available stadium (e.g. I cant schedule neutral site games at the Citrus Bowl in NCAAFB14)


-Ability to increase/decrease # of conference games.


-In game highlights of other games taking place.



-Bring back the Heisman ceremony


-Playoff Selection Show


-Helmet stickers


-Ability to hire/fire coordinators (this is a must have)


-Add other position coaches (e.g. special teams, strength coach, recruiting ace, etc)


-Ability to flip commits


-Transfer portal and more transfers in general. There needs to be higher risk of losing guys to the transfer portal due to a promise not being kept, a loss of a beloved coach, a loss of a starting role, etc. Also give users more control over pursuing transfers.



-Ability to send guys to JUCO college for 2 years to develop (almost like a farm system) before coming back to the FBS level.


-Ability to designate "homecoming" games


-Add more of an "athletic director" role to the game (e.g. owner mode in Madden). Having to make financial decisions over which opponents to schedule (e.g. paying $$$ to schedule cupcake opponent at home VS scheduling a home/home series with a big school opponent). Coaching contracts, buyouts, TV revenue (maybe having control over TV contracts), ticket sales, etc.


-Fix the triple option - felt like it was easier to run in NCAA 09 vs. NCAA 14.
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Old 02-05-2021, 10:31 AM   #96
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Re: What Features Do You Hope To See In The New Game?

Another thing we should add.

Expanded rosters to 80. The technology boost from PS3 to PS5 is insane. The system should able to handle all of that data plus the dynamic recruiting.

Recruiting classes should be done three years in advanced based on past classes. Basically what we should see are QB heavy Classes, RB Heavy classes, classes with high bust rates and a lot of underrated gems.


Being able see three classes ahead should be nice. Like for instance, why not be able to view the Senior, Junior and Sophomore classes. The Sophomore classes should not be fully developed size or skill wise. So it shouldn't be a surprise to see a bunch of 5'7-5'9 Db's in the underclassmen recruiting classes. Some turn out to be 6'4 Corners and Safeties. Some don't grow at all.


Also, one big thing I want to mention here. The guys you have to go CUT from your roster should be added automatically to the transfer portal.

When you really got the recruiting machine going you were cutting guys in the 80's all the time. The game would just delete guys out of the system. I don't think players should just be deleted out of the system.

Last edited by zethisis; 02-05-2021 at 10:34 AM.
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