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What Features Do You Want to See in EA Sports College Football?

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Old 02-22-2021, 11:45 AM   #121
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Re: What Features Do You Hope To See In The New Game?

Hopefully if the NCAA itself isn’t involved we can get player suspensions. They don’t even have to be specific for what they are for, just have academic and off field violations.

Maybe you’re recruiting a kid who is a freak but has a low character rating. Sure he may be a beast but he ends up suspended, maybe you then have a choice to make do you keep him and potentially hurt program prestige or cut him loose.

I know there’s probably no way we get suspensions or the like but back in the day they went a long way towards immersion for me.
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Old 02-22-2021, 03:42 PM   #122
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Re: What Features Do You Hope To See In The New Game?

This goes for any football game really but a non-Madden crew might be best to try. I would really like to see a new approach to QB play.

IRL, if you ranked all 260 starting FBS QBs (starters & backups), the true difference in arm talent between#260 and #15 would need be incredibly small. Nearly every QB on that level can throw better than 99% of the population. The true separation comes in the intangibles and mental side.

However, when you play as a QB in any game, you take on that mental/intangible side so either there is A) no difference if your QB is #260 or #15 or B) your #260 QB can't even hit a slant. Nothing annoyed me more than an FBS quarterback not capable of throwing a thirty yard vertical. I understand why they made it that way but a bad QB should make throwing passes harder NOT impossible.

There's probably some good ideas to fix this. My personal thought was something like the buttons of the receivers fade in and out from visibility during the play (it does this more the worse your QB is). Or, the buttons for each receiver change every play. These are small, mental challenges that can increase the worse your QB is. But, however, if you overcome this mental deficit, your QB will still be able to hit a wide open guy 40 yards downfield or any play a normal FBS QB could hit 9/10.

BTW, not saying eliminate all variation in arm talent. Of course, accuracy and power are better for higher end QBs- I'm just saying don't make bad QBs throw like they're in middle school.
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Old 02-22-2021, 04:30 PM   #123
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by Tyro11
This goes for any football game really but a non-Madden crew might be best to try. I would really like to see a new approach to QB play.



IRL, if you ranked all 260 starting FBS QBs (starters & backups), the true difference in arm talent between#260 and #15 would need be incredibly small. Nearly every QB on that level can throw better than 99% of the population. The true separation comes in the intangibles and mental side.



However, when you play as a QB in any game, you take on that mental/intangible side so either there is A) no difference if your QB is #260 or #15 or B) your #260 QB can't even hit a slant. Nothing annoyed me more than an FBS quarterback not capable of throwing a thirty yard vertical. I understand why they made it that way but a bad QB should make throwing passes harder NOT impossible.



There's probably some good ideas to fix this. My personal thought was something like the buttons of the receivers fade in and out from visibility during the play (it does this more the worse your QB is). Or, the buttons for each receiver change every play. These are small, mental challenges that can increase the worse your QB is. But, however, if you overcome this mental deficit, your QB will still be able to hit a wide open guy 40 yards downfield or any play a normal FBS QB could hit 9/10.



BTW, not saying eliminate all variation in arm talent. Of course, accuracy and power are better for higher end QBs- I'm just saying don't make bad QBs throw like they're in middle school.
I'd like to see mental attributes matter more for all positions. Playbook knowledge would a great addition to the series. It would give you more to think about when choosing between the younger guys and the more experienced players.

It would be nice if playbook size was impacted as well as the player simply knowing their assignment in the plays. A practice mode tacked onto this that allowed you to get their knowledge up, or focus more on athletic ability instead, would give the dynasty that much more depth.

I'd love to choose a freshman QB as my starter, get stuck with a smaller playbook, and when I call a play maybe it displays the wrong routes for me when I'm looking at the play pre-snap at the line. He might think the slot runs a slant, but it's really a curl. If you know your play call well enough, this won't impact you too much, but it could catch you off guard at times.

Heck, you could potentially even have the routes be wrong in the play call screen instead, but I'm not sure that either method would be well received. I'd still like the playbook size to be impacted at least, and then obviously if other positions don't have a great knowledge of the playbook then they are more prone to be out of position, run the wrong route, etc.

We could finally get illegal formation penalties in in a realistic manner. You could see the QB run left to hand it off, the back goes right, and we get one of those awkward plays we see every week at this level where the QB then has to try and minimize the negative play at that point. We could get missed blocks that actually make sense because of the low playbook knowledge. You could get realistic blown coverages.

It would open up the door for the mistakes in the game to happen more organically and feel less scripted and irritating. It would allow the more talented teams physically to really stand out when they don't miss assignments and are athletically superior. Then they become that much harder to beat. The younger or even more undisciplined (would love a rating for this as well that is impacted by the coaching staff) would make more mistakes that could be costly and lead to them being in tight games more often.

This would be a great way for a program like Bama to stand out in a way that past games never allowed. You simply had to recruit the best to be the best in past games. It would be great to see older, or just more knowledgeable/disciplined squads make deep runs despite some talent deficiencies. Think of a Wisconsin for example. Never the most talented team, they just know what their roles are and for their jobs.

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Old 02-23-2021, 02:35 AM   #124
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Re: What Features Do You Hope To See In The New Game?

Didn’t the old NCAA’s like 05-06 have a composer bar underneath each player in the depth chart screen? I could be wrong but I feel like there was. Regardless I’d like to see that young guys get rattled in big games, a couple of sacks might make the CPU get rid of the ball quicker, a couple of blown coverages sinks your corner. Just things you see every Saturday
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Old 02-23-2021, 09:58 AM   #125
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by SolidSquid
Hopefully if the NCAA itself isn’t involved we can get player suspensions. They don’t even have to be specific for what they are for, just have academic and off field violations.

Maybe you’re recruiting a kid who is a freak but has a low character rating. Sure he may be a beast but he ends up suspended, maybe you then have a choice to make do you keep him and potentially hurt program prestige or cut him loose.

I know there’s probably no way we get suspensions or the like but back in the day they went a long way towards immersion for me.
They were in both the college football and basketball games too. I hope they bring it back. With their being no player likeness, he wouldn't hurt anyone.
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Old 02-24-2021, 09:20 AM   #126
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Re: What Features Do You Hope To See In The New Game?

Quote:
Originally Posted by Tyro11
This goes for any football game really but a non-Madden crew might be best to try. I would really like to see a new approach to QB play.

IRL, if you ranked all 260 starting FBS QBs (starters & backups), the true difference in arm talent between#260 and #15 would need be incredibly small. Nearly every QB on that level can throw better than 99% of the population. The true separation comes in the intangibles and mental side.

However, when you play as a QB in any game, you take on that mental/intangible side so either there is A) no difference if your QB is #260 or #15 or B) your #260 QB can't even hit a slant. Nothing annoyed me more than an FBS quarterback not capable of throwing a thirty yard vertical. I understand why they made it that way but a bad QB should make throwing passes harder NOT impossible.

There's probably some good ideas to fix this. My personal thought was something like the buttons of the receivers fade in and out from visibility during the play (it does this more the worse your QB is). Or, the buttons for each receiver change every play. These are small, mental challenges that can increase the worse your QB is. But, however, if you overcome this mental deficit, your QB will still be able to hit a wide open guy 40 yards downfield or any play a normal FBS QB could hit 9/10.

BTW, not saying eliminate all variation in arm talent. Of course, accuracy and power are better for higher end QBs- I'm just saying don't make bad QBs throw like they're in middle school.

While I agree the passing game needs more depth, I completely disagree with the bolded statement. There is a HUGE difference between #15 and #260 because #15 is an eventual 1st or 2nd round draft pick in the NFL while the #260 doesn't get an invite to a rookie mini camp and begins his post-football life immediately after his eligibility ends. The difference in Georgia's intermediate and deep passing game after JT Daniels took over for Stetson Bennett last season was remarkable. Bennett has great intangibles, is good in the short passing game (your "can't even hit a slant" statement is why I don't think you can accurately make a player like him in this game), and is a good runner which is why he led UGA to a 4-2 record. But those 2 losses were against teams that didn't "fear" his deep passing despite his 82-yard pass to open the 2nd quarter to James Cook against Alabama (see the YouTube highlight by Googling "James Cook 82 yard pass Georgia Alabama"). Had Alabama truly respected his ability to throw downfield, that pass is either incomplete or intercepted. But conceding one or two plays to better defend the short passing game and the run is a big reason he completed under 50% of his passes against Bama and Florida. Georgia averaged 307.8 yards passing with Daniels at QB whereas Bennett averaged 147.8 yard passing with a high of 262 yards.
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Old 02-24-2021, 11:11 AM   #127
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Re: What Features Do You Hope To See In The New Game?

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Originally Posted by sherrane
While I agree the passing game needs more depth, I completely disagree with the bolded statement. There is a HUGE difference between #15 and #260 because #15 is an eventual 1st or 2nd round draft pick in the NFL while the #260 doesn't get an invite to a rookie mini camp and begins his post-football life immediately after his eligibility ends. The difference in Georgia's intermediate and deep passing game after JT Daniels took over for Stetson Bennett last season was remarkable. Bennett has great intangibles, is good in the short passing game (your "can't even hit a slant" statement is why I don't think you can accurately make a player like him in this game), and is a good runner which is why he led UGA to a 4-2 record. But those 2 losses were against teams that didn't "fear" his deep passing despite his 82-yard pass to open the 2nd quarter to James Cook against Alabama (see the YouTube highlight by Googling "James Cook 82 yard pass Georgia Alabama"). Had Alabama truly respected his ability to throw downfield, that pass is either incomplete or intercepted. But conceding one or two plays to better defend the short passing game and the run is a big reason he completed under 50% of his passes against Bama and Florida. Georgia averaged 307.8 yards passing with Daniels at QB whereas Bennett averaged 147.8 yard passing with a high of 262 yards.

To your point, just ask a Carolina fan the difference between Sam Howell and Nathan Elliot! It's massive...program changing.
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Old 02-26-2021, 02:51 PM   #128
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Re: What Features Do You Hope To See In The New Game?

For the love of God, dynamic conference scheduling. I'm so sick and tired of playing most SEC West teams in the first 3 weeks of the season and then playing my divisional opponents in the same exact order every year.
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