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Old 01-13-2025, 05:53 PM   #953
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Re: canes21 College Football 25 Sliders

Here is game 1 of year 4. It's our first game coaching WVU and what a game for game 1. At a top 10 Bama squad that has plenty of talent. Bama started slow and even threw an early pick 6. Do you think their talent advantage allowed them to dig themselves out of the hole they put themselves in?

https://youtu.be/zxz_KXSVSk8

You'll notice I am back on Revamped for now. I wanted to freshen the game back up and had read multiple people saying the mechanic has misfires now, so I am giving it a shot again. Also adjusted the play clock to 25 seconds from 20 seconds. I enjoyed the way the game played. Only adjustment I will likely make is decreasing Roughing the Passer as it's seemed to have picked up in frequency since the last patch. May be coincidence, but I am fine with 1-3 per game overall, but between my game and the other user's game we saw around 8 or 9 total which is a bit too much.

EA seriously needs to fix their penalty system. It's in such a terrible place.
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Old 01-14-2025, 12:13 AM   #954
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Re: canes21 College Football 25 Sliders

Question for Canes, or anyone who does testing in dynasty mode. Are you doing this on games or the practice mode? Because when i go into practice mode it feels like nothing changes no matter my adjustments
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Old 01-14-2025, 01:01 AM   #955
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Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by nmhcrk48
Question for Canes, or anyone who does testing in dynasty mode. Are you doing this on games or the practice mode? Because when i go into practice mode it feels like nothing changes no matter my adjustments
Do most of the testing in play now then a bit in Dynasty. I used to use practice more for testing but have moved to play now instead for the bulk of it.
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Old 01-14-2025, 02:33 PM   #956
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Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by canes21
Do most of the testing in play now then a bit in Dynasty. I used to use practice more for testing but have moved to play now instead for the bulk of it.
Okay so that doesn't play differently than dynasty? I've heard the sliders have a different effect on gameplay in dynasty vs play now. Thoughts?

Also, I want to do my own testing so I can stop bugging people. My biggest pet peve is the passing game normally. I know there are a bunch of sliders that affect how this plays. I've heard the following: Pass Coverage, Pass D Reaction Time, QB Accuracy for the CPU, DPI. Keep in mind i do not mind going against insanley tight cover as a passer (I prefer for the coverage to be really good) but for the CPU passing game i want them to be able to effectively make the right throw (not robo qb) but enough to provide a challenge when calling a defense. Any help on how exactly to test these. Are you calling the same plays each time, adjusting the sliders and seeing how they react in zone and man? Or are you calling any play and playing a whole game.

Last edited by nmhcrk48; 01-14-2025 at 02:36 PM.
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Old 01-14-2025, 03:43 PM   #957
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Re: canes21 College Football 25 Sliders

Re-tried the test set of sliders, committed myself to starting a Dynasty with the set just to give em a fair shake for 12-16 games. Definitely don't have as much of a visceral dislike as I previously did, trying to figure out my feelings.
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Old 01-14-2025, 03:53 PM   #958
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Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by nmhcrk48
Okay so that doesn't play differently than dynasty? I've heard the sliders have a different effect on gameplay in dynasty vs play now. Thoughts?

Also, I want to do my own testing so I can stop bugging people. My biggest pet peve is the passing game normally. I know there are a bunch of sliders that affect how this plays. I've heard the following: Pass Coverage, Pass D Reaction Time, QB Accuracy for the CPU, DPI. Keep in mind i do not mind going against insanley tight cover as a passer (I prefer for the coverage to be really good) but for the CPU passing game i want them to be able to effectively make the right throw (not robo qb) but enough to provide a challenge when calling a defense. Any help on how exactly to test these. Are you calling the same plays each time, adjusting the sliders and seeing how they react in zone and man? Or are you calling any play and playing a whole game.
Practice, play now, dynasty, they all play the same for me. The way I did sliders when this game came out was going into practice first and focusing on certain areas of the game independently. An example being running a set passing concept vs a certain coverage and knowing how it should play out. I'd mess with the sliders and continue running certain play calls over and over until I was happy and would move onto the next area. After getting coverage where I wanted it I'd move onto run blocking as an example and run against certain fronts, heavy boxes, light boxes, all in a controlled environment.

Once I did that for each area of the game for the user and CPU I would then go to play now and play full games 10 games at a time tracking all the stats I felt were relevant to track like yards per play, yards per attempt both rushing and passing, drop rates, fumble rates, explosive play rates, etc.

After getting my samples in and comparing the numbers to real life, I'd make adjustments. After doing a few rounds of samples I eventually settled into a solid set that I would run with in dynasty. If after a season of dynasty I felt any tweaks were necessary I would then make them.

I've never personally thought sliders played differently in practice, play now, or franchise in Madden over the years as that's how I've always built my sliders, so coming into CFB25 I was pretty confident that method would continue to work, and it did.

This method is how I personally enjoy making sliders best. Starting with practice and focusing on each area of the game allows me to have a controlled environment that makes it easier for me to tune different things independently so I can see how everything interacts.

At first it is a method that can take some time to dial things in, but in the long run I believe it helps speed up my slider making because I have a better understanding on how things behave within the game, so, as an example, when I made my first balanced sets, then wanted to try something new like the LAHC stuff, I had a good enough understanding through the initial testing to set the LAHC up quickly and I could run a sample and be confident in the results letting me know what tweaks were needed, if any.

It's like the current set we're using right now. I knew I wanted to try and open up the levels of play for both the user and CPU, so I adjusted the values I wanted to adjust knowing how it all interacted and I was able to craft up a set, test it out, and plug it into dynasty mode with zero tweaks because it gave me what I wanted visually and statistically. I didn't need to tweak any values because all the labbing when the game launched set me up to be better prepared for scenarios like that now.

I hope that helps and answers your questions.
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Old 01-21-2025, 02:31 PM   #959
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Re: canes21 College Football 25 Sliders

Canes,
Huge fan of the sliders and very appreciative of the time you’ve invested in not only building the set but also in providing detailed explanations to queries posed in the forum.
I run an 8 team dynasty with some friends and family and am aware of the ease with which one can complete go balls against man and especially press man. Although it seems impossible to combat this completely, your set has been by far the best I’ve seen for it. However, I have noticed that since the speed parity transitioned from 100 to 50 the users in my league have had more success spamming go balls and averaging 30+ yards per catch. I’ve cranked it from the suggested 50 up to 60 and was wondering if you had seen this personally and also if there was a diminishing point, in relation to the other sliders, I may get to if I continue to pump it back toward the previously suggested 100.
Thanks again for the time.

Last edited by alew2511; 01-21-2025 at 02:48 PM.
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Old 01-21-2025, 02:58 PM   #960
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Re: canes21 College Football 25 Sliders

Quote:
Originally Posted by alew2511
Canes,
Huge fan of the sliders and very appreciative of the time you’ve invested in not only building the set but also in providing detailed explanations to queries posed in the forum.
I run an 8 team dynasty with some friends and family and am aware of the ease with which one can complete go balls against man and especially press man. Although it seems impossible to combat this completely, your set has been by far the best I’ve seen for it. However, I have noticed that since the speed parity transitioned from 100 to 50 the users in my league have had more success spamming go balls and averaging 30+ yards per catch. I’ve cranked it from the suggested 50 up to 60 and was wondering if you had seen this personally and also if there was a diminishing point, in relation to the other sliders, I may get to if I continue to pump it back toward the previously suggested 100.
Thanks again for the time.
I have seen the go become more efficient since the drop to 50 speed parity. I try not to abuse the mechanic and only throw it when it is there, but the hit rate is too high even then.

I've contemplated raising it back up to at least 95, but I've been scared of killing what little CPU rushing attack I see at the moment. Raising it back that high may lead to other areas needing some slight tweaking, but it would help with balancing the deep passing game.

I don't think there is really a diminishing point with the threshold slider. I do plan to play my next game in my dynasty soon, and while I usually avoid tweaks mid-season, I may pump the threshold back to 95 along with the reduction I am doing to roughing the passer and see how it plays out. If I do, I'll cross my fingers that the CPU can still run the ball and it doesn't knock the other areas out of balance.
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