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EA SPORTS FC25 OS Community Sliders

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Old 11-26-2024, 04:14 AM   #1449
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Re: EA SPORTS FC25 OS Community Sliders

Ultimate difficulty
5 min half
Dynamic CPU sliders
Beta 9 version
Semi/manual passing
Last games i used 20 RF and 55 Marking

Yestwrday i played circa 10-12 games with these sliders. I won all the matches even though I played against stronger teams. Previous years i played on legendary but it was hard for me. This year ultimate is easy. It’s unrealistics.
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Old 11-26-2024, 07:34 AM   #1450
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by montini85
Ultimate difficulty
5 min half
Dynamic CPU sliders
Beta 9 version
Semi/manual passing
Last games i used 20 RF and 55 Marking

Yestwrday i played circa 10-12 games with these sliders. I won all the matches even though I played against stronger teams. Previous years i played on legendary but it was hard for me. This year ultimate is easy. It’s unrealistics.
Yes, this years game is very easy. But I just gave the CPU a bump in ACC: User 50, CPU 53. This and a reduction of width should make the game harder.
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Old 11-26-2024, 08:08 AM   #1451
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by dominho
Yes, this years game is very easy. But I just gave the CPU a bump in ACC: User 50, CPU 53. This and a reduction of width should make the game harder.
Most certainly what I'm doing. 58 marking, 1 point ACC edge for CPU, 48 width. Length 35. I've got TA at 51. I played the same match 8 times moving stuff around and this yielded the best results for me by far. It just hasn't been tested against 3 or 5 man back, but those are pretty much broken no matter what.

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Old 11-26-2024, 08:12 AM   #1452
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by montini85
Ultimate difficulty
5 min half
Dynamic CPU sliders
Beta 9 version
Semi/manual passing
Last games i used 20 RF and 55 Marking

Yestwrday i played circa 10-12 games with these sliders. I won all the matches even though I played against stronger teams. Previous years i played on legendary but it was hard for me. This year ultimate is easy. It’s unrealistics.
Put acc 50user/51 cpu.
First Touch Pass Frequency:65
Dribble Frequency: 65
Competitor Mode - on
Player Based Difficulty - on
FC is a constructor, there are a lot of settings. It's not about ease....
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Old 11-26-2024, 09:10 AM   #1453
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Re: EA SPORTS FC25 OS Community Sliders

It all depends on how you play. I don't wanna stray too far from the base. I'm doing what I thought I had to initially. Shrink it down and increase player movement through a little ball pressure with marking without breaking the defense completely. I can increase the CPU attack with a few clicks. That's not the concern for me since I don't use dribble Freq of 50

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Old 11-26-2024, 10:16 AM   #1454
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Re: EA SPORTS FC25 OS Community Sliders

I only played one game on beta 9 before realising the width needed a reduction... Between 46 and 48 seems to work well... Marking at 55 also makes a difference.

Player based difficulty should always be turned on in my opinion. It makes good players harder to play against without making the game a scriptfest like competitor mode does.

Also, 50/51 acc helps give the AI a little boost.

But you also need to be careful if using Dynamic or Tactical AI sliders, because the game gets carried away and reduces some of them by too much... Often you'll play against teams with single digit values for half the sliders... For reference, if you start the match and go to settings, you can check what values the game has applied.

They seem to overcompensate on the weaker teams especially, giving them low values.

I would also recommend increasing your pass error and reducing pass speed if you're finding it too easy.

PS5, FUMA, Spezia CM, Beta 9 with adjustments.
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Old 11-26-2024, 10:26 AM   #1455
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Re: EA SPORTS FC25 OS Community Sliders

Quote:
Originally Posted by Jushin
I only played one game on beta 9 before realising the width needed a reduction... Between 46 and 48 seems to work well... Marking at 55 also makes a difference.

Player based difficulty should always be turned on in my opinion. It makes good players harder to play against without making the game a scriptfest like competitor mode does.

Also, 50/51 acc helps give the AI a little boost.

But you also need to be careful if using Dynamic or Tactical AI sliders, because the game gets carried away and reduces some of them by too much... Often you'll play against teams with single digit values for half the sliders... For reference, if you start the match and go to settings, you can check what values the game has applied.

They seem to overcompensate on the weaker teams especially, giving them low values.

I would also recommend increasing your pass error and reducing pass speed if you're finding it too easy.

PS5, FUMA, Spezia CM, Beta 9 with adjustments.
I agree with you. What CPU sliders are you using? Custom 50? And what is your opinion for Run frequency?
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Old 11-26-2024, 10:32 AM   #1456
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Re: EA SPORTS FC25 OS Community Sliders

Title update 6 out either end of this week or next week there moving quick this year… also meant to be big gameplay changes so if anyone in here was like me previously and wanted to wait for full version 5 to be out to start there main career mode there really is no point.
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